Player Matchup

Scylla
Scylla
Gold V
LA1NNNN
Scylla
Gold V
Level 154
God Stats
3W - 4L
1,592 SR
Queue Stats
29W - 26L
1,424 MMR
Party 1
Khepri
Khepri
Gold I
NerfThePlank
Khepri
Gold I
Level 146
God Stats
5W - 2L
1,941 SR
Queue Stats
28W - 21L
1,706 MMR
Party 1
Ne Zha
Ne Zha
Gold V
cepillo1104
Ne Zha
Gold V
Level 153
God Stats
7W - 1L
1,853 SR
Queue Stats
29W - 26L
1,424 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 151
1,795 SR
1,518 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 67
1,436 SR
1,283 MMR
Hel
Hel
Bronze III
DeathVultre840
Hel
Bronze III
Level 86
God Stats
0W - 1L
1,496 SR
Queue Stats
0W - 5L
1,346 MMR
Party 2
Cupid
Cupid
Silver II
Jtsuntrio33
Cupid
Silver II
Level 48
God Stats
6W - 5L
1,500 SR
Queue Stats
348W - 455L
1,102 MMR
Solo
Ra
Ra
Bronze III
WHITEDEATH180
Ra
Bronze III
Level 66
God Stats
0W - 3L
1,312 SR
Queue Stats
0W - 5L
1,401 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
LA1NNNN
Scylla
17
10 / 1 / 5
11,059
922
18,862
5,563
3,019
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Khepri
15
0 / 0 / 13
8,996
750
6,560
9,266
11,377
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ne Zha
15
5 / 3 / 7
9,724
810
12,981
12,518
8,680
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
Ah Muzen CabBacchusAchillesBake KujiraBaron Samedi

VS

Bans
IzanamiChaacMedusaCthulhuNemesis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 5 / 3
8,202
684
4,938
13,114
6,975
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

13
2 / 4 / 0
8,183
682
3,825
15,637
6,851
13
1 / 6 / 1
8,210
684
6,729
14,699
6,156
Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
8
15
Kills
4
4
Deaths
15
25
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
5
3
0.5
L
2
4
0
0.5
W
Scylla
LA1NNNN
Scylla
10
1
5
12.5
W
Khepri
0
0
13
6.5
L
1
6
1
0.25
W
Ne Zha
5
3
7
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,403
Damage
15,492
27,347
Taken
43,450
23,076
Mitigated
19,982
3,172
Healing
13,879
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,938
570
3,465
3,942
13,114
6,975
318
8,321
4,762
15,555
0
L
3,825
1,852
689
3,643
15,637
6,851
162
8,231
7,338
0
22,472
W
Scylla
LA1NNNN
Scylla
18,862
2,826
0
584
5,563
3,019
2,010
2,722
2,784
58,029
0
W
Khepri
6,560
1,239
0
730
9,266
11,377
28
5,060
3,968
12,778
4,517
L
6,729
1,011
457
1,683
14,699
6,156
0
8,121
6,512
33,358
0
W
Ne Zha
12,981
2,496
0
1,858
12,518
8,680
699
3,541
8,919
84
43,188

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,779
Gold Earned
24,595
148
Minions Killed
120
0
Camps Cleared
0
712,178
Distance Traveled
573,981
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
8,202
684
21
2
0
186,195
0
L
Cupid
8,183
682
42
4
0
222,947
6
W
Scylla
11,059
922
81
7
0
229,901
0
W
Khepri
8,996
750
17
1
0
257,624
2
L
Ra
8,210
684
57
5
0
164,839
0
W
Ne Zha
9,724
810
50
4
0
224,653
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role