Player Matchup

Maui
Maui
 
Maui
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
AsesinoDeCerdos
Danzaburou
Level 121
God Stats
1W - 1L
1,701 SR
Queue Stats
226W - 226L
1,495 Elo+
Solo
Terra
Terra
JaySwaminarayan
Terra
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
127W - 138L
1,528 Elo+
Solo
Charybdis
Charybdis
NotUrSub
Charybdis
Level 210
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 44L
1,436 Elo+
Solo
Hachiman
Hachiman
PolishHiLander
Hachiman
Level 108
God Stats
1W - 4L
1,285 SR
Queue Stats
392W - 391L
1,567 Elo+
Solo
Team Averages
Level 140
1,497 SR
1,505 Elo+

VS

Team Averages
Level 134
1,589 SR
1,555 Elo+
Chang'e
Chang'e
 
Chang'e
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
Baphomet2231
Zeus
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 6L
1,700 Elo+
Solo
Neith
Neith
N4thanM4ster
Neith
Level 127
God Stats
2W - 0L
1,758 SR
Queue Stats
113W - 116L
1,527 Elo+
Solo
Atlas
Atlas
Therafluondeck
Atlas
Level 136
God Stats
8W - 3L
1,686 SR
Queue Stats
335W - 338L
1,548 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
5
0 / 1 / 1
4,381
876
802
1,837
1,914
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Danzaburou
AsesinoDeCerdos
Danzaburou
8
0 / 2 / 1
4,531
906
3,215
5,501
2,531
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mystical Earring

Mystical Earring

+15
Mp 5

10
0 / 1 / 1
4,679
936
2,167
5,142
6,599
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Charybdis
NotUrSub
Charybdis
8
0 / 3 / 2
4,725
945
2,664
5,428
2,627
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hachiman
11
2 / 2 / 0
5,345
1,069
5,181
4,215
2,191
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
11
5 / 0 / 2
6,336
1,267
3,172
3,793
1,888
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Zhong Kui
 
Zhong Kui
10
1 / 1 / 6
5,602
1,120
2,813
4,896
5,825
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

9
0 / 1 / 5
5,353
1,071
5,615
1,789
706
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
3 / 0 / 5
5,919
1,184
4,173
5,811
2,993
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

10
0 / 0 / 7
5,866
1,173
3,880
6,948
6,927
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
34
2
Kills
9
9
Deaths
2
5
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Maui
 
Maui
0
1
1
0.5
W
Chang'e
 
Chang'e
5
0
2
6
W
Zhong Kui
 
Zhong Kui
1
1
6
4
L
Danzaburou
AsesinoDeCerdos
Danzaburou
0
2
1
0.25
W
0
1
5
2.5
L
0
1
1
0.5
W
3
0
5
5.5
L
Charybdis
NotUrSub
Charybdis
0
3
2
0.33
L
Hachiman
2
2
0
1
W
0
0
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,029
Damage
19,653
22,123
Taken
23,237
15,862
Mitigated
18,339
8,433
Healing
11,016
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Maui
 
Maui
802
267
32
123
1,837
1,914
0
1,513
324
1,106
0
W
Chang'e
 
Chang'e
3,172
222
2,836
1,086
3,793
1,888
372
299
3,494
7,470
411
W
Zhong Kui
 
Zhong Kui
2,813
270
911
1,069
4,896
5,825
159
419
4,477
5,141
0
L
Danzaburou
AsesinoDeCerdos
Danzaburou
3,215
1,471
561
1,371
5,501
2,531
0
3,559
1,942
0
9,689
W
5,615
178
210
121
1,789
706
309
471
1,318
11,428
459
L
2,167
504
2,369
2,430
5,142
6,599
0
3,023
2,119
4,455
0
W
4,173
1,325
987
1,803
5,811
2,993
428
407
5,404
0
10,681
L
Charybdis
NotUrSub
Charybdis
2,664
818
77
826
5,428
2,627
0
4,142
1,286
0
6,200
L
Hachiman
5,181
2,549
278
366
4,215
2,191
0
3,076
1,139
0
10,781
W
3,880
1,419
277
1,716
6,948
6,927
303
1,373
5,575
7,175
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,661
Gold Earned
29,076
36
Minions Killed
65
0
Camps Cleared
0
362,210
Distance Traveled
490,520
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
4,381
876
1
0
0
28,202
0
W
Chang'e
6,336
1,267
17
3
0
90,479
0
W
Zhong Kui
5,602
1,120
10
2
0
85,985
0
L
Danzaburou
4,531
906
3
1
0
86,807
0
W
Zeus
5,353
1,071
18
4
0
98,911
0
L
Terra
4,679
936
2
0
0
77,678
0
W
Neith
5,919
1,184
18
4
0
106,892
0
L
Charybdis
4,725
945
16
3
0
79,797
0
L
Hachiman
5,345
1,069
14
3
0
89,726
0
W
Atlas
5,866
1,173
2
0
0
108,253
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role