Player Matchup

Shiva
Shiva
Gold IV
Jaded_PM
Shiva
Gold IV
Level 145
God Stats
10W - 3L
1,729 SR
Queue Stats
41W - 34L
1,375 MMR
Party 1
Thoth
Thoth
Gold IV
koeze
Thoth
Gold IV
Level 85
God Stats
13W - 7L
1,683 SR
Queue Stats
41W - 34L
1,375 MMR
Party 1
Arachne
Arachne
Gold IV
zMezy-
Arachne
Gold IV
Level 142
God Stats
18W - 13L
1,557 SR
Queue Stats
41W - 34L
1,375 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 124
1,656 SR
1,375 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 99
1,544 SR
1,279 MMR
Charybdis
Charybdis
Bronze III
Slick_Gohan
Charybdis
Bronze III
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 9L
1,262 MMR
Party 2
Baron Samedi
Baron Samedi
Bronze III
X-VongolaDecimo_
Baron Samedi
Bronze III
Level 108
God Stats
1W - 1L
1,633 SR
Queue Stats
6W - 12L
1,313 MMR
Party 2
Athena
Athena
Bronze III
benkingleo
Athena
Bronze III
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 11L
1,262 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
Jaded_PM
Shiva
19
12 / 5 / 9
13,432
840
24,906
24,659
27,788
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thoth
koeze
Thoth
18
4 / 1 / 14
12,456
779
15,041
9,566
4,293
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Arachne
zMezy-
Arachne
18
6 / 3 / 9
12,670
792
15,312
17,290
8,624
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
KuzenboAtlasVulcanCharon

VS

Bans
Ne ZhaMedusaSkadiAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Slick_Gohan
Charybdis
15
2 / 9 / 4
10,475
655
9,576
18,566
8,359
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Baron Samedi
X-VongolaDecimo_
Baron Samedi
15
2 / 8 / 5
11,271
704
14,265
18,511
10,772
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Athena
benkingleo
Athena
17
5 / 5 / 3
12,419
776
12,951
25,960
36,687
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
21
22
Kills
9
9
Deaths
22
32
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Shiva
Jaded_PM
Shiva
12
5
9
3.3
L
Charybdis
Slick_Gohan
Charybdis
2
9
4
0.44
L
Baron Samedi
X-VongolaDecimo_
Baron Samedi
2
8
5
0.56
L
Athena
benkingleo
Athena
5
5
3
1.3
W
Thoth
koeze
Thoth
4
1
14
11
W
Arachne
zMezy-
Arachne
6
3
9
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,259
Damage
36,792
51,515
Taken
63,037
40,705
Mitigated
55,818
11,081
Healing
11,524
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
Jaded_PM
Shiva
24,906
2,599
898
4,308
24,659
27,788
395
13,549
11,110
0
57,495
L
Charybdis
Slick_Gohan
Charybdis
9,576
4,343
0
2,428
18,566
8,359
0
4,081
13,571
0
42,443
L
Baron Samedi
X-VongolaDecimo_
Baron Samedi
14,265
947
2,110
4,640
18,511
10,772
94
2,362
15,571
40,060
0
L
Athena
benkingleo
Athena
12,951
3,639
0
2,346
25,960
36,687
0
5,794
18,869
47,161
915
W
Thoth
koeze
Thoth
15,041
747
0
630
9,566
4,293
882
5,856
3,710
53,758
746
W
Arachne
zMezy-
Arachne
15,312
9,335
0
5,245
17,290
8,624
967
8,186
9,104
0
58,515

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,558
Gold Earned
34,165
231
Minions Killed
178
0
Camps Cleared
0
988,049
Distance Traveled
783,860
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
13,432
840
56
4
0
312,313
0
L
Charybdis
10,475
655
68
4
0
227,333
0
L
Baron Samedi
11,271
704
53
3
0
241,284
0
L
Athena
12,419
776
57
4
0
315,243
0
W
Thoth
12,456
779
104
7
0
333,476
0
W
Arachne
12,670
792
71
4
0
342,260
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role