Player Matchup

Cupid
Cupid
 
Cupid
Level 189
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
A_4KL_DMA
Ares
Level 77
God Stats
2W - 2L
1,407 SR
Queue Stats
136W - 123L
1,482 Elo+
Solo
Zhong Kui
Zhong Kui
Dankus-Romulus
Zhong Kui
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 9L
1,655 Elo+
Solo
He Bo
He Bo
lilbigflex
He Bo
Level 88
God Stats
1W - 1L
1,494 SR
Queue Stats
57W - 54L
1,464 Elo+
Solo
Geb
Geb
urfatdad
Geb
Level 105
God Stats
12W - 7L
1,500 SR
Queue Stats
217W - 206L
1,543 Elo+
Solo
Team Averages
Level 117
1,480 SR
1,529 Elo+

VS

Team Averages
Level 128
1,552 SR
1,326 Elo+
Charon
Charon
Erebospinyin
Charon
Level 157
God Stats
8W - 7L
1,468 SR
Queue Stats
341W - 347L
1,527 Elo+
Solo
Mulan
Mulan
Quickcolt591113
Mulan
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,128 Elo+
Party 1
Lancelot
Lancelot
STAYxATOMIC
Lancelot
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,298 Elo+
Party 1
Tiamat
Tiamat
YRNxBoomin
Tiamat
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 24L
1,128 Elo+
Party 1
Chiron
Chiron
iAngxl01
Chiron
Level 128
God Stats
6W - 4L
1,789 SR
Queue Stats
229W - 204L
1,549 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
17
6 / 1 / 1
9,913
583
11,353
10,008
4,343
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ares
13
0 / 3 / 6
7,958
468
4,112
16,593
14,579
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Zhong Kui
Dankus-Romulus
Zhong Kui
14
3 / 2 / 1
9,421
554
9,484
12,545
9,832
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

He Bo
16
1 / 1 / 1
9,093
535
6,026
7,385
2,056
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
1 / 1 / 6
8,353
491
10,066
13,666
6,206
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
10
0 / 2 / 4
6,847
403
6,433
11,482
9,495
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

12
1 / 2 / 2
7,263
427
6,643
15,696
12,899
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Mace

Mace

+10
Physical Power

Lancelot
STAYxATOMIC
Lancelot
14
3 / 2 / 1
7,773
457
6,880
13,443
5,581
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Tiamat
YRNxBoomin
Tiamat
15
1 / 1 / 0
8,421
495
7,974
7,818
4,263
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Chiron
iAngxl01
Chiron
14
3 / 4 / 1
8,188
482
11,162
12,154
4,753
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
16
11
Kills
8
8
Deaths
11
15
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Cupid
 
Cupid
6
1
1
6.5
W
Ares
0
3
6
1
W
Zhong Kui
Dankus-Romulus
Zhong Kui
3
2
1
1.75
L
Charon
0
2
4
1
L
1
2
2
1
L
Lancelot
STAYxATOMIC
Lancelot
3
2
1
1.75
L
Tiamat
YRNxBoomin
Tiamat
1
1
0
1
L
Chiron
iAngxl01
Chiron
3
4
1
0.88
W
He Bo
1
1
1
1.5
W
1
1
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,041
Damage
39,092
60,197
Taken
60,593
37,016
Mitigated
36,991
23,379
Healing
12,419
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
 
Cupid
11,353
6,104
476
6,223
10,008
4,343
0
1,812
8,196
0
94,171
W
Ares
4,112
465
0
3,237
16,593
14,579
50
3,112
13,481
31,825
0
W
Zhong Kui
Dankus-Romulus
Zhong Kui
9,484
1,097
0
6,861
12,545
9,832
204
1,675
10,870
66,734
2,648
L
Charon
6,433
1,350
0
1,481
11,482
9,495
0
4,465
7,017
26,275
840
L
6,643
1,169
0
965
15,696
12,899
0
9,038
6,620
0
40,808
L
Lancelot
STAYxATOMIC
Lancelot
6,880
1,277
0
4,493
13,443
5,581
0
5,700
7,521
0
59,472
L
Tiamat
YRNxBoomin
Tiamat
7,974
850
0
2,524
7,818
4,263
3
5,697
1,802
63,282
1,142
L
Chiron
iAngxl01
Chiron
11,162
5,829
369
2,587
12,154
4,753
0
3,601
8,528
0
72,676
W
He Bo
6,026
274
0
964
7,385
2,056
0
4,683
2,702
56,411
3,737
W
10,066
1,845
0
5,618
13,666
6,206
0
3,654
10,012
60,624
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,738
Gold Earned
38,492
502
Minions Killed
427
0
Camps Cleared
0
1,620,506
Distance Traveled
1,556,950
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
9,913
583
148
9
0
311,846
2
W
Ares
7,958
468
35
2
0
335,225
4
W
Zhong Kui
9,421
554
113
7
0
276,305
0
L
Charon
6,847
403
19
1
0
299,526
3
L
Mulan
7,263
427
56
3
0
307,168
0
L
Lancelot
7,773
457
96
6
0
344,982
0
L
Tiamat
8,421
495
119
7
0
308,410
2
L
Chiron
8,188
482
137
8
0
296,864
2
W
He Bo
9,093
535
124
7
0
325,493
0
W
Geb
8,353
491
82
5
0
371,637
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role