Player Matchup

Neith
Neith
Coffeenia
Neith
Level 116
God Stats
231W - 240L
1,479 SR
Queue Stats
239W - 244L
1,483 Elo+
Solo
Merlin
Merlin
JAZMAINEONDEVIL
Merlin
Level 139
God Stats
20W - 20L
1,725 SR
Queue Stats
533W - 598L
1,508 Elo+
Party 1
Izanami
Izanami
LaraCroftIsCool
Izanami
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 19L
1,594 Elo+
Solo
Fenrir
Fenrir
LuLuHime86
Fenrir
Level 156
God Stats
1W - 5L
1,278 SR
Queue Stats
322W - 344L
1,569 Elo+
Solo
Nox
Nox
Toodeepal
Nox
Level 156
God Stats
107W - 142L
1,450 SR
Queue Stats
534W - 601L
1,506 Elo+
Party 1
Team Averages
Level 125
1,487 SR
1,532 Elo+

VS

Team Averages
Level 101
1,662 SR
1,562 Elo+
Bacchus
Bacchus
 
Bacchus
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
 
King Arthur
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
BeardedEmperor
Pele
Level 144
God Stats
2W - 0L
1,500 SR
Queue Stats
73W - 78L
1,494 Elo+
Solo
Baron Samedi
Baron Samedi
MISTERMAN407
Baron Samedi
Level 64
God Stats
14W - 2L
1,985 SR
Queue Stats
243W - 138L
1,595 Elo+
Solo
Jing Wei
Jing Wei
kaikeshadow
Jing Wei
Level 109
God Stats
2W - 0L
1,828 SR
Queue Stats
6W - 3L
1,719 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Coffeenia
Neith
9
0 / 0 / 0
4,844
969
0
0
0
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
0 / 0 / 0
5,307
1,061
1,903
1,895
696
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

10
0 / 2 / 1
5,391
1,078
6,278
8,125
2,960
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
LuLuHime86
Fenrir
10
1 / 0 / 0
5,522
1,104
1,639
5,849
4,297
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
0 / 0 / 1
5,395
1,079
2,032
1,985
835
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

368

VS

Team 2 Tickets

405

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
10
0 / 0 / 2
6,008
1,202
3,122
2,994
2,949
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

King Arthur
 
King Arthur
10
0 / 0 / 1
5,268
1,054
1,985
3,610
3,596
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
1 / 1 / 1
5,731
1,146
4,839
5,042
1,928
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Baron Samedi
MISTERMAN407
Baron Samedi
10
0 / 0 / 1
5,406
1,081
2,039
487
208
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
kaikeshadow
Jing Wei
10
1 / 0 / 1
5,807
1,161
2,907
2,695
983
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
8
1
Kills
2
2
Deaths
1
2
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
0
0
2
1
W
King Arthur
 
King Arthur
0
0
1
0.5
W
1
1
1
1.5
L
Neith
Coffeenia
Neith
0
0
0
0
L
0
0
0
0
L
0
2
1
0.25
L
Fenrir
LuLuHime86
Fenrir
1
0
0
1
W
Baron Samedi
MISTERMAN407
Baron Samedi
0
0
1
0.5
L
0
0
1
0.5
W
Jing Wei
kaikeshadow
Jing Wei
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,852
Damage
14,892
17,854
Taken
14,828
8,788
Mitigated
9,664
1,004
Healing
3,516
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
3,122
310
0
1,072
2,994
2,949
0
1,175
1,783
9,484
0
W
King Arthur
 
King Arthur
1,985
217
0
203
3,610
3,596
0
1,113
2,458
0
7,294
W
4,839
1,022
0
1,044
5,042
1,928
0
849
4,080
0
15,485
L
Neith
Coffeenia
Neith
0
0
0
0
0
0
0
0
0
0
0
L
1,903
75
0
0
1,895
696
0
662
1,233
13,300
0
L
6,278
4,200
0
695
8,125
2,960
0
1,976
6,149
0
19,135
L
Fenrir
LuLuHime86
Fenrir
1,639
347
0
309
5,849
4,297
0
1,508
4,341
0
3,968
W
Baron Samedi
MISTERMAN407
Baron Samedi
2,039
132
596
130
487
208
0
161
326
11,330
0
L
2,032
335
0
0
1,985
835
0
1,015
970
8,310
347
W
Jing Wei
kaikeshadow
Jing Wei
2,907
2,323
0
471
2,695
983
0
624
2,029
0
14,915

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,459
Gold Earned
28,220
76
Minions Killed
97
2
Camps Cleared
8
313,081
Distance Traveled
515,492
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
6,008
1,202
16
3
1
124,113
0
W
King Arthur
5,268
1,054
4
1
0
95,560
0
W
Pele
5,731
1,146
27
5
2
95,317
0
L
Neith
4,844
969
0
0
0
0
0
L
Merlin
5,307
1,061
17
3
1
66,779
0
L
Izanami
5,391
1,078
36
7
0
77,989
0
L
Fenrir
5,522
1,104
4
1
1
84,047
0
W
Baron Samedi
5,406
1,081
24
5
0
92,776
0
L
Nox
5,395
1,079
19
4
0
84,266
0
W
Jing Wei
5,807
1,161
26
5
5
107,726
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role