Player Matchup

Ares
Ares
Platinum II
B1sm4rkus
Ares
Platinum II
Level 158
God Stats
12W - 12L
1,622 SR
Queue Stats
175W - 163L
1,675 MMR
Solo
Heimdallr
Heimdallr
Platinum IV
Blasphemous95
Heimdallr
Platinum IV
Level 49
God Stats
3W - 2L
1,712 SR
Queue Stats
62W - 54L
1,719 MMR
Solo
Hera
Hera
Gold V
Diyolet
Hera
Gold V
Level 158
God Stats
0W - 2L
1,604 SR
Queue Stats
65W - 62L
1,676 MMR
Solo
Pele
Pele
Gold II
ElectricHoneyTea
Pele
Gold II
Level 138
God Stats
7W - 15L
1,581 SR
Queue Stats
180W - 181L
1,712 MMR
Solo
Chaac
Chaac
Gold I
KingJunYi
Chaac
Gold I
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 82L
1,714 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 122
1,604 SR
1,699 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 111
1,558 SR
1,669 MMR
Anhur
Anhur
Gold II
 
Anhur
Gold II
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Khepri
Khepri
Gold V
AlterarionBlue
Khepri
Gold V
Level 161
God Stats
2W - 1L
1,500 SR
Queue Stats
51W - 26L
1,717 MMR
Party 1
Tsukuyomi
Tsukuyomi
Gold V
Chlorane
Tsukuyomi
Gold V
Level 42
God Stats
3W - 1L
1,500 SR
Queue Stats
16W - 7L
1,717 MMR
Party 1
Cabrakan
Cabrakan
Platinum IV
PhiQ
Cabrakan
Platinum IV
Level 102
God Stats
2W - 0L
1,500 SR
Queue Stats
89W - 92L
1,706 MMR
Solo
Yu Huang
Yu Huang
Platinum III
SuperRoj
Yu Huang
Platinum III
Level 146
God Stats
4W - 1L
1,789 SR
Queue Stats
153W - 131L
1,702 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
10
1 / 4 / 0
6,300
450
4,214
11,548
9,996
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heimdallr
Blasphemous95
Heimdallr
13
0 / 3 / 0
7,128
509
6,119
8,470
2,751
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

Hera
Diyolet
Hera
12
0 / 4 / 0
6,473
462
4,598
6,690
2,180
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
2 / 1 / 0
6,942
496
3,345
10,699
3,624
Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Chaac
KingJunYi
Chaac
13
0 / 1 / 2
6,687
478
2,823
11,903
9,732
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
KuzenboThanatosNutLoki

VS

Bans
AgniAh Muzen CabAo KuangSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
15
2 / 1 / 0
8,686
620
5,824
9,348
3,971
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
1 / 0 / 7
8,405
600
2,646
10,865
8,227
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Tsukuyomi
Chlorane
Tsukuyomi
15
5 / 0 / 3
8,521
609
9,985
10,006
5,138
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Cabrakan
PhiQ
Cabrakan
14
1 / 2 / 1
8,732
624
8,490
10,151
7,486
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Breastplate

Breastplate

+20
Physical Protection

Yu Huang
SuperRoj
Yu Huang
16
4 / 0 / 3
9,818
701
6,204
4,857
2,469
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
27
3
Kills
13
13
Deaths
3
2
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
2
1
0
2
W
1
0
7
4.5
L
Ares
1
4
0
0.25
L
Heimdallr
Blasphemous95
Heimdallr
0
3
0
0
W
Tsukuyomi
Chlorane
Tsukuyomi
5
0
3
6.5
L
Hera
Diyolet
Hera
0
4
0
0
L
2
1
0
2
L
Chaac
KingJunYi
Chaac
0
1
2
1
W
Cabrakan
PhiQ
Cabrakan
1
2
1
0.75
W
Yu Huang
SuperRoj
Yu Huang
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,099
Damage
33,149
49,310
Taken
45,227
28,283
Mitigated
27,291
15,533
Healing
18,850
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
5,824
2,590
0
3,437
9,348
3,971
0
627
8,721
0
85,647
W
2,646
103
2,056
3,204
10,865
8,227
15
3,906
6,959
21,004
3,213
L
Ares
4,214
197
0
2,720
11,548
9,996
0
3,166
8,180
22,545
2,506
L
Heimdallr
Blasphemous95
Heimdallr
6,119
3,474
0
3,415
8,470
2,751
0
718
7,752
0
67,097
W
Tsukuyomi
Chlorane
Tsukuyomi
9,985
2,588
0
5,924
10,006
5,138
0
2,533
7,473
0
88,519
L
Hera
Diyolet
Hera
4,598
1,541
0
170
6,690
2,180
0
2,646
3,802
53,198
0
L
3,345
625
0
4,931
10,699
3,624
0
2,548
8,061
0
58,560
L
Chaac
KingJunYi
Chaac
2,823
543
0
4,297
11,903
9,732
0
6,443
4,728
0
43,765
W
Cabrakan
PhiQ
Cabrakan
8,490
971
0
3,694
10,151
7,486
249
188
9,573
57,767
3,249
W
Yu Huang
SuperRoj
Yu Huang
6,204
711
0
535
4,857
2,469
0
2,437
2,372
73,070
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,530
Gold Earned
44,162
419
Minions Killed
562
0
Camps Cleared
0
1,435,120
Distance Traveled
1,504,207
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
8,686
620
140
10
0
300,383
1
W
Khepri
8,405
600
35
3
0
313,178
2
L
Ares
6,300
450
29
2
0
277,515
2
L
Heimdallr
7,128
509
120
9
0
261,130
3
W
Tsukuyomi
8,521
609
118
8
0
356,406
2
L
Hera
6,473
462
98
7
0
267,383
2
L
Pele
6,942
496
101
7
0
337,207
2
L
Chaac
6,687
478
71
5
0
291,885
1
W
Cabrakan
8,732
624
105
8
0
236,251
5
W
Yu Huang
9,818
701
164
12
0
297,989
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role