Player Matchup

Thor
Thor
Gold V
BottleOfSoju
Thor
Gold V
Level 127
God Stats
7W - 5L
1,482 SR
Queue Stats
48W - 36L
1,415 MMR
Party 1
Fenrir
Fenrir
Silver IV
TX Endwood
Fenrir
Silver IV
Level 172
God Stats
13W - 10L
1,757 SR
Queue Stats
489W - 530L
753 MMR
Solo
Scylla
Scylla
Gold V
Temmeh
Scylla
Gold V
Level 153
God Stats
9W - 9L
1,464 SR
Queue Stats
154W - 159L
1,239 MMR
Solo
Ullr
Ullr
Silver III
Vlllxn
Ullr
Silver III
Level 92
God Stats
12W - 8L
1,744 SR
Queue Stats
39W - 57L
1,087 MMR
Solo
Cthulhu
Cthulhu
Platinum II
mac11o
Cthulhu
Platinum II
Level 182
God Stats
11W - 5L
1,693 SR
Queue Stats
77W - 50L
1,791 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 145
1,628 SR
1,257 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 130
1,430 SR
1,310 MMR
Izanami
Izanami
Platinum IV
 
Izanami
Platinum IV
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Silver II
 
Geb
Silver II
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ratatoskr
Ratatoskr
Silver III
Just Tru9960
Ratatoskr
Silver III
Level 120
God Stats
5W - 6L
1,324 SR
Queue Stats
294W - 317L
1,027 MMR
Solo
Thoth
Thoth
Gold III
ThrowRoses
Thoth
Gold III
Level 154
God Stats
5W - 4L
1,484 SR
Queue Stats
39W - 31L
1,618 MMR
Solo
Hun Batz
Hun Batz
Silver V
kingkyle06
Hun Batz
Silver V
Level 90
God Stats
0W - 2L
1,343 SR
Queue Stats
32W - 49L
904 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 0 / 3
7,196
654
6,771
6,763
2,876
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fenrir
TX Endwood
Fenrir
10
1 / 0 / 3
6,161
560
2,870
8,896
4,585
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Scylla
Temmeh
Scylla
12
2 / 0 / 4
6,508
592
4,341
5,543
1,585
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Ullr
Vlllxn
Ullr
11
1 / 2 / 0
5,995
545
3,699
8,165
2,600
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
mac11o
Cthulhu
13
1 / 1 / 5
7,312
665
6,627
5,946
4,881
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
ThanatosBake KujiraAthenaKuzenbo

VS

Bans
BellonaXbalanqueOdinHachiman
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
12
1 / 2 / 1
6,614
601
7,125
7,074
2,698
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Geb
 
Geb
9
0 / 1 / 1
5,488
499
3,307
9,012
6,285
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ratatoskr
Just Tru9960
Ratatoskr
9
1 / 2 / 0
5,349
486
2,011
8,088
4,551
Lively Acorn

Lively Acorn

+20
Physical Power
+4%
Movement Speed

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Thoth
11
0 / 2 / 0
5,999
545
4,002
5,094
1,794
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hun Batz
kingkyle06
Hun Batz
10
1 / 4 / 2
5,728
521
4,769
11,363
4,037
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
7
11
Kills
3
3
Deaths
11
15
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
1
2
1
0.75
L
Geb
 
Geb
0
1
1
0.5
W
6
0
3
7.5
L
Ratatoskr
Just Tru9960
Ratatoskr
1
2
0
0.5
W
Fenrir
TX Endwood
Fenrir
1
0
3
2.5
W
Scylla
Temmeh
Scylla
2
0
4
4
L
Thoth
0
2
0
0
W
Ullr
Vlllxn
Ullr
1
2
0
0.5
L
Hun Batz
kingkyle06
Hun Batz
1
4
2
0.5
W
Cthulhu
mac11o
Cthulhu
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,308
Damage
21,214
35,313
Taken
40,631
16,527
Mitigated
19,365
8,870
Healing
11,073
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
7,125
5,013
0
2,444
7,074
2,698
0
646
6,428
0
67,195
L
Geb
 
Geb
3,307
491
0
2,135
9,012
6,285
0
1,460
7,492
11,378
0
W
6,771
1,949
0
729
6,763
2,876
488
971
5,698
0
54,899
L
Ratatoskr
Just Tru9960
Ratatoskr
2,011
673
0
1,679
8,088
4,551
0
4,342
3,106
940
24,255
W
Fenrir
TX Endwood
Fenrir
2,870
280
0
3,444
8,896
4,585
210
2,193
6,593
0
20,448
W
Scylla
Temmeh
Scylla
4,341
820
0
1,649
5,543
1,585
379
1,979
3,390
47,902
927
L
Thoth
4,002
89
0
494
5,094
1,794
0
1,715
3,323
46,160
512
W
Ullr
Vlllxn
Ullr
3,699
1,860
0
1,467
8,165
2,600
0
1,212
6,953
0
41,890
L
Hun Batz
kingkyle06
Hun Batz
4,769
952
0
4,321
11,363
4,037
0
1,715
9,560
0
40,716
W
Cthulhu
mac11o
Cthulhu
6,627
1,104
81
1,500
5,946
4,881
0
618
5,302
45,789
806

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,172
Gold Earned
29,178
383
Minions Killed
354
0
Camps Cleared
0
1,203,966
Distance Traveled
1,017,315
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,614
601
124
11
0
178,182
0
L
Geb
5,488
499
9
1
0
236,532
5
W
Thor
7,196
654
82
7
0
261,840
1
L
Ratatoskr
5,349
486
53
5
0
152,785
0
W
Fenrir
6,161
560
24
2
0
256,126
9
W
Scylla
6,508
592
95
9
0
230,107
2
L
Thoth
5,999
545
101
9
0
218,888
2
W
Ullr
5,995
545
72
7
0
221,889
0
L
Hun Batz
5,728
521
67
6
0
230,928
0
W
Cthulhu
7,312
665
110
10
0
234,004
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role