Player Matchup

Ra
Ra
C卂ny
Ra
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 39L
1,425 Elo+
Solo
Hachiman
Hachiman
Medic Of Osiris
Hachiman
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
136W - 138L
1,492 Elo+
Party 3
Ares
Ares
MrMeeka
Ares
Level 88
God Stats
2W - 1L
1,761 SR
Queue Stats
113W - 110L
1,485 Elo+
Party 3
Apollo
Apollo
StrodaIe
Apollo
Level 127
God Stats
1W - 4L
1,137 SR
Queue Stats
171W - 172L
1,520 Elo+
Party 4
Janus
Janus
fatdaddy10222
Janus
Level 68
God Stats
6W - 8L
1,653 SR
Queue Stats
418W - 435L
1,504 Elo+
Party 4
Team Averages
Level 91
1,510 SR
1,485 Elo+

VS

Team Averages
Level 161
1,572 SR
1,428 Elo+
Cernunnos
Cernunnos
Crummyv3
Cernunnos
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,323 Elo+
Party 2
Raijin
Raijin
DHG remade624
Raijin
Level 239
God Stats
3W - 2L
1,823 SR
Queue Stats
515W - 518L
1,487 Elo+
Party 1
Discordia
Discordia
DaaNg1T
Discordia
Level 234
God Stats
13W - 17L
1,535 SR
Queue Stats
1,047W - 1,068L
1,509 Elo+
Party 1
Horus
Horus
TylerHealMe
Horus
Level 164
God Stats
1W - 3L
1,500 SR
Queue Stats
835W - 819L
1,535 Elo+
Party 1
Hades
Hades
rsangaming
Hades
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,288 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
17
1 / 3 / 10
10,471
698
11,824
13,531
7,563
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
19
9 / 4 / 7
11,466
764
20,468
15,805
8,380
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ares
MrMeeka
Ares
17
2 / 4 / 12
10,832
722
15,993
20,357
27,938
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Apollo
StrodaIe
Apollo
17
3 / 2 / 7
10,102
673
7,929
15,393
8,797
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

20
7 / 2 / 9
12,032
802
18,133
17,909
9,840
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Crummyv3
Cernunnos
18
5 / 4 / 8
10,140
676
16,675
16,291
9,325
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

17
3 / 1 / 9
9,238
616
10,668
10,845
5,350
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Discordia
DaaNg1T
Discordia
19
4 / 4 / 8
10,592
706
24,959
14,791
7,859
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

17
2 / 3 / 10
9,775
652
4,417
18,440
15,032
Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Hades
14
1 / 10 / 7
8,648
577
10,322
18,202
13,369
Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
57
22
Kills
15
15
Deaths
22
45
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
Crummyv3
Cernunnos
5
4
8
2.25
W
Ra
1
3
10
2
L
3
1
9
7.5
L
Discordia
DaaNg1T
Discordia
4
4
8
2
W
Hachiman
9
4
7
3.13
W
Ares
MrMeeka
Ares
2
4
12
2
W
Apollo
StrodaIe
Apollo
3
2
7
3.25
L
2
3
10
2.33
W
7
2
9
5.75
L
Hades
1
10
7
0.45

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,347
Damage
67,041
82,995
Taken
78,569
62,518
Mitigated
50,935
44,200
Healing
33,151
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
Crummyv3
Cernunnos
16,675
5,743
526
2,981
16,291
9,325
0
10,017
6,190
0
31,241
W
Ra
11,824
550
22,855
7,450
13,531
7,563
266
9,923
3,608
42,671
0
L
10,668
712
309
595
10,845
5,350
0
6,653
4,102
24,993
0
L
Discordia
DaaNg1T
Discordia
24,959
1,169
2,783
4,024
14,791
7,859
0
7,175
7,458
50,556
0
W
Hachiman
20,468
14,059
785
1,112
15,805
8,380
2,473
7,812
7,993
0
33,245
W
Ares
MrMeeka
Ares
15,993
1,018
1,015
2,947
20,357
27,938
0
9,044
11,313
19,997
1,661
W
Apollo
StrodaIe
Apollo
7,929
4,475
937
1,608
15,393
8,797
1,421
9,328
6,065
0
16,192
L
4,417
1,184
11,153
8,651
18,440
15,032
0
9,693
8,348
386
6,693
W
18,133
470
1,958
3,533
17,909
9,840
348
10,228
7,681
37,308
1,106
L
Hades
10,322
417
365
1,764
18,202
13,369
0
10,452
7,562
18,515
22

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,903
Gold Earned
48,393
190
Minions Killed
134
0
Camps Cleared
0
1,452,028
Distance Traveled
1,236,091
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
10,140
676
34
2
0
252,609
0
W
Ra
10,471
698
44
3
0
314,920
0
L
Raijin
9,238
616
21
1
0
283,151
0
L
Discordia
10,592
706
57
4
0
249,588
0
W
Hachiman
11,466
764
32
2
0
264,319
0
W
Ares
10,832
722
18
1
0
278,465
0
W
Apollo
10,102
673
38
3
0
262,851
0
L
Horus
9,775
652
7
0
0
226,940
0
W
Janus
12,032
802
58
4
0
331,473
0
L
Hades
8,648
577
15
1
0
223,803
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role