Player Matchup

Tyr
Tyr
 
Tyr
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
I707
Thoth
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 22L
1,159 Elo+
Party 1
Neith
Neith
YOUR3N3MY
Neith
Level 126
God Stats
19W - 18L
1,596 SR
Queue Stats
97W - 73L
1,497 Elo+
Party 1
Mercury
Mercury
xTBH-_-GxdAim
Mercury
Level 61
God Stats
2W - 4L
1,203 SR
Queue Stats
141W - 175L
1,418 Elo+
Party 2
Cthulhu
Cthulhu
xTBH-_-OgAim
Cthulhu
Level 61
God Stats
5W - 5L
1,606 SR
Queue Stats
267W - 288L
1,461 Elo+
Party 2
Team Averages
Level 98
1,481 SR
1,407 Elo+

VS

Team Averages
Level 117
1,497 SR
1,451 Elo+
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
Maleficentx333
Agni
Level 36
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 23L
1,265 Elo+
Solo
Hun Batz
Hun Batz
Maxusdragon
Hun Batz
Level 87
God Stats
8W - 5L
1,548 SR
Queue Stats
109W - 68L
1,522 Elo+
Solo
Ullr
Ullr
Monkey47
Ullr
Level 186
God Stats
21W - 15L
1,435 SR
Queue Stats
235W - 240L
1,414 Elo+
Solo
Artemis
Artemis
XXPUGTASTIC
Artemis
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 23L
1,552 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
8
0 / 1 / 1
5,360
536
4,221
9,717
5,815
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mystical Earring

Mystical Earring

+15
Mp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Thoth
I707
Thoth
10
0 / 3 / 0
5,239
524
3,685
5,018
1,561
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Neith
YOUR3N3MY
Neith
10
2 / 0 / 0
5,745
575
6,368
4,550
1,627
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mercury
9
0 / 4 / 0
4,920
492
1,687
10,362
3,800
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cthulhu
xTBH-_-OgAim
Cthulhu
8
0 / 3 / 0
5,327
533
5,076
9,744
5,971
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
8
0 / 0 / 2
4,941
494
2,739
6,597
6,546
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
3 / 0 / 4
6,729
673
4,053
4,112
1,309
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hun Batz
Maxusdragon
Hun Batz
12
6 / 0 / 2
6,789
679
5,477
8,169
3,174
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Ullr
11
2 / 0 / 1
6,455
646
7,428
8,659
3,108
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Artemis
XXPUGTASTIC
Artemis
9
0 / 2 / 3
5,096
510
4,542
6,406
2,328
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
23
2
Kills
11
11
Deaths
2
1
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
0
1
1
0.5
W
Kuzenbo
 
Kuzenbo
0
0
2
1
L
Thoth
I707
Thoth
0
3
0
0
W
3
0
4
5
W
Hun Batz
Maxusdragon
Hun Batz
6
0
2
7
W
Ullr
2
0
1
2.5
W
Artemis
XXPUGTASTIC
Artemis
0
2
3
0.75
L
Neith
YOUR3N3MY
Neith
2
0
0
2
L
Mercury
0
4
0
0
L
Cthulhu
xTBH-_-OgAim
Cthulhu
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,037
Damage
24,239
39,391
Taken
33,943
18,774
Mitigated
16,465
12,243
Healing
13,573
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
4,221
259
0
4,906
9,717
5,815
0
2,240
7,477
0
25,549
W
Kuzenbo
 
Kuzenbo
2,739
1,043
0
2,230
6,597
6,546
0
468
6,060
11,731
0
L
Thoth
I707
Thoth
3,685
150
0
585
5,018
1,561
0
983
4,035
32,390
0
W
4,053
769
0
540
4,112
1,309
0
1,434
2,402
44,211
896
W
Hun Batz
Maxusdragon
Hun Batz
5,477
2,000
0
5,372
8,169
3,174
0
1,355
6,570
0
52,106
W
Ullr
7,428
3,836
0
3,366
8,659
3,108
376
4,245
3,775
0
48,102
W
Artemis
XXPUGTASTIC
Artemis
4,542
1,930
0
2,065
6,406
2,328
0
31
6,375
0
34,343
L
Neith
YOUR3N3MY
Neith
6,368
1,809
0
1,843
4,550
1,627
0
1,071
3,479
0
44,095
L
Mercury
1,687
1,347
15
1,840
10,362
3,800
0
2,409
7,953
0
33,527
L
Cthulhu
xTBH-_-OgAim
Cthulhu
5,076
568
0
3,054
9,744
5,971
0
0
9,744
35,532
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,591
Gold Earned
30,010
274
Minions Killed
304
0
Camps Cleared
0
1,055,119
Distance Traveled
1,037,687
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
5,360
536
34
3
0
227,198
0
W
Kuzenbo
4,941
494
11
1
0
229,459
0
L
Thoth
5,239
524
72
7
0
190,427
0
W
Agni
6,729
673
73
7
0
204,029
0
W
Hun Batz
6,789
679
91
9
0
253,173
0
W
Ullr
6,455
646
70
7
0
166,284
5
W
Artemis
5,096
510
59
6
0
184,742
2
L
Neith
5,745
575
75
8
0
196,734
0
L
Mercury
4,920
492
43
4
0
223,789
0
L
Cthulhu
5,327
533
50
5
0
216,971
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role