Player Matchup

Bacchus
Bacchus
Rush Devon
Bacchus
Level 45
God Stats
13W - 6L
1,910 SR
Queue Stats
80W - 92L
1,417 Elo+
Party 2
He Bo
He Bo
WiltedCapybara9
He Bo
Level 27
God Stats
0W - 3L
1,050 SR
Queue Stats
31W - 29L
1,442 Elo+
Party 4
Fenrir
Fenrir
racimmaloum
Fenrir
Level 87
God Stats
2W - 1L
1,743 SR
Queue Stats
138W - 140L
1,487 Elo+
Solo
Chernobog
Chernobog
uh Echo
Chernobog
Level 68
God Stats
20W - 28L
1,519 SR
Queue Stats
40W - 46L
1,457 Elo+
Party 2
Mulan
Mulan
xFOUSTZILLAxJr
Mulan
Level 101
God Stats
2W - 4L
1,331 SR
Queue Stats
40W - 37L
1,448 Elo+
Party 4
Team Averages
Level 66
1,511 SR
1,450 Elo+

VS

Team Averages
Level 102
1,551 SR
1,440 Elo+
King Arthur
King Arthur
SugeSmith
King Arthur
Level 123
God Stats
158W - 131L
1,520 SR
Queue Stats
322W - 317L
1,461 Elo+
Party 1
Arachne
Arachne
abrahamdelrio7
Arachne
Level 43
God Stats
22W - 26L
1,448 SR
Queue Stats
50W - 60L
1,367 Elo+
Party 3
Ne Zha
Ne Zha
kushmanjarrett94
Ne Zha
Level 153
God Stats
19W - 15L
1,708 SR
Queue Stats
217W - 220L
1,493 Elo+
Party 1
Nu Wa
Nu Wa
manija_delicado9
Nu Wa
Level 49
God Stats
21W - 20L
1,555 SR
Queue Stats
149W - 165L
1,434 Elo+
Party 3
Sylvanus
Sylvanus
peacemakerA94
Sylvanus
Level 140
God Stats
81W - 75L
1,522 SR
Queue Stats
238W - 250L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Rush Devon
Bacchus
4
0 / 0 / 0
3,292
549
779
1,438
967
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

6
0 / 3 / 0
3,828
638
1,447
3,743
857
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Fenrir
1
0 / 0 / 0
2,721
454
0
244
54
Chernobog
uh Echo
Chernobog
7
0 / 1 / 2
3,859
643
1,065
3,601
926
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+6%
Physical Lifesteal

8
1 / 1 / 0
4,299
717
1,995
4,559
2,218
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
SugeSmith
King Arthur
8
1 / 0 / 0
4,193
699
2,029
3,421
2,210
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

7
2 / 1 / 1
3,808
635
1,435
2,532
805
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
2 / 1 / 1
4,477
746
1,631
4,609
1,597
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

7
0 / 0 / 4
4,007
668
2,998
1,714
414
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Sylvanus
peacemakerA94
Sylvanus
7
0 / 0 / 1
4,096
683
533
2,817
1,192
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+40
Magical Power
+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
12
1
Kills
5
5
Deaths
2
2
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Rush Devon
Bacchus
0
0
0
0
W
King Arthur
SugeSmith
King Arthur
1
0
0
1
L
0
3
0
0
W
2
1
1
2.5
W
2
1
1
2.5
W
0
0
4
2
W
Sylvanus
peacemakerA94
Sylvanus
0
0
1
0.5
L
Fenrir
0
0
0
0
L
Chernobog
uh Echo
Chernobog
0
1
2
1
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,286
Damage
8,626
13,585
Taken
15,093
5,022
Mitigated
6,218
3,399
Healing
4,399
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Rush Devon
Bacchus
779
140
81
350
1,438
967
0
225
1,137
4,120
0
W
King Arthur
SugeSmith
King Arthur
2,029
338
0
464
3,421
2,210
0
0
3,346
0
18,556
L
1,447
94
0
375
3,743
857
136
650
2,997
16,777
382
W
1,435
760
0
1,010
2,532
805
0
496
2,036
0
9,597
W
1,631
484
0
422
4,609
1,597
0
684
3,690
0
23,292
W
2,998
648
0
827
1,714
414
0
283
1,431
16,171
1,175
W
Sylvanus
peacemakerA94
Sylvanus
533
303
0
1,676
2,817
1,192
0
479
2,266
19,003
10,195
L
Fenrir
0
0
0
0
244
54
0
186
0
0
0
L
Chernobog
uh Echo
Chernobog
1,065
615
58
1,171
3,601
926
0
1,352
1,971
0
20,452
L
1,995
230
0
1,364
4,559
2,218
0
456
4,045
0
21,334

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,999
Gold Earned
20,581
105
Minions Killed
173
0
Camps Cleared
0
410,486
Distance Traveled
638,518
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
3,292
549
10
2
0
56,906
0
W
King Arthur
4,193
699
28
5
0
126,813
0
L
He Bo
3,828
638
26
4
0
110,279
0
W
Arachne
3,808
635
19
3
0
147,610
0
W
Ne Zha
4,477
746
44
7
0
135,103
0
W
Nu Wa
4,007
668
33
6
0
135,498
0
W
Sylvanus
4,096
683
49
8
0
93,494
0
L
Fenrir
2,721
454
0
0
0
0
0
L
Chernobog
3,859
643
40
7
0
140,080
0
L
Mulan
4,299
717
29
5
0
103,221
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role