Player Matchup

Sol
Sol
 
Sol
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Terra
Terra
Koralinda
Terra
Level 30
God Stats
1W - 1L
1,745 SR
Queue Stats
3W - 2L
1,511 Elo+
Party 2
Heimdallr
Heimdallr
Raylitka
Heimdallr
Level 3
God Stats
0W - 2L
1,294 SR
Queue Stats
1W - 2L
1,270 Elo+
Party 2
Ao Kuang
Ao Kuang
deily
Ao Kuang
Level 41
God Stats
2W - 3L
1,672 SR
Queue Stats
3W - 4L
1,511 Elo+
Party 2
Bellona
Bellona
АRUM
Bellona
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 20L
1,500 Elo+
Party 3
Team Averages
Level 37
1,542 SR
1,459 Elo+

VS

Team Averages
Level 118
1,513 SR
1,473 Elo+
Bacchus
Bacchus
 
Bacchus
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
DerProktologe
Baron Samedi
Level 151
God Stats
61W - 69L
1,456 SR
Queue Stats
510W - 511L
1,463 Elo+
Solo
Janus
Janus
LiteOCE
Janus
Level 147
God Stats
14W - 16L
1,458 SR
Queue Stats
147W - 150L
1,472 Elo+
Solo
Cliodhna
Cliodhna
dakincelata202
Cliodhna
Level 88
God Stats
16W - 16L
1,651 SR
Queue Stats
334W - 314L
1,443 Elo+
Party 1
Anhur
Anhur
paulina1999p
Anhur
Level 67
God Stats
4W - 7L
1,500 SR
Queue Stats
360W - 359L
1,489 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
2 / 7 / 1
6,715
448
6,774
12,155
3,002
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Terra
Koralinda
Terra
8
0 / 2 / 0
5,530
369
700
9,572
5,328
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Heimdallr
Raylitka
Heimdallr
9
0 / 8 / 0
5,093
340
2,113
12,730
4,635
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Ao Kuang
deily
Ao Kuang
10
1 / 3 / 0
5,862
391
6,430
12,483
4,964
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bellona
АRUM
Bellona
10
0 / 5 / 0
5,441
363
1,597
10,883
7,245
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
12
5 / 0 / 11
7,899
527
7,257
6,915
6,928
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Baron Samedi
DerProktologe
Baron Samedi
15
5 / 0 / 6
9,635
642
12,797
7,942
4,581
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Janus
LiteOCE
Janus
14
9 / 0 / 5
9,301
620
9,505
3,675
1,518
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Cliodhna
13
2 / 0 / 10
7,421
495
6,740
7,364
2,946
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
3 / 3 / 4
8,049
537
7,286
10,387
5,477
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
60
3
Kills
24
25
Deaths
3
1
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
2
7
1
0.36
W
Bacchus
 
Bacchus
5
0
11
10.5
W
Baron Samedi
DerProktologe
Baron Samedi
5
0
6
8
L
Terra
Koralinda
Terra
0
2
0
0
W
Janus
LiteOCE
Janus
9
0
5
11.5
L
Heimdallr
Raylitka
Heimdallr
0
8
0
0
W
Cliodhna
2
0
10
7
L
Ao Kuang
deily
Ao Kuang
1
3
0
0.33
W
3
3
4
1.67
L
Bellona
АRUM
Bellona
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,614
Damage
43,585
57,823
Taken
36,283
25,174
Mitigated
21,450
8,595
Healing
13,966
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
6,774
2,759
0
3,103
12,155
3,002
0
2,380
9,549
43,512
0
W
Bacchus
 
Bacchus
7,257
711
0
2,451
6,915
6,928
128
2,485
4,430
17,694
590
W
Baron Samedi
DerProktologe
Baron Samedi
12,797
842
651
3,400
7,942
4,581
1,677
1,312
6,630
68,946
1,813
L
Terra
Koralinda
Terra
700
93
1,283
1,254
9,572
5,328
0
5,194
3,846
4,743
0
W
Janus
LiteOCE
Janus
9,505
590
0
590
3,675
1,518
212
1,763
1,912
65,340
2,824
L
Heimdallr
Raylitka
Heimdallr
2,113
653
0
935
12,730
4,635
0
7,895
4,104
0
20,695
W
Cliodhna
6,740
1,146
0
4,759
7,364
2,946
80
2,335
5,029
0
40,343
L
Ao Kuang
deily
Ao Kuang
6,430
2,411
58
1,048
12,483
4,964
0
3,576
8,554
39,129
1,204
W
7,286
3,076
0
2,115
10,387
5,477
1,125
6,009
4,378
0
56,191
L
Bellona
АRUM
Bellona
1,597
478
0
914
10,883
7,245
0
7,125
3,005
0
18,072

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,641
Gold Earned
42,305
184
Minions Killed
408
0
Camps Cleared
0
1,402,384
Distance Traveled
1,470,423
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,715
448
57
4
0
271,397
3
W
Bacchus
7,899
527
16
1
0
333,127
8
W
Baron Samedi
9,635
642
130
9
0
265,641
0
L
Terra
5,530
369
6
0
0
275,104
0
W
Janus
9,301
620
117
8
0
282,421
0
L
Heimdallr
5,093
340
23
2
0
266,865
0
W
Cliodhna
7,421
495
62
4
0
337,113
0
L
Ao Kuang
5,862
391
62
4
0
321,071
2
W
Anhur
8,049
537
83
6
0
252,121
0
L
Bellona
5,441
363
36
2
0
267,947
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role