Player Matchup

Cthulhu
Cthulhu
BabaluGR81
Cthulhu
Level 91
God Stats
11W - 1L
1,600 SR
Queue Stats
165W - 139L
1,493 Elo+
Solo
Mulan
Mulan
Broman5thflo
Mulan
Level 121
God Stats
2W - 0L
1,773 SR
Queue Stats
168W - 109L
1,546 Elo+
Solo
Hou Yi
Hou Yi
DarkestTanker97
Hou Yi
Level 120
God Stats
2W - 0L
1,500 SR
Queue Stats
23W - 39L
1,368 Elo+
Solo
Bastet
Bastet
NebulaInDecay
Bastet
Level 145
God Stats
2W - 1L
1,496 SR
Queue Stats
97W - 78L
1,534 Elo+
Solo
Horus
Horus
SweetBunThief
Horus
Level 158
God Stats
1W - 2L
1,543 SR
Queue Stats
91W - 80L
1,541 Elo+
Solo
Team Averages
Level 127
1,582 SR
1,496 Elo+

VS

Team Averages
Level 130
1,533 SR
1,476 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
CaliRican209
Chaac
Level 141
God Stats
3W - 3L
1,507 SR
Queue Stats
210W - 231L
1,445 Elo+
Solo
Serqet
Serqet
Hunds0me
Serqet
Level 167
God Stats
0W - 1L
1,500 SR
Queue Stats
227W - 243L
1,456 Elo+
Solo
Ra
Ra
Killerducks991
Ra
Level 77
God Stats
3W - 2L
1,500 SR
Queue Stats
145W - 196L
1,409 Elo+
Solo
Anubis
Anubis
Manifesting
Anubis
Level 158
God Stats
1W - 2L
1,660 SR
Queue Stats
42W - 42L
1,571 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BabaluGR81
Cthulhu
16
5 / 1 / 7
8,910
990
11,824
7,701
6,529
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
3 / 2 / 5
8,024
892
6,212
8,709
5,752
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

12
1 / 1 / 7
7,185
798
3,626
5,625
2,155
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
1 / 0 / 10
7,672
852
7,031
5,556
2,067
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

15
3 / 0 / 8
8,933
993
3,239
10,014
7,458
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
14
0 / 4 / 3
7,082
787
6,307
7,555
3,405
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

13
1 / 3 / 3
6,772
752
6,516
10,553
8,506
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Serqet
Hunds0me
Serqet
6
0 / 1 / 1
5,525
614
126
1,562
1,496
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

13
1 / 2 / 0
6,715
746
708
6,680
3,501
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anubis
15
2 / 3 / 2
7,642
849
9,140
6,586
4,621
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
13
13
Kills
4
4
Deaths
13
37
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
 
Kukulkan
0
4
3
0.38
W
Cthulhu
BabaluGR81
Cthulhu
5
1
7
8.5
W
3
2
5
2.75
L
1
3
3
0.83
W
1
1
7
4.5
L
Serqet
Hunds0me
Serqet
0
1
1
0.5
L
1
2
0
0.5
L
Anubis
2
3
2
1
W
1
0
10
6
W
3
0
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,932
Damage
22,797
37,605
Taken
32,936
23,961
Mitigated
21,529
18,072
Healing
11,402
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
 
Kukulkan
6,307
180
610
344
7,555
3,405
0
1,925
5,426
17,223
543
W
Cthulhu
BabaluGR81
Cthulhu
11,824
0
992
853
7,701
6,529
235
2,553
5,148
20,643
1,355
W
6,212
506
1,864
2,685
8,709
5,752
457
4,411
4,298
0
15,024
L
6,516
179
944
2,361
10,553
8,506
0
2,595
7,637
0
13,397
W
3,626
841
1,422
835
5,625
2,155
462
3,714
1,785
0
10,930
L
Serqet
Hunds0me
Serqet
126
0
0
119
1,562
1,496
0
196
1,330
0
338
L
708
304
3,466
2,205
6,680
3,501
0
3,025
3,275
6,280
159
L
Anubis
9,140
289
0
1,353
6,586
4,621
0
1,946
4,324
23,661
0
W
7,031
1,115
1,082
1,627
5,556
2,067
264
2,928
2,628
0
15,868
W
3,239
1,249
2,537
4,175
10,014
7,458
378
2,230
7,784
0
9,426

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,724
Gold Earned
33,736
110
Minions Killed
87
0
Camps Cleared
0
927,119
Distance Traveled
662,784
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
7,082
787
34
4
0
152,342
0
W
Cthulhu
8,910
990
31
3
0
174,015
0
W
Mulan
8,024
892
16
2
0
179,545
0
L
Chaac
6,772
752
9
1
0
150,138
0
W
Hou Yi
7,185
798
18
2
0
153,136
0
L
Serqet
5,525
614
1
0
0
37,838
0
L
Ra
6,715
746
6
1
0
174,341
0
L
Anubis
7,642
849
37
4
0
148,125
0
W
Bastet
7,672
852
19
2
0
207,307
0
W
Horus
8,933
993
26
3
0
213,116
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role