Player Matchup

Guan Yu
Guan Yu
 
Guan Yu
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
AbroadSneeze899
Danzaburou
Level 62
God Stats
18W - 21L
1,472 SR
Queue Stats
138W - 129L
1,492 Elo+
Solo
Sobek
Sobek
Crisp Paul
Sobek
Level 95
God Stats
4W - 3L
1,685 SR
Queue Stats
53W - 46L
1,590 Elo+
Solo
Arachne
Arachne
Jared9876545
Arachne
Level 141
God Stats
4W - 4L
1,500 SR
Queue Stats
186W - 178L
1,539 Elo+
Solo
Nu Wa
Nu Wa
YukonWarHawk
Nu Wa
Level 72
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 28L
1,485 Elo+
Solo
Team Averages
Level 90
1,532 SR
1,521 Elo+

VS

Team Averages
Level 108
1,545 SR
1,518 Elo+
Sol
Sol
DIEGOUSKI
Sol
Level 145
God Stats
5W - 3L
1,405 SR
Queue Stats
256W - 255L
1,573 Elo+
Solo
Charon
Charon
DexGen51
Charon
Level 62
God Stats
42W - 21L
1,735 SR
Queue Stats
626W - 580L
1,546 Elo+
Solo
Izanami
Izanami
KJones24_
Izanami
Level 124
God Stats
6W - 6L
1,544 SR
Queue Stats
63W - 66L
1,477 Elo+
Solo
Nu Wa
Nu Wa
WadOfTrash
Nu Wa
Level 52
God Stats
20W - 17L
1,538 SR
Queue Stats
116W - 120L
1,450 Elo+
Solo
Fenrir
Fenrir
cbgfounk
Fenrir
Level 157
God Stats
1W - 1L
1,500 SR
Queue Stats
400W - 411L
1,546 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
8
0 / 1 / 1
4,467
558
2,744
6,466
3,340
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate

Breastplate

+20
Physical Protection

Danzaburou
AbroadSneeze899
Danzaburou
7
0 / 1 / 0
4,048
506
2,185
6,543
2,485
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Sobek
8
0 / 0 / 0
4,339
542
1,373
7,527
5,906
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Arachne
Jared9876545
Arachne
9
2 / 1 / 0
5,004
626
3,082
7,086
2,378
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

8
2 / 1 / 0
4,809
601
2,178
4,189
1,152
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 0 / 0
4,865
608
6,371
3,941
1,149
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Charon
DexGen51
Charon
9
0 / 0 / 1
5,274
659
2,206
3,792
2,757
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Izanami
KJones24_
Izanami
9
0 / 2 / 1
5,412
677
3,413
5,722
1,330
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nu Wa
10
1 / 1 / 3
5,656
707
3,647
3,155
1,049
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
cbgfounk
Fenrir
10
2 / 1 / 0
5,089
636
2,541
5,895
2,494
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
9
4
Kills
4
4
Deaths
4
1
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
 
Guan Yu
0
1
1
0.5
L
Danzaburou
AbroadSneeze899
Danzaburou
0
1
0
0
L
Sobek
0
0
0
0
W
1
0
0
1
W
Charon
DexGen51
Charon
0
0
1
0.5
L
Arachne
Jared9876545
Arachne
2
1
0
2
W
Izanami
KJones24_
Izanami
0
2
1
0.25
W
Nu Wa
1
1
3
2.5
L
2
1
0
2
W
Fenrir
cbgfounk
Fenrir
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,562
Damage
18,178
31,811
Taken
22,505
15,261
Mitigated
8,779
11,933
Healing
7,708
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
 
Guan Yu
2,744
447
136
2,428
6,466
3,340
0
258
6,127
0
21,698
L
Danzaburou
AbroadSneeze899
Danzaburou
2,185
593
0
1,648
6,543
2,485
0
4,167
2,290
0
26,721
L
Sobek
1,373
176
0
3,547
7,527
5,906
0
4,298
3,143
13,750
0
W
6,371
2,971
0
2,979
3,941
1,149
309
764
3,153
40,153
3,975
W
Charon
DexGen51
Charon
2,206
546
0
1,313
3,792
2,757
0
776
2,992
14,990
0
L
Arachne
Jared9876545
Arachne
3,082
1,839
0
3,029
7,086
2,378
0
1,101
5,821
0
30,877
W
Izanami
KJones24_
Izanami
3,413
2,022
0
2,026
5,722
1,330
0
94
5,267
0
40,452
W
Nu Wa
3,647
721
0
250
3,155
1,049
925
955
2,084
35,382
0
L
2,178
596
0
1,145
4,189
1,152
0
1,644
2,355
25,016
864
W
Fenrir
cbgfounk
Fenrir
2,541
738
0
1,140
5,895
2,494
0
446
5,345
0
31,661

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,667
Gold Earned
26,296
220
Minions Killed
291
0
Camps Cleared
0
786,427
Distance Traveled
825,823
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
4,467
558
40
5
0
170,968
0
L
Danzaburou
4,048
506
44
6
0
154,527
0
L
Sobek
4,339
542
22
3
0
158,297
0
W
Sol
4,865
608
84
11
0
168,716
0
W
Charon
5,274
659
17
2
0
180,973
0
L
Arachne
5,004
626
57
7
0
183,644
0
W
Izanami
5,412
677
75
9
0
133,358
2
W
Nu Wa
5,656
707
62
8
0
163,933
2
L
Nu Wa
4,809
601
57
7
0
118,991
0
W
Fenrir
5,089
636
53
7
0
178,843
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role