Player Matchup

Fafnir
Fafnir
 
Fafnir
Level 179
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
EPOCHHERO
Arachne
Level 146
God Stats
30W - 34L
1,419 SR
Queue Stats
162W - 176L
1,509 Elo+
Solo
Persephone
Persephone
Kawlinn
Persephone
Level 170
God Stats
31W - 26L
1,668 SR
Queue Stats
486W - 465L
1,479 Elo+
Solo
Hou Yi
Hou Yi
kerbrarus
Hou Yi
Level 194
God Stats
2W - 2L
1,683 SR
Queue Stats
171W - 127L
1,634 Elo+
Solo
Horus
Horus
urfatdad
Horus
Level 105
God Stats
13W - 12L
1,547 SR
Queue Stats
222W - 208L
1,543 Elo+
Solo
Team Averages
Level 159
1,563 SR
1,533 Elo+

VS

Team Averages
Level 133
1,646 SR
1,569 Elo+
Bacchus
Bacchus
Duragnity
Bacchus
Level 83
God Stats
1W - 1L
1,252 SR
Queue Stats
4W - 5L
1,351 Elo+
Solo
Sylvanus
Sylvanus
InferiorElmo
Sylvanus
Level 109
God Stats
6W - 4L
1,699 SR
Queue Stats
215W - 202L
1,589 Elo+
Solo
Nu Wa
Nu Wa
KeepEmOutKeith
Nu Wa
Level 158
God Stats
11W - 8L
1,637 SR
Queue Stats
141W - 150L
1,420 Elo+
Solo
Ullr
Ullr
RomanMythology
Ullr
Level 159
God Stats
18W - 6L
1,689 SR
Queue Stats
456W - 166L
1,769 Elo+
Party 1
Ymir
Ymir
Rvndumb
Ymir
Level 158
God Stats
15W - 3L
1,955 SR
Queue Stats
333W - 155L
1,718 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
13
2 / 3 / 4
8,560
535
10,097
17,861
22,358
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Arachne
EPOCHHERO
Arachne
12
2 / 5 / 2
7,049
441
2,777
15,440
5,244
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Persephone
Kawlinn
Persephone
14
3 / 2 / 2
8,824
552
10,735
12,935
4,585
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hou Yi
kerbrarus
Hou Yi
14
3 / 8 / 1
8,540
534
9,278
16,594
5,384
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Horus
urfatdad
Horus
15
4 / 4 / 3
8,839
552
12,159
21,378
17,788
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Duragnity
Bacchus
13
1 / 5 / 5
8,320
520
4,794
12,565
11,124
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sylvanus
InferiorElmo
Sylvanus
16
4 / 2 / 8
9,562
598
15,511
17,005
9,739
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

15
2 / 3 / 6
9,150
572
10,697
8,982
4,031
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

18
11 / 0 / 1
10,990
687
14,524
13,109
5,888
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Ymir
Rvndumb
Ymir
16
5 / 4 / 1
10,168
636
16,550
16,680
15,938
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
44
14
Kills
23
22
Deaths
14
12
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Fafnir
 
Fafnir
2
3
4
1.33
W
Bacchus
Duragnity
Bacchus
1
5
5
0.7
L
Arachne
EPOCHHERO
Arachne
2
5
2
0.6
W
Sylvanus
InferiorElmo
Sylvanus
4
2
8
4
L
Persephone
Kawlinn
Persephone
3
2
2
2
W
2
3
6
1.67
W
11
0
1
11.5
W
Ymir
Rvndumb
Ymir
5
4
1
1.38
L
Hou Yi
kerbrarus
Hou Yi
3
8
1
0.44
L
Horus
urfatdad
Horus
4
4
3
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,046
Damage
62,076
84,208
Taken
68,341
55,359
Mitigated
46,720
23,326
Healing
18,474
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
 
Fafnir
10,097
3,496
0
4,059
17,861
22,358
14
8,521
8,778
29,105
0
W
Bacchus
Duragnity
Bacchus
4,794
830
0
1,254
12,565
11,124
30
6,036
6,300
17,194
0
L
Arachne
EPOCHHERO
Arachne
2,777
1,945
0
3,576
15,440
5,244
0
6,146
9,016
0
44,831
W
Sylvanus
InferiorElmo
Sylvanus
15,511
4,614
1,005
6,938
17,005
9,739
362
4,574
12,191
73,152
27,167
L
Persephone
Kawlinn
Persephone
10,735
424
0
5,892
12,935
4,585
0
9,362
3,164
75,491
0
W
10,697
1,843
0
750
8,982
4,031
76
6,956
1,617
76,917
1,899
W
14,524
7,762
0
5,117
13,109
5,888
550
1,410
11,699
0
103,420
W
Ymir
Rvndumb
Ymir
16,550
5,003
0
3,410
16,680
15,938
0
1,447
14,060
76,901
1,955
L
Hou Yi
kerbrarus
Hou Yi
9,278
5,141
0
3,031
16,594
5,384
546
3,690
12,830
0
70,794
L
Horus
urfatdad
Horus
12,159
5,127
142
6,626
21,378
17,788
0
15,110
5,177
384
59,844

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,812
Gold Earned
48,190
445
Minions Killed
602
0
Camps Cleared
0
1,482,209
Distance Traveled
1,516,520
8
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
8,560
535
25
2
0
327,506
5
W
Bacchus
8,320
520
24
2
0
307,676
3
L
Arachne
7,049
441
69
4
0
297,568
0
W
Sylvanus
9,562
598
132
8
0
331,371
2
L
Persephone
8,824
552
131
8
0
304,473
0
W
Nu Wa
9,150
572
140
9
0
291,360
5
W
Ullr
10,990
687
161
10
0
315,817
3
W
Ymir
10,168
636
145
9
0
270,296
2
L
Hou Yi
8,540
534
117
7
0
270,150
3
L
Horus
8,839
552
103
6
0
282,512
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role