Player Matchup

Cthulhu
Cthulhu
Ado1phCritler
Cthulhu
Level 26
God Stats
2W - 1L
1,264 SR
Queue Stats
16W - 8L
1,674 Elo+
Party 2
Discordia
Discordia
Baggs312
Discordia
Level 99
God Stats
3W - 0L
1,500 SR
Queue Stats
7W - 9L
1,375 Elo+
Party 2
Bellona
Bellona
Beauthefarmer2
Bellona
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 6L
1,741 Elo+
Party 2
Pele
Pele
Blo0df4rt
Pele
Level 35
God Stats
1W - 1L
1,500 SR
Queue Stats
21W - 20L
1,596 Elo+
Party 2
Heimdallr
Heimdallr
TheShalominator
Heimdallr
Level 27
God Stats
4W - 0L
1,874 SR
Queue Stats
14W - 7L
1,677 Elo+
Party 2
Team Averages
Level 38
1,528 SR
1,613 Elo+

VS

Team Averages
Level 25
1,503 SR
1,544 Elo+
Anubis
Anubis
 
Anubis
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hachiman
Hachiman
AltAccountKhaos
Hachiman
Level 15
God Stats
2W - 2L
1,500 SR
Queue Stats
13W - 7L
1,684 Elo+
Party 1
Poseidon
Poseidon
Binkusbonkus
Poseidon
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,595 Elo+
Party 1
Neith
Neith
HumorousNapkin
Neith
Level 39
God Stats
97W - 81L
1,516 SR
Queue Stats
178W - 171L
1,424 Elo+
Party 1
Loki
Loki
tmac2994
Loki
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
21W - 16L
1,515 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
14
1 / 0 / 2
8,444
650
6,619
5,336
4,182
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Discordia
Baggs312
Discordia
13
3 / 2 / 3
7,660
589
4,011
5,430
1,655
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

13
3 / 0 / 5
6,917
532
6,515
8,946
7,908
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pele
14
3 / 1 / 4
7,839
603
7,993
10,076
4,450
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heimdallr
TheShalominator
Heimdallr
14
1 / 0 / 0
7,546
580
4,313
5,148
2,057
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
11
0 / 5 / 0
6,249
481
2,449
9,270
4,254
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hachiman
11
1 / 3 / 1
5,913
455
4,706
12,283
4,200
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Poseidon
Binkusbonkus
Poseidon
12
0 / 2 / 0
6,295
484
1,289
7,877
4,285
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
0 / 0 / 1
6,688
514
5,181
4,925
1,804
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Loki
14
2 / 1 / 0
6,923
533
4,541
12,740
4,729
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
5
11
Kills
3
3
Deaths
11
14
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
0
5
0
0
W
Cthulhu
1
0
2
2
L
Hachiman
1
3
1
0.5
W
Discordia
Baggs312
Discordia
3
2
3
2.25
W
3
0
5
5.5
L
Poseidon
Binkusbonkus
Poseidon
0
2
0
0
W
Pele
3
1
4
5
L
0
0
1
0.5
W
Heimdallr
TheShalominator
Heimdallr
1
0
0
1
L
Loki
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,451
Damage
18,166
34,936
Taken
47,095
20,252
Mitigated
19,272
9,357
Healing
14,425
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
2,449
92
0
2,307
9,270
4,254
0
3,022
6,248
43,560
972
W
Cthulhu
6,619
392
121
1,625
5,336
4,182
0
1,084
4,252
54,671
1,452
L
Hachiman
4,706
2,825
0
3,382
12,283
4,200
0
1,706
10,471
0
40,350
W
Discordia
Baggs312
Discordia
4,011
211
0
509
5,430
1,655
331
767
4,663
48,643
812
W
6,515
934
0
2,455
8,946
7,908
0
796
8,150
0
26,299
L
Poseidon
Binkusbonkus
Poseidon
1,289
187
0
1,760
7,877
4,285
0
3,914
3,447
43,894
309
W
Pele
7,993
1,837
0
1,605
10,076
4,450
0
707
9,369
0
80,988
L
5,181
1,096
0
1,619
4,925
1,804
0
0
4,925
0
52,566
W
Heimdallr
TheShalominator
Heimdallr
4,313
1,596
0
3,042
5,148
2,057
0
0
5,148
0
71,242
L
Loki
4,541
1,200
0
5,357
12,740
4,729
0
1,250
11,389
0
49,428

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,406
Gold Earned
32,068
469
Minions Killed
394
0
Camps Cleared
0
1,384,912
Distance Traveled
1,302,098
17
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
6,249
481
73
6
0
219,450
0
W
Cthulhu
8,444
650
119
9
0
253,340
4
L
Hachiman
5,913
455
65
5
0
230,581
2
W
Discordia
7,660
589
69
5
0
247,195
2
W
Bellona
6,917
532
30
2
0
313,837
5
L
Poseidon
6,295
484
77
6
0
200,445
0
W
Pele
7,839
603
127
10
0
319,648
4
L
Neith
6,688
514
91
7
0
269,342
0
W
Heimdallr
7,546
580
124
10
0
250,892
2
L
Loki
6,923
533
88
7
0
382,280
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role