Player Matchup

Hun Batz
Hun Batz
Brayansworld
Hun Batz
Level 101
God Stats
1W - 0L
1,541 SR
Queue Stats
17W - 14L
1,516 Elo+
Party 2
Izanami
Izanami
Flaco 3054457
Izanami
Level 101
God Stats
5W - 7L
1,629 SR
Queue Stats
8W - 7L
1,373 Elo+
Party 2
Sun Wukong
Sun Wukong
LMAGINAR
Sun Wukong
Level 126
God Stats
3W - 3L
1,777 SR
Queue Stats
10W - 9L
1,515 Elo+
Party 2
Bacchus
Bacchus
TurboTurboBoost
Bacchus
Level 104
God Stats
2W - 1L
1,500 SR
Queue Stats
37W - 43L
1,503 Elo+
Solo
Thoth
Thoth
yacty
Thoth
Level 105
God Stats
2W - 1L
1,500 SR
Queue Stats
11W - 10L
1,476 Elo+
Party 2
Team Averages
Level 107
1,589 SR
1,477 Elo+

VS

Team Averages
Level 101
1,454 SR
1,491 Elo+
Hachiman
Hachiman
AlexanderGrand
Hachiman
Level 87
God Stats
3W - 3L
1,534 SR
Queue Stats
174W - 163L
1,498 Elo+
Solo
Cu Chulainn
Cu Chulainn
BIGBOB017
Cu Chulainn
Level 82
God Stats
37W - 21L
1,570 SR
Queue Stats
260W - 273L
1,484 Elo+
Party 1
Cabrakan
Cabrakan
EZ_Drak_420
Cabrakan
Level 128
God Stats
0W - 2L
1,500 SR
Queue Stats
165W - 158L
1,506 Elo+
Solo
Khepri
Khepri
iLuvBBW
Khepri
Level 105
God Stats
5W - 6L
1,556 SR
Queue Stats
125W - 126L
1,471 Elo+
Solo
Janus
Janus
joesixtynine
Janus
Level 105
God Stats
3W - 7L
1,110 SR
Queue Stats
237W - 269L
1,497 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Brayansworld
Hun Batz
16
3 / 0 / 1
8,721
545
10,260
14,063
6,333
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Izanami
15
2 / 3 / 1
8,839
552
8,051
11,140
4,015
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sun Wukong
LMAGINAR
Sun Wukong
15
5 / 0 / 1
9,814
613
9,624
10,896
9,251
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

11
1 / 1 / 4
8,136
509
5,845
12,272
11,234
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Thoth
yacty
Thoth
14
1 / 4 / 1
8,719
545
1,861
8,165
2,806
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
14
1 / 2 / 1
7,733
483
5,559
10,172
4,156
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cu Chulainn
BIGBOB017
Cu Chulainn
16
4 / 3 / 4
8,819
551
12,863
15,931
11,416
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cabrakan
EZ_Drak_420
Cabrakan
9
0 / 5 / 0
6,191
387
4,062
13,783
13,807
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Khepri
iLuvBBW
Khepri
10
0 / 2 / 2
7,175
448
2,549
10,968
7,212
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
3 / 0 / 2
8,657
541
9,309
7,549
2,976
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
17
12
Kills
8
8
Deaths
12
8
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Hachiman
1
2
1
0.75
L
Cu Chulainn
BIGBOB017
Cu Chulainn
4
3
4
2
W
Hun Batz
Brayansworld
Hun Batz
3
0
1
3.5
L
Cabrakan
EZ_Drak_420
Cabrakan
0
5
0
0
W
Izanami
2
3
1
0.83
W
Sun Wukong
LMAGINAR
Sun Wukong
5
0
1
5.5
W
1
1
4
3
L
Khepri
iLuvBBW
Khepri
0
2
2
0.5
L
3
0
2
4
W
Thoth
yacty
Thoth
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,641
Damage
34,342
56,536
Taken
58,403
33,639
Mitigated
39,567
14,042
Healing
15,567
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
5,559
2,587
0
2,601
10,172
4,156
0
1,663
8,509
0
61,387
L
Cu Chulainn
BIGBOB017
Cu Chulainn
12,863
2,529
0
5,625
15,931
11,416
112
1,547
14,304
6,949
74,755
W
Hun Batz
Brayansworld
Hun Batz
10,260
2,388
0
6,965
14,063
6,333
0
1,246
12,697
0
97,294
L
Cabrakan
EZ_Drak_420
Cabrakan
4,062
972
0
3,020
13,783
13,807
0
355
13,428
29,440
2,379
W
Izanami
8,051
5,305
0
3,088
11,140
4,015
1,866
3,483
7,501
0
84,644
W
Sun Wukong
LMAGINAR
Sun Wukong
9,624
1,859
0
1,007
10,896
9,251
66
4,143
6,715
0
70,179
W
5,845
753
0
2,892
12,272
11,234
0
4,326
7,703
19,515
0
L
Khepri
iLuvBBW
Khepri
2,549
137
1,507
1,929
10,968
7,212
0
1,557
9,351
23,217
0
L
9,309
384
0
885
7,549
2,976
0
2,214
5,105
63,368
2,165
W
Thoth
yacty
Thoth
1,861
103
0
90
8,165
2,806
646
2,538
5,363
55,725
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,229
Gold Earned
38,575
555
Minions Killed
427
0
Camps Cleared
0
1,660,732
Distance Traveled
1,599,422
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
7,733
483
114
7
0
287,784
5
L
Cu Chulainn
8,819
551
120
8
0
361,309
0
W
Hun Batz
8,721
545
141
9
0
378,577
6
L
Cabrakan
6,191
387
43
3
0
255,847
1
W
Izanami
8,839
552
154
10
0
317,821
0
W
Sun Wukong
9,814
613
120
8
0
297,047
2
W
Bacchus
8,136
509
18
1
0
358,522
4
L
Khepri
7,175
448
26
2
0
336,164
7
L
Janus
8,657
541
124
8
0
358,318
0
W
Thoth
8,719
545
122
8
0
308,765
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role