Player Matchup

Rama
Rama
 
Rama
Level 277
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
DJXJD
Kukulkan
Level 141
God Stats
12W - 13L
1,484 SR
Queue Stats
55W - 46L
1,568 Elo+
Solo
Arachne
Arachne
Goated LaRue
Arachne
Level 65
God Stats
39W - 31L
1,585 SR
Queue Stats
70W - 62L
1,492 Elo+
Solo
Cerberus
Cerberus
NightJepWing
Cerberus
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 1L
1,674 Elo+
Solo
Cthulhu
Cthulhu
cj100s-
Cthulhu
Level 80
God Stats
25W - 10L
1,710 SR
Queue Stats
117W - 120L
1,537 Elo+
Solo
Team Averages
Level 138
1,556 SR
1,554 Elo+

VS

Team Averages
Level 131
1,511 SR
1,525 Elo+
Nike
Nike
AjarKey78
Nike
Level 69
God Stats
52W - 40L
1,606 SR
Queue Stats
218W - 204L
1,521 Elo+
Solo
Tsukuyomi
Tsukuyomi
Bowman635
Tsukuyomi
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
147W - 124L
1,508 Elo+
Solo
Ares
Ares
HERΩ
Ares
Level 214
God Stats
18W - 35L
1,254 SR
Queue Stats
372W - 375L
1,552 Elo+
Solo
Scylla
Scylla
Lovelynoob3
Scylla
Level 104
God Stats
4W - 5L
1,567 SR
Queue Stats
115W - 130L
1,539 Elo+
Solo
Vulcan
Vulcan
ProfitTaker
Vulcan
Level 159
God Stats
37W - 27L
1,630 SR
Queue Stats
284W - 290L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
14
2 / 0 / 1
8,852
632
4,086
6,975
2,470
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Kukulkan
DJXJD
Kukulkan
16
1 / 0 / 1
9,491
678
3,588
6,334
2,892
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Arachne
Goated LaRue
Arachne
12
2 / 4 / 1
7,377
527
4,469
13,217
4,858
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
NightJepWing
Cerberus
14
1 / 0 / 3
8,917
637
4,562
8,461
6,552
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cthulhu
cj100s-
Cthulhu
14
2 / 2 / 0
8,911
637
5,595
10,089
10,137
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
6
0 / 3 / 1
5,087
363
2,696
7,444
4,198
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Tsukuyomi
Bowman635
Tsukuyomi
14
6 / 3 / 0
7,368
526
11,343
16,216
7,256
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Ares
HERΩ
Ares
4
0 / 0 / 0
4,763
340
887
2,836
1,539
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Scylla
1
0 / 0 / 0
2,724
195
0
549
156
Vulcan
3
0 / 2 / 0
4,416
315
1,612
2,877
833
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
7
8
Kills
6
6
Deaths
8
6
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
2
0
1
2.5
L
Nike
0
3
1
0.17
L
Tsukuyomi
Bowman635
Tsukuyomi
6
3
0
2
W
Kukulkan
DJXJD
Kukulkan
1
0
1
1.5
W
Arachne
Goated LaRue
Arachne
2
4
1
0.63
L
Ares
HERΩ
Ares
0
0
0
0
L
Scylla
0
0
0
0
W
Cerberus
NightJepWing
Cerberus
1
0
3
2.5
L
Vulcan
0
2
0
0
W
Cthulhu
cj100s-
Cthulhu
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,300
Damage
16,538
45,076
Taken
29,922
26,909
Mitigated
13,982
13,109
Healing
6,956
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
4,086
2,932
0
4,232
6,975
2,470
4,397
1,208
5,767
0
63,753
L
Nike
2,696
333
0
1,436
7,444
4,198
0
4,322
2,786
0
14,676
L
Tsukuyomi
Bowman635
Tsukuyomi
11,343
4,115
0
3,763
16,216
7,256
0
5,634
10,417
0
48,696
W
Kukulkan
DJXJD
Kukulkan
3,588
440
0
1,339
6,334
2,892
3,082
0
6,295
88,533
1,544
W
Arachne
Goated LaRue
Arachne
4,469
2,354
0
4,547
13,217
4,858
1,029
501
12,638
0
34,810
L
Ares
HERΩ
Ares
887
0
0
874
2,836
1,539
0
1,084
1,740
3,975
0
L
Scylla
0
0
0
0
549
156
0
549
0
0
0
W
Cerberus
NightJepWing
Cerberus
4,562
48
0
2,261
8,461
6,552
799
738
7,723
59,232
1,909
L
Vulcan
1,612
1,197
0
883
2,877
833
0
1,458
1,419
8,236
224
W
Cthulhu
cj100s-
Cthulhu
5,595
830
0
730
10,089
10,137
1,934
0
9,874
48,640
2,140

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,548
Gold Earned
24,358
545
Minions Killed
121
0
Camps Cleared
0
1,342,936
Distance Traveled
517,648
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
8,852
632
112
8
0
222,771
0
L
Nike
5,087
363
27
2
0
116,177
0
L
Tsukuyomi
7,368
526
78
6
0
278,928
0
W
Kukulkan
9,491
678
169
12
0
291,764
3
W
Arachne
7,377
527
65
5
0
305,505
0
L
Ares
4,763
340
7
1
0
61,089
1
L
Scylla
2,724
195
0
0
0
2,235
0
W
Cerberus
8,917
637
101
7
0
262,704
0
L
Vulcan
4,416
315
9
1
0
59,219
0
W
Cthulhu
8,911
637
98
7
0
260,192
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role