Player Matchup

Apollo
Apollo
Gold IV
 
Apollo
Gold IV
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ne Zha
Ne Zha
Platinum V
 
Ne Zha
Platinum V
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Silver I
Akütagawa
Janus
Silver I
Level 86
God Stats
4W - 0L
1,522 SR
Queue Stats
21W - 14L
1,517 MMR
Party 1
Achilles
Achilles
Gold III
C0ldb0y420
Achilles
Gold III
Level 125
God Stats
2W - 2L
1,600 SR
Queue Stats
62W - 69L
1,472 MMR
Solo
Sylvanus
Sylvanus
Gold II
XsanHD
Sylvanus
Gold II
Level 166
God Stats
15W - 7L
1,572 SR
Queue Stats
812W - 809L
1,344 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 127
1,539 SR
1,466 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 100
1,405 SR
1,480 MMR
Chaac
Chaac
Silver II
 
Chaac
Silver II
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Gold IV
 
Sol
Gold IV
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Raijin
Raijin
Gold II
 
Raijin
Gold II
Level 209
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Silver I
ConLoJusto
Ares
Silver I
Level 61
God Stats
1W - 6L
1,307 SR
Queue Stats
91W - 101L
1,530 MMR
Solo
Serqet
Serqet
Silver II
hac3t3cul14r
Serqet
Silver II
Level 97
God Stats
5W - 13L
1,217 SR
Queue Stats
142W - 165L
1,368 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
12
7 / 2 / 1
7,094
645
7,859
10,530
5,056
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ne Zha
 
Ne Zha
11
2 / 0 / 4
5,590
508
4,412
9,766
4,277
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Janus
12
2 / 0 / 1
6,297
572
2,195
3,381
1,216
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Achilles
C0ldb0y420
Achilles
11
0 / 0 / 0
5,260
478
3,070
7,033
5,078
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sylvanus
XsanHD
Sylvanus
11
0 / 0 / 9
6,363
578
4,355
9,166
6,653
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bans
EsetAo KuangSusanoThor

VS

Bans
ThothAthenaAwilixGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
13
0 / 0 / 0
7,283
662
5,364
7,363
3,985
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sol
 
Sol
11
1 / 4 / 0
5,782
526
7,299
9,967
2,559
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Raijin
 
Raijin
10
0 / 1 / 0
5,653
514
2,455
4,979
1,613
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
1 / 4 / 0
5,764
524
3,120
9,151
5,800
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Serqet
8
0 / 2 / 0
4,987
453
1,823
6,975
2,255
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
2
11
Kills
2
2
Deaths
11
15
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
7
2
1
3.75
W
Ne Zha
 
Ne Zha
2
0
4
4
L
Chaac
 
Chaac
0
0
0
0
L
Sol
 
Sol
1
4
0
0.25
L
Raijin
 
Raijin
0
1
0
0
W
Janus
2
0
1
2.5
W
Achilles
C0ldb0y420
Achilles
0
0
0
0
L
1
4
0
0.25
W
Sylvanus
XsanHD
Sylvanus
0
0
9
4.5
L
Serqet
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,891
Damage
20,061
39,876
Taken
38,435
22,280
Mitigated
16,212
21,695
Healing
14,146
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
7,859
5,570
0
4,899
10,530
5,056
0
6,405
4,125
0
50,853
W
Ne Zha
 
Ne Zha
4,412
735
0
5,212
9,766
4,277
0
1,633
8,133
0
40,794
L
Chaac
 
Chaac
5,364
550
0
4,160
7,363
3,985
102
0
6,924
0
63,738
L
Sol
 
Sol
7,299
3,966
0
3,405
9,967
2,559
0
732
9,235
45,516
0
L
Raijin
 
Raijin
2,455
113
0
1,314
4,979
1,613
0
1,897
2,996
36,313
0
W
Janus
2,195
106
0
916
3,381
1,216
0
742
2,483
56,964
924
W
Achilles
C0ldb0y420
Achilles
3,070
488
0
3,846
7,033
5,078
0
0
7,033
0
34,675
L
3,120
0
0
1,547
9,151
5,800
0
1,793
7,336
16,404
1,440
W
Sylvanus
XsanHD
Sylvanus
4,355
1,181
1,740
5,082
9,166
6,653
0
3,866
5,300
26,062
0
L
Serqet
1,823
173
0
3,720
6,975
2,255
0
1,835
5,040
0
28,839

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,604
Gold Earned
29,469
369
Minions Killed
331
0
Camps Cleared
0
1,170,723
Distance Traveled
1,046,515
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
7,094
645
87
8
0
207,440
4
W
Ne Zha
5,590
508
61
6
0
267,881
1
L
Chaac
7,283
662
105
10
0
190,819
2
L
Sol
5,782
526
76
7
0
202,006
2
L
Raijin
5,653
514
73
7
0
185,073
3
W
Janus
6,297
572
125
11
0
249,734
0
W
Achilles
5,260
478
65
6
0
230,778
2
L
Ares
5,764
524
22
2
0
220,768
1
W
Sylvanus
6,363
578
31
3
0
214,890
2
L
Serqet
4,987
453
55
5
0
247,849
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role