Player Matchup

Tiamat
Tiamat
Silver II
BABAOhhh
Tiamat
Silver II
Level 114
God Stats
43W - 52L
1,517 SR
Queue Stats
351W - 377L
1,171 MMR
Solo
Anhur
Anhur
Gold V
I SchatzY I
Anhur
Gold V
Level 223
God Stats
74W - 91L
1,481 SR
Queue Stats
465W - 467L
1,237 MMR
Solo
Shiva
Shiva
Silver II
Rigby0307
Shiva
Silver II
Level 173
God Stats
21W - 15L
1,653 SR
Queue Stats
336W - 372L
1,119 MMR
Solo
Nu Wa
Nu Wa
Silver I
carleyxy
Nu Wa
Silver I
Level 116
God Stats
8W - 25L
1,471 SR
Queue Stats
65W - 108L
1,200 MMR
Solo
Tsukuyomi
Tsukuyomi
Silver II
llYintoll
Tsukuyomi
Silver II
Level 143
God Stats
2W - 0L
1,500 SR
Queue Stats
69W - 79L
1,171 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 154
1,524 SR
1,180 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 116
1,522 SR
1,179 MMR
Kukulkan
Kukulkan
Silver II
JoshAlbert96
Kukulkan
Silver II
Level 45
God Stats
42W - 52L
1,573 SR
Queue Stats
432W - 462L
1,235 MMR
Solo
Da Ji
Da Ji
Silver III
OhMyHime
Da Ji
Silver III
Level 153
God Stats
0W - 1L
1,619 SR
Queue Stats
18W - 29L
1,203 MMR
Solo
Achilles
Achilles
Silver II
TextbookSubset
Achilles
Silver II
Level 138
God Stats
1W - 3L
1,674 SR
Queue Stats
227W - 246L
1,123 MMR
Solo
Bacchus
Bacchus
Bronze IV
erikb7577
Bacchus
Bronze IV
Level 101
God Stats
1W - 7L
1,357 SR
Queue Stats
2W - 12L
1,224 MMR
Solo
Cernunnos
Cernunnos
Silver III
ijaygreen1
Cernunnos
Silver III
Level 144
God Stats
2W - 2L
1,388 SR
Queue Stats
33W - 52L
1,112 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
BABAOhhh
Tiamat
14
0 / 1 / 2
8,261
590
5,873
9,120
8,730
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

15
3 / 0 / 1
8,725
623
4,659
10,068
4,420
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shiva
Rigby0307
Shiva
12
1 / 0 / 3
6,591
471
9,253
8,740
5,662
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nu Wa
carleyxy
Nu Wa
14
1 / 0 / 4
8,136
581
5,021
4,041
1,475
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tsukuyomi
llYintoll
Tsukuyomi
14
3 / 1 / 1
7,667
548
7,160
11,900
4,710
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bans
Ao KuangBastetThanatosAnubis

VS

Bans
CthulhuLokiKuzenboAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
JoshAlbert96
Kukulkan
12
0 / 2 / 0
6,619
473
3,052
5,602
2,110
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Da Ji
OhMyHime
Da Ji
13
1 / 1 / 0
6,565
469
6,071
13,173
4,984
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Achilles
13
0 / 1 / 1
6,676
477
6,732
15,208
10,931
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bacchus
erikb7577
Bacchus
9
0 / 0 / 0
5,700
407
2,875
6,674
5,946
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cernunnos
ijaygreen1
Cernunnos
10
0 / 4 / 0
5,602
400
4,077
9,585
2,258
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
2
8
Kills
1
2
Deaths
8
11
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Tiamat
BABAOhhh
Tiamat
0
1
2
1
W
3
0
1
3.5
L
Kukulkan
JoshAlbert96
Kukulkan
0
2
0
0
L
Da Ji
OhMyHime
Da Ji
1
1
0
1
W
Shiva
Rigby0307
Shiva
1
0
3
2.5
L
Achilles
0
1
1
0.5
W
Nu Wa
carleyxy
Nu Wa
1
0
4
3
L
Bacchus
erikb7577
Bacchus
0
0
0
0
L
Cernunnos
ijaygreen1
Cernunnos
0
4
0
0
W
Tsukuyomi
llYintoll
Tsukuyomi
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,966
Damage
22,807
43,869
Taken
50,242
24,997
Mitigated
26,229
19,000
Healing
15,350
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
BABAOhhh
Tiamat
5,873
876
0
4,460
9,120
8,730
164
0
9,120
47,299
2,527
W
4,659
3,044
0
4,457
10,068
4,420
230
872
9,196
0
84,271
L
Kukulkan
JoshAlbert96
Kukulkan
3,052
0
0
441
5,602
2,110
0
1,693
3,610
54,715
917
L
Da Ji
OhMyHime
Da Ji
6,071
1,294
0
5,300
13,173
4,984
0
1,567
11,284
0
53,565
W
Shiva
Rigby0307
Shiva
9,253
1,701
176
2,992
8,740
5,662
0
2,003
6,737
0
26,257
L
Achilles
6,732
1,851
0
5,109
15,208
10,931
0
4,784
9,526
0
52,907
W
Nu Wa
carleyxy
Nu Wa
5,021
1,079
0
1,084
4,041
1,475
0
2,141
1,900
57,978
0
L
Bacchus
erikb7577
Bacchus
2,875
238
0
1,790
6,674
5,946
0
659
5,561
22,361
0
L
Cernunnos
ijaygreen1
Cernunnos
4,077
1,556
0
2,710
9,585
2,258
0
423
8,570
0
31,146
W
Tsukuyomi
llYintoll
Tsukuyomi
7,160
2,563
0
5,831
11,900
4,710
577
911
10,989
0
62,910

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,380
Gold Earned
31,162
524
Minions Killed
348
0
Camps Cleared
0
1,399,513
Distance Traveled
1,243,789
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
8,261
590
123
9
0
252,256
2
W
Anhur
8,725
623
151
11
0
251,914
2
L
Kukulkan
6,619
473
98
7
0
221,779
5
L
Da Ji
6,565
469
86
6
0
300,115
0
W
Shiva
6,591
471
34
2
0
322,166
0
L
Achilles
6,676
477
90
6
0
251,332
0
W
Nu Wa
8,136
581
119
9
0
257,411
1
L
Bacchus
5,700
407
31
2
0
244,230
0
L
Cernunnos
5,602
400
43
3
0
226,333
0
W
Tsukuyomi
7,667
548
97
7
0
315,766
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role