Player Matchup

Rama
Rama
CheekClapperxoxo
Rama
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 33L
1,447 Elo+
Party 1
Scylla
Scylla
Musty065
Scylla
Level 27
God Stats
7W - 5L
1,628 SR
Queue Stats
136W - 133L
1,443 Elo+
Party 2
Cthulhu
Cthulhu
ShirazH96
Cthulhu
Level 87
God Stats
23W - 18L
1,212 SR
Queue Stats
161W - 162L
1,420 Elo+
Party 2
Tyr
Tyr
Tobibh
Tyr
Level 112
God Stats
3W - 3L
1,541 SR
Queue Stats
145W - 136L
1,450 Elo+
Party 1
Da Ji
Da Ji
diztn
Da Ji
Level 28
God Stats
2W - 3L
1,303 SR
Queue Stats
35W - 30L
1,513 Elo+
Party 1
Team Averages
Level 67
1,437 SR
1,455 Elo+

VS

Team Averages
Level 71
1,374 SR
1,479 Elo+
Chaac
Chaac
EugeneJr_420
Chaac
Level 60
God Stats
2W - 5L
1,297 SR
Queue Stats
88W - 122L
1,419 Elo+
Solo
Nu Wa
Nu Wa
IceBukkets
Nu Wa
Level 85
God Stats
1W - 3L
1,407 SR
Queue Stats
116W - 114L
1,558 Elo+
Solo
Tsukuyomi
Tsukuyomi
JAREDGUT
Tsukuyomi
Level 101
God Stats
3W - 7L
1,427 SR
Queue Stats
262W - 261L
1,463 Elo+
Party 3
Kuzenbo
Kuzenbo
V0lkear
Kuzenbo
Level 48
God Stats
6W - 5L
1,240 SR
Queue Stats
76W - 73L
1,494 Elo+
Solo
Rama
Rama
ismacrack13
Rama
Level 62
God Stats
0W - 2L
1,500 SR
Queue Stats
212W - 204L
1,460 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 3 / 0
10,021
589
12,456
13,998
5,274
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Scylla
Musty065
Scylla
14
2 / 1 / 3
8,303
488
8,216
9,846
2,678
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
ShirazH96
Cthulhu
15
0 / 1 / 9
8,625
507
6,961
13,435
7,914
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Tyr
Tobibh
Tyr
17
6 / 0 / 1
10,722
631
13,259
17,816
17,962
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Da Ji
diztn
Da Ji
15
4 / 3 / 0
8,734
514
3,142
15,079
5,866
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 5 / 1
7,201
424
8,765
16,272
11,321
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nu Wa
15
6 / 3 / 0
9,223
543
16,752
9,009
3,928
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tsukuyomi
JAREDGUT
Tsukuyomi
14
1 / 3 / 4
8,116
477
8,604
17,197
6,769
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Kuzenbo
V0lkear
Kuzenbo
12
1 / 1 / 2
7,749
456
6,191
13,720
15,331
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

9
0 / 6 / 1
6,337
373
2,464
9,690
3,067
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
16
18
Kills
8
8
Deaths
18
13
Assists
8
Player
Kills
Deaths
Assists
KDA
W
6
3
0
2
L
0
5
1
0.1
L
Nu Wa
6
3
0
2
L
Tsukuyomi
JAREDGUT
Tsukuyomi
1
3
4
1
W
Scylla
Musty065
Scylla
2
1
3
3.5
W
Cthulhu
ShirazH96
Cthulhu
0
1
9
4.5
W
Tyr
Tobibh
Tyr
6
0
1
6.5
L
Kuzenbo
V0lkear
Kuzenbo
1
1
2
2
W
Da Ji
diztn
Da Ji
4
3
0
1.33
L
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,034
Damage
42,776
70,174
Taken
65,888
39,694
Mitigated
40,416
28,190
Healing
19,207
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,456
8,496
0
5,020
13,998
5,274
4,164
4,311
9,687
0
82,460
L
8,765
1,888
0
6,728
16,272
11,321
0
1,943
14,197
0
45,879
L
Nu Wa
16,752
4,968
0
1,052
9,009
3,928
181
3,803
5,072
68,694
2,657
L
Tsukuyomi
JAREDGUT
Tsukuyomi
8,604
2,448
0
7,696
17,197
6,769
0
2,116
14,925
0
70,780
W
Scylla
Musty065
Scylla
8,216
342
0
1,832
9,846
2,678
564
6,212
3,590
51,690
0
W
Cthulhu
ShirazH96
Cthulhu
6,961
273
373
3,749
13,435
7,914
426
6,504
6,882
58,143
0
W
Tyr
Tobibh
Tyr
13,259
2,120
0
9,616
17,816
17,962
0
2,756
14,026
0
82,426
L
Kuzenbo
V0lkear
Kuzenbo
6,191
2,967
0
2,393
13,720
15,331
22
5,684
7,768
31,568
0
W
Da Ji
diztn
Da Ji
3,142
853
0
7,600
15,079
5,866
0
3,127
11,904
0
75,471
L
2,464
2,099
0
1,338
9,690
3,067
0
941
8,749
0
31,954

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,405
Gold Earned
38,626
543
Minions Killed
354
0
Camps Cleared
0
1,596,082
Distance Traveled
1,555,416
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
10,021
589
129
8
0
271,952
0
L
Chaac
7,201
424
68
4
0
300,115
1
L
Nu Wa
9,223
543
99
6
0
314,680
2
L
Tsukuyomi
8,116
477
97
6
0
379,409
0
W
Scylla
8,303
488
91
5
0
288,801
2
W
Cthulhu
8,625
507
83
5
0
330,345
3
W
Tyr
10,722
631
127
7
0
360,688
0
L
Kuzenbo
7,749
456
51
3
0
359,326
5
W
Da Ji
8,734
514
113
7
0
344,296
0
L
Rama
6,337
373
39
2
0
201,886
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role