Player Matchup

Cthulhu
Cthulhu
Ado1phCritler
Cthulhu
Level 26
God Stats
2W - 1L
1,486 SR
Queue Stats
16W - 8L
1,692 Elo+
Party 3
Discordia
Discordia
Baggs312
Discordia
Level 99
God Stats
3W - 0L
1,723 SR
Queue Stats
7W - 9L
1,421 Elo+
Party 3
Guan Yu
Guan Yu
Beauthefarmer2
Guan Yu
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 6L
1,794 Elo+
Party 3
Mercury
Mercury
Blo0df4rt
Mercury
Level 35
God Stats
2W - 2L
1,439 SR
Queue Stats
21W - 20L
1,611 Elo+
Party 3
Heimdallr
Heimdallr
TheShalominator
Heimdallr
Level 27
God Stats
4W - 0L
1,923 SR
Queue Stats
14W - 7L
1,699 Elo+
Party 3
Team Averages
Level 38
1,614 SR
1,643 Elo+

VS

Team Averages
Level 60
1,444 SR
1,399 Elo+
Terra
Terra
Iplayforthetatas
Terra
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,234 Elo+
Party 1
Ra
Ra
YoloSwaggerBonZo
Ra
Level 29
God Stats
3W - 3L
1,221 SR
Queue Stats
13W - 20L
1,255 Elo+
Party 1
Nox
Nox
lH8LATAM
Nox
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,704 Elo+
Party 2
Apollo
Apollo
vTeek
Apollo
Level 138
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,430 Elo+
Party 2
Gilgamesh
Gilgamesh
xSLATEx
Gilgamesh
Level 106
God Stats
3W - 3L
1,500 SR
Queue Stats
181W - 180L
1,373 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
16
5 / 1 / 4
9,963
623
10,344
13,065
13,287
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Discordia
Baggs312
Discordia
15
4 / 2 / 3
9,149
572
8,378
5,855
2,222
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
1 / 1 / 7
8,072
505
6,230
14,615
12,009
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Mercury
Blo0df4rt
Mercury
16
2 / 0 / 6
8,556
535
6,392
9,826
4,561
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Heimdallr
TheShalominator
Heimdallr
16
7 / 0 / 2
9,463
591
7,913
6,056
2,528
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 0
6,149
384
2,677
11,472
8,341
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
1 / 6 / 0
6,861
429
2,413
10,032
3,324
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
1 / 2 / 1
7,036
440
5,890
7,150
3,888
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Apollo
vTeek
Apollo
13
1 / 4 / 1
7,716
482
8,351
14,367
5,946
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
xSLATEx
Gilgamesh
12
1 / 3 / 0
7,184
449
5,549
16,619
7,364
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
6
19
Kills
4
4
Deaths
19
22
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
5
1
4
7
W
Discordia
Baggs312
Discordia
4
2
3
2.75
W
1
1
7
4.5
W
Mercury
Blo0df4rt
Mercury
2
0
6
5
L
0
4
0
0
W
Heimdallr
TheShalominator
Heimdallr
7
0
2
8
L
1
6
0
0.17
L
1
2
1
0.75
L
Apollo
vTeek
Apollo
1
4
1
0.38
L
Gilgamesh
xSLATEx
Gilgamesh
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,257
Damage
24,880
49,417
Taken
59,640
34,607
Mitigated
28,863
11,810
Healing
12,902
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
10,344
501
184
2,295
13,065
13,287
0
3,230
9,118
63,846
1,876
W
Discordia
Baggs312
Discordia
8,378
264
0
375
5,855
2,222
354
970
4,732
64,189
0
W
6,230
575
417
4,537
14,615
12,009
0
2,175
12,070
0
45,468
W
Mercury
Blo0df4rt
Mercury
6,392
2,512
0
706
9,826
4,561
0
968
8,722
0
86,292
L
2,677
199
111
1,420
11,472
8,341
0
2,816
8,279
22,643
0
W
Heimdallr
TheShalominator
Heimdallr
7,913
3,288
0
3,296
6,056
2,528
64
1,140
4,706
0
80,321
L
2,413
564
168
2,042
10,032
3,324
0
4,213
5,227
43,007
399
L
5,890
562
0
507
7,150
3,888
186
1,742
5,221
25,879
1,573
L
Apollo
vTeek
Apollo
8,351
4,789
0
4,333
14,367
5,946
801
2,605
11,408
0
68,260
L
Gilgamesh
xSLATEx
Gilgamesh
5,549
1,522
0
4,321
16,619
7,364
0
4,858
11,258
0
52,810

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,203
Gold Earned
34,946
541
Minions Killed
370
0
Camps Cleared
0
1,683,734
Distance Traveled
1,585,713
15
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,963
623
132
8
0
289,754
2
W
Discordia
9,149
572
114
7
0
314,062
4
W
Guan Yu
8,072
505
44
3
0
377,641
2
W
Mercury
8,556
535
129
8
0
412,287
3
L
Terra
6,149
384
36
2
0
305,136
2
W
Heimdallr
9,463
591
122
8
0
289,990
4
L
Ra
6,861
429
74
5
0
290,730
0
L
Nox
7,036
440
50
3
0
349,854
0
L
Apollo
7,716
482
115
7
0
320,640
0
L
Gilgamesh
7,184
449
95
6
0
319,353
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role