Player Matchup

Yemoja
Yemoja
Ichompedu95
Yemoja
Level 86
God Stats
2W - 2L
1,500 SR
Queue Stats
260W - 270L
1,494 Elo+
Solo
Izanami
Izanami
KingLouieee2330
Izanami
Level 85
God Stats
3W - 2L
1,758 SR
Queue Stats
103W - 101L
1,513 Elo+
Solo
Pele
Pele
WetleySmelly
Pele
Level 45
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 26L
1,189 Elo+
Solo
Poseidon
Poseidon
blkassassin0711
Poseidon
Level 127
God Stats
2W - 0L
1,500 SR
Queue Stats
31W - 30L
1,494 Elo+
Solo
Geb
Geb
nosuvivors
Geb
Level 67
God Stats
1W - 1L
1,282 SR
Queue Stats
74W - 85L
1,481 Elo+
Solo
Team Averages
Level 82
1,508 SR
1,434 Elo+

VS

Team Averages
Level 121
1,403 SR
1,482 Elo+
Nox
Nox
 
Nox
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
IsotonicPatioIII
Yemoja
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
169W - 187L
1,523 Elo+
Solo
Ganesha
Ganesha
Makkros
Ganesha
Level 120
God Stats
1W - 2L
1,500 SR
Queue Stats
47W - 46L
1,544 Elo+
Solo
Camazotz
Camazotz
Pheonix-Dilly
Camazotz
Level 106
God Stats
0W - 3L
1,238 SR
Queue Stats
318W - 283L
1,367 Elo+
Solo
Set
Set
Teeebie
Set
Level 150
God Stats
0W - 2L
1,276 SR
Queue Stats
80W - 94L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
15
0 / 0 / 4
8,077
808
3,740
6,221
4,708
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

15
3 / 1 / 2
8,671
867
12,075
11,193
4,848
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

9
0 / 4 / 2
6,386
639
2,550
6,366
2,173
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Poseidon
16
2 / 2 / 2
8,315
832
9,901
7,380
2,948
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

12
0 / 4 / 5
7,861
786
4,477
16,072
11,269
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
16
3 / 1 / 6
8,069
807
9,224
8,188
4,433
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

16
1 / 0 / 8
8,146
815
6,396
10,222
7,538
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Ganesha
Makkros
Ganesha
13
0 / 2 / 7
7,474
747
6,908
11,344
10,362
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Camazotz
Pheonix-Dilly
Camazotz
1
0 / 0 / 0
2,472
247
0
0
0
Set
14
6 / 2 / 4
7,765
777
13,891
8,934
5,606
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
35
5
Kills
10
11
Deaths
5
15
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Nox
 
Nox
3
1
6
6
W
Yemoja
0
0
4
2
L
1
0
8
5
W
3
1
2
4
L
Ganesha
Makkros
Ganesha
0
2
7
1.75
L
Camazotz
Pheonix-Dilly
Camazotz
0
0
0
0
L
Set
6
2
4
4
W
0
4
2
0.25
W
Poseidon
2
2
2
1.5
W
0
4
5
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,743
Damage
36,419
47,232
Taken
38,688
25,946
Mitigated
27,939
22,502
Healing
20,557
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nox
 
Nox
9,224
642
1,478
586
8,188
4,433
165
4,077
4,111
24,198
491
W
Yemoja
3,740
864
7,389
1,924
6,221
4,708
130
3,858
2,363
7,856
431
L
6,396
890
9,251
4,181
10,222
7,538
188
5,018
5,204
11,367
4,204
W
12,075
6,579
887
3,550
11,193
4,848
1,464
5,360
5,833
0
23,993
L
Ganesha
Makkros
Ganesha
6,908
840
1,143
3,174
11,344
10,362
0
4,736
6,608
13,549
0
L
Camazotz
Pheonix-Dilly
Camazotz
0
0
0
0
0
0
0
0
0
0
0
L
Set
13,891
4,014
307
437
8,934
5,606
0
4,254
4,680
0
21,166
W
2,550
485
0
300
6,366
2,173
0
2,807
3,559
0
4,928
W
Poseidon
9,901
880
488
589
7,380
2,948
455
3,063
4,317
31,235
0
W
4,477
804
2,678
4,697
16,072
11,269
88
5,657
10,415
7,763
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,310
Gold Earned
33,926
104
Minions Killed
92
0
Camps Cleared
0
824,734
Distance Traveled
761,222
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
8,069
807
55
6
0
192,378
0
W
Yemoja
8,077
808
15
2
0
167,700
0
L
Yemoja
8,146
815
17
2
0
199,703
0
W
Izanami
8,671
867
35
4
0
165,017
0
L
Ganesha
7,474
747
0
0
0
174,774
0
L
Camazotz
2,472
247
0
0
0
0
0
L
Set
7,765
777
20
2
0
194,367
0
W
Pele
6,386
639
8
1
0
124,624
0
W
Poseidon
8,315
832
39
4
0
172,639
0
W
Geb
7,861
786
7
1
0
194,754
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role