Player Matchup

Anhur
Anhur
BULLET PROOF019
Anhur
Level 143
God Stats
16W - 30L
1,387 SR
Queue Stats
529W - 528L
1,456 Elo+
Solo
Achilles
Achilles
KillerBlue3258
Achilles
Level 115
God Stats
3W - 10L
1,522 SR
Queue Stats
199W - 206L
1,498 Elo+
Party 1
Janus
Janus
NTZJuketsu
Janus
Level 127
God Stats
5W - 2L
1,422 SR
Queue Stats
137W - 132L
1,476 Elo+
Solo
Sol
Sol
RageTwisty
Sol
Level 67
God Stats
1W - 5L
1,305 SR
Queue Stats
100W - 72L
1,549 Elo+
Party 1
Ao Kuang
Ao Kuang
kingcristao
Ao Kuang
Level 56
God Stats
3W - 3L
1,526 SR
Queue Stats
96W - 125L
1,430 Elo+
Solo
Team Averages
Level 102
1,432 SR
1,482 Elo+

VS

Team Averages
Level 90
1,648 SR
1,426 Elo+
Thanatos
Thanatos
Aronio37
Thanatos
Level 63
God Stats
5W - 1L
1,792 SR
Queue Stats
34W - 42L
1,472 Elo+
Solo
Horus
Horus
CleitonX BT
Horus
Level 146
God Stats
42W - 27L
1,537 SR
Queue Stats
125W - 128L
1,506 Elo+
Solo
Charon
Charon
Mostwanted2256
Charon
Level 89
God Stats
1W - 0L
1,756 SR
Queue Stats
42W - 33L
1,339 Elo+
Solo
Yu Huang
Yu Huang
Snowking5454
Yu Huang
Level 88
God Stats
26W - 18L
1,597 SR
Queue Stats
133W - 135L
1,406 Elo+
Solo
Neith
Neith
yovani2578
Neith
Level 66
God Stats
57W - 43L
1,556 SR
Queue Stats
307W - 305L
1,405 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 1 / 0
3,185
637
1,630
3,469
740
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Achilles
4
0 / 2 / 0
2,831
566
2,358
4,640
2,434
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Janus
5
1 / 0 / 0
3,218
644
906
3,768
803
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

5
0 / 1 / 0
2,929
586
2,436
2,523
535
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ao Kuang
kingcristao
Ao Kuang
1
0 / 0 / 0
909
182
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Aronio37
Thanatos
4
1 / 1 / 0
3,242
648
1,570
3,407
1,086
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

6
1 / 0 / 0
3,638
728
1,541
3,467
1,346
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

4
0 / 0 / 2
3,187
637
644
2,820
1,497
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Yu Huang
Snowking5454
Yu Huang
5
1 / 0 / 1
3,288
658
2,209
1,391
350
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Neith
5
1 / 0 / 1
3,423
685
1,032
2,468
681
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
8
1
Kills
4
4
Deaths
1
0
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Thanatos
Aronio37
Thanatos
1
1
0
1
L
0
1
0
0
W
1
0
0
1
L
Achilles
0
2
0
0
W
0
0
2
1
L
Janus
1
0
0
1
L
0
1
0
0
W
Yu Huang
Snowking5454
Yu Huang
1
0
1
1.5
L
Ao Kuang
kingcristao
Ao Kuang
0
0
0
0
W
Neith
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,330
Damage
6,996
14,400
Taken
13,553
4,512
Mitigated
4,960
4,365
Healing
5,691
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
Aronio37
Thanatos
1,570
308
151
1,628
3,407
1,086
263
1,134
2,169
0
9,719
L
1,630
577
0
586
3,469
740
0
324
2,860
0
11,726
W
1,541
786
58
1,627
3,467
1,346
0
0
3,467
0
18,337
L
Achilles
2,358
294
0
1,438
4,640
2,434
0
1,339
3,103
0
9,626
W
644
235
0
1,035
2,820
1,497
0
734
1,984
5,599
0
L
Janus
906
83
0
1,602
3,768
803
0
329
3,363
10,719
0
L
2,436
1,145
0
739
2,523
535
0
448
2,011
14,624
3,073
W
Yu Huang
Snowking5454
Yu Huang
2,209
171
0
222
1,391
350
108
381
974
12,279
798
L
Ao Kuang
kingcristao
Ao Kuang
0
0
0
0
0
0
0
0
0
0
0
W
Neith
1,032
478
0
970
2,468
681
0
939
1,461
0
19,999

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

13,072
Gold Earned
16,778
80
Minions Killed
105
0
Camps Cleared
0
386,700
Distance Traveled
503,050
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
3,242
648
15
3
0
97,014
0
L
Anhur
3,185
637
21
4
0
83,040
0
W
Horus
3,638
728
25
5
0
104,174
0
L
Achilles
2,831
566
7
1
0
111,453
0
W
Charon
3,187
637
8
2
0
102,384
0
L
Janus
3,218
644
28
6
0
94,499
0
L
Sol
2,929
586
24
5
0
97,708
0
W
Yu Huang
3,288
658
28
6
0
111,655
0
L
Ao Kuang
909
182
0
0
0
0
0
W
Neith
3,423
685
29
6
0
87,823
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role