Player Matchup

Baba Yaga
Baba Yaga
 
Baba Yaga
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
KSpyCwEEnr
Cthulhu
Level 61
God Stats
1W - 2L
1,500 SR
Queue Stats
217W - 208L
1,556 Elo+
Solo
Ah Puch
Ah Puch
PapaSquidwid
Ah Puch
Level 106
God Stats
1W - 2L
1,705 SR
Queue Stats
100W - 111L
1,465 Elo+
Solo
Ao Kuang
Ao Kuang
S1nDyr
Ao Kuang
Level 157
God Stats
1W - 2L
1,310 SR
Queue Stats
35W - 40L
1,518 Elo+
Party 1
Arachne
Arachne
SatanicK1ng666
Arachne
Level 100
God Stats
0W - 2L
1,271 SR
Queue Stats
48W - 58L
1,411 Elo+
Solo
Team Averages
Level 111
1,457 SR
1,490 Elo+

VS

Team Averages
Level 113
1,540 SR
1,461 Elo+
Zeus
Zeus
Monkey_D_Lucy_
Zeus
Level 168
God Stats
9W - 5L
1,495 SR
Queue Stats
796W - 833L
1,465 Elo+
Party 2
Anhur
Anhur
Smackdaddy1212
Anhur
Level 137
God Stats
2W - 0L
1,500 SR
Queue Stats
44W - 34L
1,578 Elo+
Solo
Anubis
Anubis
Sunrise_Elleth
Anubis
Level 136
God Stats
4W - 1L
1,705 SR
Queue Stats
793W - 828L
1,466 Elo+
Party 2
Tyr
Tyr
TuKiller61
Tyr
Level 99
God Stats
1W - 0L
1,500 SR
Queue Stats
210W - 205L
1,532 Elo+
Solo
Charon
Charon
UceDuece24
Charon
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,265 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
 
Baba Yaga
11
0 / 1 / 4
5,676
946
2,333
2,851
1,242
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cthulhu
KSpyCwEEnr
Cthulhu
13
0 / 1 / 3
6,192
1,032
4,181
5,136
4,009
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Ah Puch
PapaSquidwid
Ah Puch
10
1 / 3 / 2
5,652
942
5,820
4,486
1,397
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ao Kuang
S1nDyr
Ao Kuang
12
5 / 1 / 1
6,374
1,062
4,181
4,334
1,673
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

1
0 / 0 / 0
1,508
251
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 3
6,080
1,013
3,590
2,910
1,179
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

12
4 / 2 / 2
6,773
1,129
4,091
4,053
1,809
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

11
0 / 1 / 6
5,834
972
3,132
2,734
1,664
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

9
0 / 1 / 3
5,226
871
1,392
4,410
4,309
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Charon
UceDuece24
Charon
10
0 / 1 / 5
5,813
969
2,390
4,718
3,390
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
25
6
Kills
6
6
Deaths
6
10
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Baba Yaga
 
Baba Yaga
0
1
4
2
L
Cthulhu
KSpyCwEEnr
Cthulhu
0
1
3
1.5
W
2
1
3
3.5
L
Ah Puch
PapaSquidwid
Ah Puch
1
3
2
0.67
L
Ao Kuang
S1nDyr
Ao Kuang
5
1
1
5.5
L
0
0
0
0
W
4
2
2
2.5
W
0
1
6
3
W
0
1
3
1.5
W
Charon
UceDuece24
Charon
0
1
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,515
Damage
14,595
16,807
Taken
18,825
8,321
Mitigated
12,351
4,134
Healing
5,517
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baba Yaga
 
Baba Yaga
2,333
178
0
717
2,851
1,242
0
1,317
1,534
8,609
418
L
Cthulhu
KSpyCwEEnr
Cthulhu
4,181
0
138
935
5,136
4,009
0
2,841
2,295
18,767
6
W
3,590
141
322
777
2,910
1,179
0
2,701
209
16,492
0
L
Ah Puch
PapaSquidwid
Ah Puch
5,820
290
26
219
4,486
1,397
0
2,874
1,612
7,844
613
L
Ao Kuang
S1nDyr
Ao Kuang
4,181
1,323
724
1,375
4,334
1,673
0
1,504
2,830
4,859
224
L
0
0
0
0
0
0
0
0
0
0
0
W
4,091
2,472
42
313
4,053
1,809
0
3,472
581
0
8,106
W
3,132
82
565
495
2,734
1,664
0
2,529
205
11,718
0
W
1,392
237
1,162
1,233
4,410
4,309
0
3,131
1,279
0
1,624
W
Charon
UceDuece24
Charon
2,390
304
0
608
4,718
3,390
0
3,896
822
3,130
847

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,402
Gold Earned
29,726
57
Minions Killed
86
0
Camps Cleared
0
426,217
Distance Traveled
543,108
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baba Yaga
5,676
946
22
4
0
99,510
0
L
Cthulhu
6,192
1,032
18
3
0
115,246
0
W
Zeus
6,080
1,013
28
5
0
120,191
0
L
Ah Puch
5,652
942
17
3
0
95,723
0
L
Ao Kuang
6,374
1,062
0
0
0
115,738
0
L
Arachne
1,508
251
0
0
0
0
0
W
Anhur
6,773
1,129
19
3
0
104,213
0
W
Anubis
5,834
972
26
4
0
97,551
0
W
Tyr
5,226
871
2
0
0
121,371
0
W
Charon
5,813
969
11
2
0
99,782
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role