Player Matchup

Medusa
Medusa
 
Medusa
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
ApoX79
Lancelot
Level 171
God Stats
7W - 14L
1,417 SR
Queue Stats
129W - 122L
1,547 Elo+
Party 1
Anubis
Anubis
Chevk2r
Anubis
Level 151
God Stats
8W - 5L
1,685 SR
Queue Stats
34W - 30L
1,566 Elo+
Party 1
Thor
Thor
Neglan
Thor
Level 108
God Stats
11W - 7L
1,658 SR
Queue Stats
76W - 59L
1,575 Elo+
Party 1
Athena
Athena
Originz974
Athena
Level 149
God Stats
5W - 2L
1,849 SR
Queue Stats
14W - 9L
1,645 Elo+
Party 1
Team Averages
Level 137
1,622 SR
1,567 Elo+

VS

Team Averages
Level 116
1,573 SR
1,587 Elo+
Rama
Rama
AidenCaldwell
Rama
Level 77
God Stats
1W - 1L
1,500 SR
Queue Stats
64W - 63L
1,574 Elo+
Party 3
King Arthur
King Arthur
Snekbaguette
King Arthur
Level 88
God Stats
4W - 1L
1,736 SR
Queue Stats
41W - 38L
1,758 Elo+
Party 2
Merlin
Merlin
ZalmXI
Merlin
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 11L
1,470 Elo+
Party 2
Susano
Susano
best77
Susano
Level 158
God Stats
2W - 1L
1,606 SR
Queue Stats
73W - 65L
1,556 Elo+
Party 3
Geb
Geb
x Thomaster x
Geb
Level 226
God Stats
16W - 25L
1,522 SR
Queue Stats
277W - 270L
1,579 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
16
1 / 1 / 1
8,653
618
4,814
8,711
3,614
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Lancelot
ApoX79
Lancelot
14
6 / 0 / 9
8,376
598
12,094
12,341
6,816
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Anubis
Chevk2r
Anubis
14
2 / 1 / 3
8,200
586
6,566
6,579
3,460
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+55
Magical Power
+100
Mana
+7 5%
Magical Lifesteal

Thor
Neglan
Thor
14
5 / 1 / 2
8,482
606
5,935
10,542
6,421
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

Athena
Originz974
Athena
13
2 / 0 / 6
7,610
544
6,216
11,600
9,692
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 1
6,858
490
3,470
9,275
3,261
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

King Arthur
Snekbaguette
King Arthur
12
1 / 5 / 0
7,461
533
8,780
14,882
15,539
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Merlin
ZalmXI
Merlin
12
0 / 2 / 0
6,620
473
3,458
7,731
2,621
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Susano
best77
Susano
12
2 / 6 / 0
6,737
481
6,140
15,368
5,528
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
0 / 0 / 0
6,724
480
4,294
7,406
6,051
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
4
16
Kills
3
3
Deaths
16
21
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
1
1
1
1.5
L
0
3
1
0.17
W
Lancelot
ApoX79
Lancelot
6
0
9
10.5
W
Anubis
Chevk2r
Anubis
2
1
3
3.5
W
Thor
Neglan
Thor
5
1
2
6
W
Athena
Originz974
Athena
2
0
6
5
L
King Arthur
Snekbaguette
King Arthur
1
5
0
0.2
L
Merlin
ZalmXI
Merlin
0
2
0
0
L
Susano
best77
Susano
2
6
0
0.33
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,625
Damage
26,142
49,773
Taken
54,662
30,003
Mitigated
33,000
19,383
Healing
12,470
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
4,814
1,821
0
4,165
8,711
3,614
632
340
8,371
0
82,214
L
3,470
2,467
0
1,858
9,275
3,261
0
1,249
8,026
0
49,202
W
Lancelot
ApoX79
Lancelot
12,094
3,256
0
2,929
12,341
6,816
0
1,372
10,969
0
69,766
W
Anubis
Chevk2r
Anubis
6,566
113
0
3,271
6,579
3,460
246
1,946
4,633
71,793
485
W
Thor
Neglan
Thor
5,935
703
0
1,607
10,542
6,421
0
184
10,358
0
54,978
W
Athena
Originz974
Athena
6,216
1,898
1,971
5,440
11,600
9,692
173
3,910
7,690
24,158
1,763
L
King Arthur
Snekbaguette
King Arthur
8,780
544
0
720
14,882
15,539
0
928
13,954
0
57,350
L
Merlin
ZalmXI
Merlin
3,458
176
0
2,622
7,731
2,621
0
4,743
2,988
47,232
0
L
Susano
best77
Susano
6,140
1,152
0
5,500
15,368
5,528
0
3,828
11,540
0
56,716
L
4,294
386
0
1,770
7,406
6,051
0
1,643
5,763
28,396
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,321
Gold Earned
34,400
508
Minions Killed
408
0
Camps Cleared
0
1,526,305
Distance Traveled
1,458,943
16
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,653
618
144
10
0
271,319
4
L
Rama
6,858
490
105
8
0
299,453
1
W
Lancelot
8,376
598
94
7
0
381,980
0
W
Anubis
8,200
586
120
9
0
274,552
2
W
Thor
8,482
606
115
8
0
251,380
0
W
Athena
7,610
544
35
3
0
347,074
10
L
King Arthur
7,461
533
88
6
0
274,178
0
L
Merlin
6,620
473
90
6
0
249,824
0
L
Susano
6,737
481
94
7
0
322,002
0
L
Geb
6,724
480
31
2
0
313,486
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role