Player Matchup

Chaac
Chaac
Furry Man2040
Chaac
Level 21
God Stats
1W - 2L
1,705 SR
Queue Stats
10W - 22L
1,290 Elo+
Party 1
Pele
Pele
RagingB3ast226
Pele
Level 69
God Stats
4W - 2L
1,631 SR
Queue Stats
19W - 30L
1,362 Elo+
Party 1
Terra
Terra
ShisiuXx
Terra
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
SyriusFalcom
Nu Wa
Level 107
God Stats
72W - 54L
1,467 SR
Queue Stats
124W - 107L
1,456 Elo+
Solo
Ishtar
Ishtar
vvITACHIvv
Ishtar
Level 69
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Team Averages
Level 59
1,561 SR
1,422 Elo+

VS

Team Averages
Level 102
1,489 SR
1,481 Elo+
Sol
Sol
 
Sol
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charon
Charon
BodaciousC02
Charon
Level 118
God Stats
10W - 6L
1,634 SR
Queue Stats
164W - 158L
1,534 Elo+
Solo
Serqet
Serqet
SkataN821
Serqet
Level 108
God Stats
14W - 24L
1,280 SR
Queue Stats
864W - 853L
1,382 Elo+
Solo
Odin
Odin
kingabe909
Odin
Level 83
God Stats
182W - 157L
1,532 SR
Queue Stats
183W - 162L
1,481 Elo+
Solo
Merlin
Merlin
tired_zac
Merlin
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 39L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 0
5,492
458
3,290
7,884
3,895
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

8
0 / 2 / 0
5,090
424
1,820
9,402
3,769
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Terra
ShisiuXx
Terra
9
0 / 5 / 3
5,632
469
2,364
11,787
8,587
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

11
0 / 0 / 0
5,970
498
4,106
2,967
888
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ishtar
vvITACHIvv
Ishtar
10
3 / 3 / 0
5,878
490
9,755
9,428
4,100
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
3 / 1 / 5
6,757
563
6,595
8,960
3,146
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Charon
11
3 / 1 / 4
7,373
614
4,907
9,879
8,670
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Serqet
SkataN821
Serqet
11
3 / 1 / 4
6,689
557
3,443
8,744
3,380
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
2 / 0 / 0
6,661
555
6,001
7,736
6,885
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Merlin
tired_zac
Merlin
12
0 / 0 / 1
6,507
542
1,912
5,243
2,002
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
25
3
Kills
11
12
Deaths
3
3
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
3
1
5
5.5
W
Charon
3
1
4
5
L
0
2
0
0
L
0
2
0
0
L
Terra
ShisiuXx
Terra
0
5
3
0.3
W
Serqet
SkataN821
Serqet
3
1
4
5
L
0
0
0
0
W
2
0
0
2
W
Merlin
tired_zac
Merlin
0
0
1
0.5
L
Ishtar
vvITACHIvv
Ishtar
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,335
Damage
22,858
41,468
Taken
40,562
21,239
Mitigated
24,083
8,056
Healing
18,549
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
6,595
2,782
0
6,546
8,960
3,146
268
1,325
7,635
42,814
3,504
W
Charon
4,907
1,234
0
1,829
9,879
8,670
384
1,678
8,201
21,657
2,974
L
3,290
1,004
0
1,782
7,884
3,895
0
0
7,754
0
26,458
L
1,820
444
0
1,356
9,402
3,769
0
552
8,850
0
36,893
L
Terra
ShisiuXx
Terra
2,364
711
1,171
1,189
11,787
8,587
6
6,665
5,122
13,177
0
W
Serqet
SkataN821
Serqet
3,443
1,234
0
4,906
8,744
3,380
0
353
8,391
0
43,515
L
4,106
1,505
0
705
2,967
888
0
1,028
1,699
39,247
663
W
6,001
1,203
145
4,173
7,736
6,885
136
247
7,489
0
38,342
W
Merlin
tired_zac
Merlin
1,912
219
0
950
5,243
2,002
220
2,867
2,376
54,344
0
L
Ishtar
vvITACHIvv
Ishtar
9,755
6,058
0
1,853
9,428
4,100
0
4,888
4,350
0
42,656

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,062
Gold Earned
33,987
251
Minions Killed
319
0
Camps Cleared
0
1,058,763
Distance Traveled
1,134,594
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,757
563
72
6
0
191,889
0
W
Charon
7,373
614
26
2
0
216,465
0
L
Chaac
5,492
458
40
3
0
223,714
0
L
Pele
5,090
424
56
5
0
216,293
0
L
Terra
5,632
469
17
1
0
225,748
0
W
Serqet
6,689
557
76
6
0
273,450
1
L
Nu Wa
5,970
498
80
7
0
164,870
0
W
Odin
6,661
555
58
5
0
233,081
0
W
Merlin
6,507
542
87
7
0
219,709
0
L
Ishtar
5,878
490
58
5
0
228,138
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role