Player Matchup

Charon
Charon
BabyLunatic6665
Charon
Level 25
God Stats
7W - 19L
1,249 SR
Queue Stats
128W - 134L
1,392 Elo+
Party 1
Gilgamesh
Gilgamesh
LtSyNdRoM3
Gilgamesh
Level 128
God Stats
4W - 2L
1,761 SR
Queue Stats
75W - 80L
1,513 Elo+
Party 1
Sobek
Sobek
TwoNubsDeep
Sobek
Level 126
God Stats
3W - 3L
1,463 SR
Queue Stats
32W - 42L
1,537 Elo+
Party 1
Team Averages
Level 93
1,491 SR
1,481 Elo+

VS

Team Averages
Level 124
1,592 SR
1,596 Elo+
Cerberus
Cerberus
PulsePsycho87
Cerberus
Level 146
God Stats
2W - 3L
1,723 SR
Queue Stats
140W - 142L
1,572 Elo+
Party 2
Nike
Nike
ZaWarudo_223
Nike
Level 111
God Stats
2W - 4L
1,552 SR
Queue Stats
96W - 94L
1,568 Elo+
Party 2
Chronos
Chronos
francozlex2
Chronos
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 44L
1,648 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 1 / 4
9,038
646
8,605
13,170
9,632
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
LtSyNdRoM3
Gilgamesh
16
3 / 1 / 2
10,331
738
13,681
14,103
12,161
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
1 / 2 / 4
8,677
620
8,062
13,858
14,893
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
PulsePsycho87
Cerberus
15
2 / 2 / 2
8,964
640
12,357
14,183
15,489
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

10
0 / 2 / 0
7,745
553
7,464
10,258
9,078
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chronos
francozlex2
Chronos
16
2 / 1 / 2
9,956
711
10,644
11,191
5,523
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
8
5
Kills
4
4
Deaths
5
10
Assists
4
Player
Kills
Deaths
Assists
KDA
W
1
1
4
3
W
Gilgamesh
LtSyNdRoM3
Gilgamesh
3
1
2
4
L
Cerberus
PulsePsycho87
Cerberus
2
2
2
1.5
W
1
2
4
1.5
L
0
2
0
0
L
Chronos
francozlex2
Chronos
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,348
Damage
30,465
41,131
Taken
35,632
36,686
Mitigated
30,090
9,535
Healing
4,032
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,605
2,219
0
3,203
13,170
9,632
0
7,774
4,537
34,227
0
W
Gilgamesh
LtSyNdRoM3
Gilgamesh
13,681
3,317
0
2,790
14,103
12,161
0
6,396
6,877
0
52,467
L
Cerberus
PulsePsycho87
Cerberus
12,357
527
0
1,926
14,183
15,489
0
6,621
6,981
24,886
1,352
W
8,062
256
0
3,542
13,858
14,893
0
6,020
6,785
31,111
0
L
7,464
426
0
547
10,258
9,078
0
4,425
5,422
0
27,539
L
Chronos
francozlex2
Chronos
10,644
3,296
0
1,559
11,191
5,523
188
5,459
5,229
46,818
1,134

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,046
Gold Earned
26,665
187
Minions Killed
163
0
Camps Cleared
0
802,556
Distance Traveled
762,960
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charon
9,038
646
47
3
0
261,842
0
W
Gilgamesh
10,331
738
96
7
0
283,842
2
L
Cerberus
8,964
640
39
3
0
247,947
0
W
Sobek
8,677
620
44
3
0
256,872
0
L
Nike
7,745
553
30
2
0
239,448
0
L
Chronos
9,956
711
94
7
0
275,565
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role