Player Matchup

Agni
Agni
Gold V
TIGOHBITTES
Agni
Gold V
Level 75
God Stats
0W - 1L
1,180 SR
Queue Stats
26W - 25L
1,471 MMR
Solo
Cthulhu
Cthulhu
Gold V
Temmeh
Cthulhu
Gold V
Level 153
God Stats
0W - 4L
1,637 SR
Queue Stats
154W - 159L
1,285 MMR
Solo
Nut
Nut
Gold II
TheShackASNack
Nut
Gold II
Level 159
God Stats
11W - 23L
1,306 SR
Queue Stats
787W - 775L
1,294 MMR
Solo
Sylvanus
Sylvanus
Silver I
camcross52
Sylvanus
Silver I
Level 155
God Stats
9W - 10L
1,694 SR
Queue Stats
184W - 200L
1,103 MMR
Solo
Bastet
Bastet
Silver V
kingkyle06
Bastet
Silver V
Level 90
God Stats
1W - 1L
1,500 SR
Queue Stats
32W - 49L
857 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 126
1,463 SR
1,202 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 145
1,547 SR
1,230 MMR
Anubis
Anubis
Gold V
 
Anubis
Gold V
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ratatoskr
Ratatoskr
Gold V
BottleOfSoju
Ratatoskr
Gold V
Level 127
God Stats
5W - 6L
1,572 SR
Queue Stats
48W - 36L
1,461 MMR
Solo
Anhur
Anhur
Silver III
Cornnuttt
Anhur
Silver III
Level 166
God Stats
3W - 1L
1,695 SR
Queue Stats
5W - 2L
1,348 MMR
Solo
Eset
Eset
Silver IV
TX Endwood
Eset
Silver IV
Level 172
God Stats
23W - 15L
1,235 SR
Queue Stats
489W - 530L
800 MMR
Solo
Sun Wukong
Sun Wukong
Silver II
its Zorcho
Sun Wukong
Silver II
Level 109
God Stats
16W - 9L
1,732 SR
Queue Stats
124W - 153L
1,040 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 5 / 0
7,913
440
8,518
13,686
4,877
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
Temmeh
Cthulhu
16
3 / 4 / 1
9,814
545
18,105
20,268
18,774
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
0 / 3 / 0
8,567
476
3,787
11,837
3,849
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
camcross52
Sylvanus
14
1 / 2 / 2
8,448
469
6,269
14,101
11,362
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bastet
kingkyle06
Bastet
14
0 / 6 / 1
7,381
410
4,818
18,074
6,769
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mystical Earring

Mystical Earring

+15
Mp 5

Bans
OdinAthenaBake KujiraAo Kuang

VS

Bans
AwilixThorJanusThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
15
2 / 3 / 6
9,166
509
14,470
12,771
7,051
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ratatoskr
BottleOfSoju
Ratatoskr
18
7 / 1 / 7
10,596
589
12,889
14,497
7,250
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Anhur
Cornnuttt
Anhur
19
5 / 1 / 3
11,442
636
12,477
12,488
5,140
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
3 / 0 / 2
9,658
537
3,800
8,502
6,716
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sun Wukong
its Zorcho
Sun Wukong
17
3 / 2 / 7
10,743
597
13,688
19,294
20,382
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
45
6
Kills
20
20
Deaths
7
4
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
2
3
6
1.67
W
Ratatoskr
BottleOfSoju
Ratatoskr
7
1
7
10.5
W
Anhur
Cornnuttt
Anhur
5
1
3
6.5
L
2
5
0
0.4
W
3
0
2
4
L
Cthulhu
Temmeh
Cthulhu
3
4
1
0.88
L
0
3
0
0
L
Sylvanus
camcross52
Sylvanus
1
2
2
1
W
Sun Wukong
its Zorcho
Sun Wukong
3
2
7
3.25
L
Bastet
kingkyle06
Bastet
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,497
Damage
57,324
77,966
Taken
67,552
45,631
Mitigated
46,539
26,343
Healing
20,670
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
14,470
235
0
3,443
12,771
7,051
156
7,682
5,089
65,669
0
W
Ratatoskr
BottleOfSoju
Ratatoskr
12,889
4,320
0
991
14,497
7,250
571
6,653
7,610
0
96,852
W
Anhur
Cornnuttt
Anhur
12,477
7,369
0
6,722
12,488
5,140
2,226
2,040
10,448
0
107,072
L
8,518
383
0
750
13,686
4,877
0
7,593
6,037
67,647
3,540
W
3,800
61
277
2,199
8,502
6,716
74
3,535
4,915
44,211
936
L
Cthulhu
Temmeh
Cthulhu
18,105
1,971
173
6,633
20,268
18,774
0
2,489
16,787
82,933
1,852
L
3,787
2,369
0
3,907
11,837
3,849
92
1,125
10,712
0
84,089
L
Sylvanus
camcross52
Sylvanus
6,269
1,338
3,524
5,491
14,101
11,362
0
4,866
9,179
26,758
0
W
Sun Wukong
its Zorcho
Sun Wukong
13,688
2,701
0
7,038
19,294
20,382
75
10,679
7,182
0
88,471
L
Bastet
kingkyle06
Bastet
4,818
1,049
0
5,865
18,074
6,769
0
2,180
15,690
0
57,661

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,123
Gold Earned
51,605
526
Minions Killed
616
0
Camps Cleared
0
1,727,479
Distance Traveled
1,833,983
9
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
9,166
509
99
6
0
345,377
0
W
Ratatoskr
10,596
589
123
7
0
457,097
7
W
Anhur
11,442
636
168
9
0
331,949
0
L
Agni
7,913
440
132
7
0
369,646
2
W
Eset
9,658
537
67
4
0
379,423
12
L
Cthulhu
9,814
545
125
7
0
347,192
2
L
Nut
8,567
476
147
8
0
280,590
5
L
Sylvanus
8,448
469
42
2
0
362,968
0
W
Sun Wukong
10,743
597
159
9
0
320,137
3
L
Bastet
7,381
410
80
4
0
367,083
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role