Player Matchup

Medusa
Medusa
DataRiku234
Medusa
Level 79
God Stats
15W - 15L
1,768 SR
Queue Stats
227W - 222L
1,457 Elo+
Party 2
Pele
Pele
Heffe_TheMainMan
Pele
Level 64
God Stats
4W - 0L
1,853 SR
Queue Stats
194W - 198L
1,459 Elo+
Party 2
Nu Wa
Nu Wa
JJN2010
Nu Wa
Level 47
God Stats
3W - 5L
1,500 SR
Queue Stats
126W - 130L
1,484 Elo+
Party 1
Anubis
Anubis
SunTzul
Anubis
Level 45
God Stats
1W - 1L
1,595 SR
Queue Stats
1W - 1L
1,313 Elo+
Solo
Surtr
Surtr
assasin7864
Surtr
Level 63
God Stats
39W - 36L
1,456 SR
Queue Stats
287W - 260L
1,417 Elo+
Party 1
Team Averages
Level 60
1,634 SR
1,426 Elo+

VS

Team Averages
Level 122
1,499 SR
1,486 Elo+
Apollo
Apollo
 
Apollo
Level 185
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
DRUNKENBUM91
Loki
Level 65
God Stats
1W - 1L
1,296 SR
Queue Stats
99W - 98L
1,487 Elo+
Solo
Maui
Maui
LANsnatcher
Maui
Level 88
God Stats
0W - 1L
1,753 SR
Queue Stats
36W - 42L
1,486 Elo+
Solo
Cerberus
Cerberus
Papatiim
Cerberus
Level 148
God Stats
6W - 5L
1,443 SR
Queue Stats
19W - 15L
1,546 Elo+
Solo
Nu Wa
Nu Wa
ZaRoN680
Nu Wa
Level 126
God Stats
14W - 6L
1,502 SR
Queue Stats
262W - 294L
1,413 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
7
3 / 0 / 0
4,383
731
2,873
2,957
894
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

7
3 / 2 / 1
4,585
764
2,948
5,497
1,886
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Nu Wa
JJN2010
Nu Wa
6
0 / 1 / 0
3,771
629
414
1,677
384
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Anubis
SunTzul
Anubis
7
1 / 0 / 0
3,841
640
1,727
2,269
823
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

8
1 / 0 / 3
4,300
717
2,600
5,036
2,447
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
2
0 / 1 / 0
2,909
485
991
1,567
355
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

7
1 / 2 / 1
3,896
649
1,686
4,106
1,075
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

7
0 / 1 / 0
4,171
695
1,247
4,429
1,881
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cerberus
Papatiim
Cerberus
6
1 / 2 / 0
3,729
622
1,548
5,347
2,700
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Nu Wa
ZaRoN680
Nu Wa
6
1 / 2 / 0
3,714
619
1,122
2,292
490
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
4
8
Kills
3
3
Deaths
8
4
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
0
1
0
0
L
1
2
1
0.75
W
Medusa
3
0
0
3
W
3
2
1
1.75
W
Nu Wa
JJN2010
Nu Wa
0
1
0
0
L
0
1
0
0
L
Cerberus
Papatiim
Cerberus
1
2
0
0.5
W
Anubis
SunTzul
Anubis
1
0
0
1
L
Nu Wa
ZaRoN680
Nu Wa
1
2
0
0.5
W
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,562
Damage
6,594
17,436
Taken
17,741
6,434
Mitigated
6,501
3,646
Healing
5,885
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
991
805
0
532
1,567
355
0
26
1,508
0
6,624
L
1,686
675
0
1,752
4,106
1,075
0
307
3,763
0
15,535
W
Medusa
2,873
1,237
285
853
2,957
894
681
639
2,278
0
25,229
W
2,948
1,138
0
1,356
5,497
1,886
0
609
4,808
0
26,912
W
Nu Wa
JJN2010
Nu Wa
414
303
0
113
1,677
384
0
186
1,411
14,136
0
L
1,247
180
0
1,397
4,429
1,881
0
1,727
2,702
19,361
2,098
L
Cerberus
Papatiim
Cerberus
1,548
0
64
2,020
5,347
2,700
0
104
5,059
13,448
405
W
Anubis
SunTzul
Anubis
1,727
305
0
0
2,269
823
0
1,022
1,018
10,886
0
L
Nu Wa
ZaRoN680
Nu Wa
1,122
193
0
120
2,292
490
0
134
2,158
11,389
480
W
2,600
912
0
1,039
5,036
2,447
0
828
4,168
281
22,589

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,880
Gold Earned
18,419
148
Minions Killed
152
0
Camps Cleared
0
591,600
Distance Traveled
465,071
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
2,909
485
16
3
0
33,045
0
L
Loki
3,896
649
31
5
0
138,170
0
W
Medusa
4,383
731
41
7
0
114,367
2
W
Pele
4,585
764
47
8
0
112,954
0
W
Nu Wa
3,771
629
20
3
0
104,286
0
L
Maui
4,171
695
43
7
0
79,742
0
L
Cerberus
3,729
622
39
7
0
122,448
0
W
Anubis
3,841
640
10
2
0
122,441
0
L
Nu Wa
3,714
619
23
4
0
91,666
0
W
Surtr
4,300
717
30
5
0
137,552
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role