Player Matchup

Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
 
He Bo
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
D4rK_Wipp3R
Sobek
Level 153
God Stats
0W - 1L
1,736 SR
Queue Stats
59W - 67L
1,542 Elo+
Solo
Sol
Sol
livemax
Sol
Level 158
God Stats
11W - 21L
1,299 SR
Queue Stats
761W - 792L
1,506 Elo+
Solo
Arachne
Arachne
Алькеона
Arachne
Level 42
God Stats
4W - 7L
1,380 SR
Queue Stats
16W - 12L
1,546 Elo+
Solo
Team Averages
Level 96
1,483 SR
1,519 Elo+

VS

Team Averages
Level 81
1,541 SR
1,501 Elo+
Anubis
Anubis
Archimol14
Anubis
Level 68
God Stats
21W - 18L
1,416 SR
Queue Stats
154W - 156L
1,513 Elo+
Solo
Shiva
Shiva
GanTMD
Shiva
Level 82
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 7L
1,533 Elo+
Solo
Ravana
Ravana
Sternburg90
Ravana
Level 88
God Stats
4W - 6L
1,425 SR
Queue Stats
52W - 70L
1,416 Elo+
Solo
Ares
Ares
Xevoz123
Ares
Level 117
God Stats
11W - 3L
1,698 SR
Queue Stats
99W - 92L
1,496 Elo+
Party 1
Artemis
Artemis
lliggcchi
Artemis
Level 48
God Stats
23W - 9L
1,669 SR
Queue Stats
58W - 45L
1,549 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
10
0 / 2 / 0
5,261
1,052
1,435
4,199
1,817
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

He Bo
 
He Bo
9
0 / 0 / 0
4,822
964
0
0
0
10
0 / 2 / 0
5,492
1,098
1,475
7,841
5,832
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Sol
10
0 / 0 / 0
5,420
1,084
4,332
1,591
611
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
0 / 3 / 0
5,123
1,025
2,186
6,110
2,995
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Team 1 Tickets

363

VS

Team 2 Tickets

423

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Archimol14
Anubis
8
0 / 0 / 0
3,322
664
0
0
0
Shiva
GanTMD
Shiva
11
1 / 0 / 5
6,116
1,223
4,805
4,595
3,749
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Ravana
11
1 / 0 / 5
5,986
1,197
3,204
2,412
2,036
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Ares
10
2 / 0 / 2
6,360
1,272
3,921
2,896
2,774
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Artemis
lliggcchi
Artemis
11
3 / 0 / 3
6,467
1,293
5,156
2,319
866
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
22
0
Kills
7
7
Deaths
0
0
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
 
Morgan Le Fay
0
2
0
0
L
He Bo
 
He Bo
0
0
0
0
W
Anubis
Archimol14
Anubis
0
0
0
0
L
0
2
0
0
W
Shiva
GanTMD
Shiva
1
0
5
3.5
W
Ravana
1
0
5
3.5
W
Ares
2
0
2
3
L
Sol
0
0
0
0
W
Artemis
lliggcchi
Artemis
3
0
3
4.5
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,428
Damage
17,086
19,741
Taken
12,222
11,255
Mitigated
9,425
2,718
Healing
1,953
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
 
Morgan Le Fay
1,435
251
0
34
4,199
1,817
0
1,223
2,940
7,360
0
L
He Bo
 
He Bo
0
0
0
0
0
0
0
0
0
0
0
W
Anubis
Archimol14
Anubis
0
0
0
0
0
0
0
0
0
0
0
L
1,475
54
525
1,335
7,841
5,832
0
1,110
6,393
8,796
0
W
Shiva
GanTMD
Shiva
4,805
796
184
495
4,595
3,749
0
2,726
1,869
0
13,042
W
Ravana
3,204
391
0
646
2,412
2,036
0
1,672
740
0
9,211
W
Ares
3,921
204
0
396
2,896
2,774
0
1,773
1,123
7,526
0
L
Sol
4,332
1,138
0
200
1,591
611
0
737
854
16,714
0
W
Artemis
lliggcchi
Artemis
5,156
1,681
0
232
2,319
866
0
1,071
1,248
0
20,058
L
2,186
1,281
0
624
6,110
2,995
0
851
5,175
0
4,823

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,118
Gold Earned
28,251
59
Minions Killed
80
3
Camps Cleared
5
382,043
Distance Traveled
412,755
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
5,261
1,052
11
2
0
80,328
0
L
He Bo
4,822
964
0
0
0
0
0
W
Anubis
3,322
664
0
0
0
0
0
L
Sobek
5,492
1,098
14
3
0
88,162
0
W
Shiva
6,116
1,223
20
4
1
93,984
0
W
Ravana
5,986
1,197
19
4
1
108,375
0
W
Ares
6,360
1,272
8
2
2
119,906
0
L
Sol
5,420
1,084
27
5
1
104,664
0
W
Artemis
6,467
1,293
33
7
1
90,490
0
L
Arachne
5,123
1,025
7
1
2
108,889
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role