Player Matchup

Lancelot
Lancelot
FistulaTheGreat
Lancelot
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
116W - 79L
1,615 Elo+
Party 1
Achilles
Achilles
Quickcolt591113
Achilles
Level 100
God Stats
3W - 3L
1,264 SR
Queue Stats
3W - 7L
1,156 Elo+
Party 2
Maui
Maui
STAYxATOMIC
Maui
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Janus
Janus
T3RI
Janus
Level 156
God Stats
9W - 10L
1,668 SR
Queue Stats
286W - 259L
1,551 Elo+
Party 1
Nut
Nut
YRNxBoomin
Nut
Level 140
God Stats
1W - 4L
1,215 SR
Queue Stats
15W - 24L
1,156 Elo+
Party 2
Team Averages
Level 131
1,430 SR
1,396 Elo+

VS

Team Averages
Level 125
1,506 SR
1,530 Elo+
Geb
Geb
Dankus-Romulus
Geb
Level 125
God Stats
1W - 2L
1,500 SR
Queue Stats
10W - 9L
1,634 Elo+
Solo
Vulcan
Vulcan
EPOCHHERO
Vulcan
Level 146
God Stats
23W - 18L
1,618 SR
Queue Stats
162W - 176L
1,501 Elo+
Solo
Xing Tian
Xing Tian
HeliosTheSun_God
Xing Tian
Level 57
God Stats
55W - 76L
1,520 SR
Queue Stats
142W - 170L
1,522 Elo+
Solo
Hachiman
Hachiman
ShortnStout
Hachiman
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 16L
1,446 Elo+
Solo
Thor
Thor
Victor13dvd
Thor
Level 139
God Stats
7W - 10L
1,392 SR
Queue Stats
221W - 209L
1,546 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
12
3 / 3 / 2
6,251
568
6,676
12,143
5,313
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Achilles
10
0 / 1 / 0
5,303
482
3,104
7,657
4,783
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

9
0 / 0 / 0
5,481
498
1,140
7,297
4,952
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Janus
T3RI
Janus
12
1 / 2 / 2
6,250
568
3,491
4,344
1,512
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

8
1 / 3 / 0
4,932
448
3,940
6,280
2,099
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 3
6,138
558
2,365
5,768
4,339
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Vulcan
EPOCHHERO
Vulcan
11
1 / 3 / 2
6,143
558
2,352
6,519
2,323
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Xing Tian
13
2 / 1 / 0
7,204
655
4,604
9,241
5,031
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hachiman
ShortnStout
Hachiman
11
1 / 0 / 2
6,018
547
6,818
6,304
2,240
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
4 / 0 / 1
6,904
628
6,010
7,419
3,479
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
17
5
Kills
9
9
Deaths
5
4
Assists
8
Player
Kills
Deaths
Assists
KDA
W
1
1
3
2.5
W
Vulcan
EPOCHHERO
Vulcan
1
3
2
0.67
L
Lancelot
3
3
2
1.33
W
Xing Tian
2
1
0
2
L
Achilles
0
1
0
0
L
0
0
0
0
W
Hachiman
ShortnStout
Hachiman
1
0
2
2
L
Janus
T3RI
Janus
1
2
2
1
W
4
0
1
4.5
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,351
Damage
22,149
37,721
Taken
35,251
18,659
Mitigated
17,412
9,250
Healing
8,672
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,365
221
1,266
1,834
5,768
4,339
0
692
5,076
12,292
1,876
W
Vulcan
EPOCHHERO
Vulcan
2,352
354
0
1,293
6,519
2,323
216
2,731
3,470
34,332
2,170
L
Lancelot
6,676
1,757
0
3,752
12,143
5,313
0
1,411
10,660
0
51,178
W
Xing Tian
4,604
185
0
1,266
9,241
5,031
0
0
8,638
41,695
2,018
L
Achilles
3,104
480
0
1,758
7,657
4,783
0
3,360
3,763
0
29,768
L
1,140
383
0
1,898
7,297
4,952
0
1,075
6,222
17,157
0
W
Hachiman
ShortnStout
Hachiman
6,818
4,352
0
2,523
6,304
2,240
45
416
5,888
0
54,923
L
Janus
T3RI
Janus
3,491
170
0
500
4,344
1,512
40
1,551
2,793
44,829
0
W
6,010
1,837
0
490
7,419
3,479
0
434
6,945
0
60,389
L
3,940
2,523
0
1,342
6,280
2,099
0
653
5,627
0
29,109

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,217
Gold Earned
32,407
300
Minions Killed
334
0
Camps Cleared
0
1,124,996
Distance Traveled
1,106,119
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
6,138
558
13
1
0
225,179
2
W
Vulcan
6,143
558
55
5
0
227,064
2
L
Lancelot
6,251
568
92
8
0
289,183
0
W
Xing Tian
7,204
655
80
7
0
201,580
0
L
Achilles
5,303
482
49
4
0
216,047
2
L
Maui
5,481
498
30
3
0
203,468
1
W
Hachiman
6,018
547
97
9
0
198,068
0
L
Janus
6,250
568
88
8
0
234,118
2
W
Thor
6,904
628
89
8
0
254,228
2
L
Nut
4,932
448
41
4
0
182,180
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role