Player Matchup

Neith
Neith
DankShweedXO
Neith
Level 161
God Stats
8W - 6L
1,619 SR
Queue Stats
53W - 54L
1,476 Elo+
Solo
Atlas
Atlas
DarkVeteranIV
Atlas
Level 127
God Stats
31W - 36L
1,432 SR
Queue Stats
184W - 183L
1,482 Elo+
Party 1
Tiamat
Tiamat
Mash456
Tiamat
Level 136
God Stats
24W - 12L
1,249 SR
Queue Stats
256W - 241L
1,481 Elo+
Party 1
Cthulhu
Cthulhu
Tyblz
Cthulhu
Level 117
God Stats
6W - 2L
1,526 SR
Queue Stats
175W - 172L
1,560 Elo+
Solo
Thanatos
Thanatos
baziabuiltsolid
Thanatos
Level 82
God Stats
5W - 3L
1,500 SR
Queue Stats
31W - 25L
1,256 Elo+
Party 1
Team Averages
Level 125
1,465 SR
1,451 Elo+

VS

Team Averages
Level 108
1,508 SR
1,570 Elo+
Anhur
Anhur
KirinFFxi
Anhur
Level 85
God Stats
17W - 10L
1,563 SR
Queue Stats
164W - 153L
1,522 Elo+
Solo
Zeus
Zeus
RavensIrony
Zeus
Level 147
God Stats
9W - 6L
1,656 SR
Queue Stats
122W - 116L
1,509 Elo+
Solo
Cabrakan
Cabrakan
SonicMLP10
Cabrakan
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 27L
1,824 Elo+
Solo
Nut
Nut
TiberiusNero23
Nut
Level 89
God Stats
3W - 9L
1,323 SR
Queue Stats
84W - 81L
1,480 Elo+
Solo
Pele
Pele
XxXTentation311
Pele
Level 122
God Stats
9W - 2L
1,500 SR
Queue Stats
160W - 159L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 0 / 2
5,599
560
6,603
4,641
1,443
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

10
4 / 0 / 3
6,382
638
4,172
5,417
3,676
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tiamat
Mash456
Tiamat
11
1 / 1 / 1
5,809
581
3,380
4,897
2,500
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
Tyblz
Cthulhu
11
2 / 3 / 0
6,325
633
6,720
8,918
9,724
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
9
0 / 0 / 2
4,804
480
1,968
7,048
2,413
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
KirinFFxi
Anhur
8
0 / 2 / 0
4,410
441
2,959
5,315
1,565
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

11
1 / 1 / 0
5,995
600
4,023
4,730
1,437
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Cabrakan
SonicMLP10
Cabrakan
7
0 / 4 / 0
4,604
460
2,606
9,415
6,696
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

10
3 / 2 / 0
5,760
576
5,526
10,365
3,758
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

8
0 / 1 / 1
4,737
474
1,516
6,439
2,376
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
5
10
Kills
4
4
Deaths
10
8
Assists
1
Player
Kills
Deaths
Assists
KDA
W
3
0
2
4
W
4
0
3
5.5
L
Anhur
KirinFFxi
Anhur
0
2
0
0
W
Tiamat
Mash456
Tiamat
1
1
1
1.5
L
1
1
0
1
L
Cabrakan
SonicMLP10
Cabrakan
0
4
0
0
L
3
2
0
1.5
W
Cthulhu
Tyblz
Cthulhu
2
3
0
0.67
L
0
1
1
0.5
W
Thanatos
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,843
Damage
16,630
30,921
Taken
36,264
19,756
Mitigated
15,832
13,935
Healing
7,275
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,603
4,157
0
2,047
4,641
1,443
650
1,445
3,196
0
40,103
W
4,172
2,041
0
2,200
5,417
3,676
272
859
4,558
25,150
1,595
L
Anhur
KirinFFxi
Anhur
2,959
2,172
0
1,634
5,315
1,565
0
1,794
3,521
0
30,970
W
Tiamat
Mash456
Tiamat
3,380
36
0
1,271
4,897
2,500
39
3,418
1,479
34,686
0
L
4,023
257
0
179
4,730
1,437
0
2,300
2,068
46,283
800
L
Cabrakan
SonicMLP10
Cabrakan
2,606
490
0
1,230
9,415
6,696
0
1,847
7,553
10,509
0
L
5,526
3,922
0
3,599
10,365
3,758
0
6,632
3,725
0
25,051
W
Cthulhu
Tyblz
Cthulhu
6,720
801
0
2,369
8,918
9,724
0
0
8,918
39,636
1,352
L
1,516
465
0
633
6,439
2,376
0
1,085
5,310
0
25,255
W
Thanatos
1,968
911
0
6,048
7,048
2,413
0
852
6,196
0
28,770

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,919
Gold Earned
25,506
297
Minions Killed
234
0
Camps Cleared
0
934,267
Distance Traveled
882,706
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
5,599
560
73
7
0
187,061
4
W
Atlas
6,382
638
43
4
0
190,532
1
L
Anhur
4,410
441
48
5
0
163,476
0
W
Tiamat
5,809
581
71
7
0
199,665
0
L
Zeus
5,995
600
94
9
0
183,880
0
L
Cabrakan
4,604
460
9
1
0
163,047
0
L
Nut
5,760
576
37
4
0
168,423
0
W
Cthulhu
6,325
633
56
6
0
144,678
0
L
Pele
4,737
474
46
5
0
203,880
0
W
Thanatos
4,804
480
54
5
0
212,331
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role