Player Matchup

Danzaburou
Danzaburou
Gold IV
Cahana
Danzaburou
Gold IV
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 11L
1,638 MMR
Party 2
Poseidon
Poseidon
Gold III
DaddyDeak
Poseidon
Gold III
Level 145
God Stats
7W - 4L
1,852 SR
Queue Stats
44W - 31L
1,679 MMR
Party 2
Hades
Hades
Platinum III
Djuyce7060
Hades
Platinum III
Level 108
God Stats
8W - 7L
1,585 SR
Queue Stats
1,128W - 1,135L
1,745 MMR
Solo
Arachne
Arachne
Gold I
Josmat
Arachne
Gold I
Level 126
God Stats
4W - 2L
1,912 SR
Queue Stats
261W - 259L
1,656 MMR
Solo
Neith
Neith
Platinum IV
lMrN1ceGuyl
Neith
Platinum IV
Level 124
God Stats
7W - 2L
2,024 SR
Queue Stats
214W - 191L
1,739 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 118
1,775 SR
1,691 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 158
1,533 SR
1,694 MMR
Sylvanus
Sylvanus
Platinum IV
ActiveAnt
Sylvanus
Platinum IV
Level 249
God Stats
17W - 19L
1,297 SR
Queue Stats
407W - 389L
1,655 MMR
Solo
Cthulhu
Cthulhu
Platinum V
LGasMonkeyL
Cthulhu
Platinum V
Level 157
God Stats
4W - 2L
1,500 SR
Queue Stats
306W - 326L
1,703 MMR
Solo
Skadi
Skadi
Gold I
LameloBaII
Skadi
Gold I
Level 78
God Stats
24W - 13L
2,052 SR
Queue Stats
78W - 63L
1,769 MMR
Party 1
Mercury
Mercury
Platinum IV
MasterLuis
Mercury
Platinum IV
Level 181
God Stats
5W - 7L
1,313 SR
Queue Stats
311W - 316L
1,719 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Gold V
mellowfeelz
Ah Muzen Cab
Gold V
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 33L
1,623 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Cahana
Danzaburou
19
6 / 6 / 2
12,053
548
10,188
18,210
7,716
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Poseidon
DaddyDeak
Poseidon
18
2 / 7 / 7
11,942
543
16,658
19,198
14,141
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Hades
16
2 / 4 / 6
10,016
455
8,989
22,998
25,897
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Arachne
Josmat
Arachne
17
3 / 7 / 2
10,121
460
11,946
30,090
14,013
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

20
4 / 6 / 6
12,546
570
18,776
20,910
9,830
Bluestone Brooch

Bluestone Brooch

+30
Physical Power
+150
Health
+30
Hp 5
+30
Mp 5

PASSIVE - Enemies hit by your damaging abilities take an additional 160 Physical Damage over 2s. Enemy gods take an additional 10% of their Current Health as Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
AwilixLokiAo Kuang

VS

Bans
AthenaOdinThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
ActiveAnt
Sylvanus
19
3 / 2 / 15
12,799
582
8,750
22,607
24,402
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cthulhu
LGasMonkeyL
Cthulhu
18
6 / 4 / 3
12,227
556
15,479
21,908
21,715
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Skadi
20
7 / 6 / 7
13,752
625
22,647
19,287
9,984
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mercury
MasterLuis
Mercury
20
5 / 4 / 7
13,304
605
12,825
22,900
12,668
Seer of the Jungle

Seer of the Jungle

+50
Physical Power
+70
Magical Power
+35
Physical Protection
+25%
Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ah Muzen Cab
mellowfeelz
Ah Muzen Cab
20
9 / 1 / 7
13,533
615
24,316
22,711
13,172
Bluestone Brooch

Bluestone Brooch

+30
Physical Power
+150
Health
+30
Hp 5
+30
Mp 5

PASSIVE - Enemies hit by your damaging abilities take an additional 160 Physical Damage over 2s. Enemy gods take an additional 10% of their Current Health as Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
69
17
Kills
30
30
Deaths
17
23
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
ActiveAnt
Sylvanus
3
2
15
5.25
L
Danzaburou
Cahana
Danzaburou
6
6
2
1.17
L
Poseidon
DaddyDeak
Poseidon
2
7
7
0.79
L
Hades
2
4
6
1.25
L
Arachne
Josmat
Arachne
3
7
2
0.57
W
Cthulhu
LGasMonkeyL
Cthulhu
6
4
3
1.88
W
Skadi
7
6
7
1.75
W
Mercury
MasterLuis
Mercury
5
4
7
2.13
L
4
6
6
1.17
W
Ah Muzen Cab
mellowfeelz
Ah Muzen Cab
9
1
7
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,557
Damage
84,017
111,406
Taken
109,413
71,597
Mitigated
81,941
27,862
Healing
36,348
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
ActiveAnt
Sylvanus
8,750
1,308
7,501
9,135
22,607
24,402
481
5,324
17,116
34,150
1,584
L
Danzaburou
Cahana
Danzaburou
10,188
4,411
0
5,197
18,210
7,716
1,071
2,291
15,919
0
94,827
L
Poseidon
DaddyDeak
Poseidon
16,658
2,354
0
4,048
19,198
14,141
0
9,383
8,921
86,254
3,113
L
Hades
8,989
726
1,099
7,471
22,998
25,897
0
5,293
17,432
61,528
0
L
Arachne
Josmat
Arachne
11,946
6,511
0
5,854
30,090
14,013
0
3,734
26,191
0
77,338
W
Cthulhu
LGasMonkeyL
Cthulhu
15,479
886
258
7,109
21,908
21,715
0
10,044
10,783
69,900
0
W
Skadi
22,647
8,757
0
3,061
19,287
9,984
4,595
3,344
15,899
0
110,248
W
Mercury
MasterLuis
Mercury
12,825
7,049
0
3,203
22,900
12,668
1,235
3,347
19,331
0
138,038
L
18,776
6,123
0
4,193
20,910
9,830
1,119
1,901
18,908
0
119,970
W
Ah Muzen Cab
mellowfeelz
Ah Muzen Cab
24,316
10,149
0
6,081
22,711
13,172
3,827
3,387
19,138
0
144,477

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,678
Gold Earned
65,615
689
Minions Killed
683
0
Camps Cleared
0
2,036,726
Distance Traveled
2,194,955
15
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
12,799
582
62
3
0
411,639
3
L
Danzaburou
12,053
548
150
7
0
405,648
5
L
Poseidon
11,942
543
149
7
0
386,066
5
L
Hades
10,016
455
79
4
0
422,271
4
L
Arachne
10,121
460
108
5
0
445,515
0
W
Cthulhu
12,227
556
102
5
0
388,405
0
W
Skadi
13,752
625
161
7
0
390,265
0
W
Mercury
13,304
605
167
8
0
524,251
1
L
Neith
12,546
570
203
9
0
377,226
1
W
Ah Muzen Cab
13,533
615
191
9
0
480,395
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role