Player Matchup

Erlang Shen
Erlang Shen
BBXgang
Erlang Shen
Level 122
God Stats
0W - 1L
1,644 SR
Queue Stats
29W - 39L
1,297 Elo+
Party 3
Nut
Nut
BrutalLegend21
Nut
Level 58
God Stats
5W - 5L
1,764 SR
Queue Stats
35W - 31L
1,426 Elo+
Party 3
Arachne
Arachne
Lavisalt
Arachne
Level 88
God Stats
12W - 8L
1,346 SR
Queue Stats
214W - 211L
1,479 Elo+
Party 1
Kukulkan
Kukulkan
Nelly2193
Kukulkan
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 16L
1,498 Elo+
Solo
Ymir
Ymir
TheTinyToast
Ymir
Level 105
God Stats
2W - 4L
1,731 SR
Queue Stats
189W - 193L
1,482 Elo+
Party 1
Team Averages
Level 96
1,597 SR
1,436 Elo+

VS

Team Averages
Level 71
1,511 SR
1,431 Elo+
Bellona
Bellona
BenoESP
Bellona
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 26L
1,510 Elo+
Party 2
Cthulhu
Cthulhu
GameBeave3r
Cthulhu
Level 43
God Stats
1W - 0L
1,832 SR
Queue Stats
29W - 29L
1,469 Elo+
Solo
Baron Samedi
Baron Samedi
Guttaboyswag
Baron Samedi
Level 143
God Stats
26W - 20L
1,644 SR
Queue Stats
313W - 285L
1,510 Elo+
Solo
Anhur
Anhur
RNG1
Anhur
Level 41
God Stats
1W - 2L
1,314 SR
Queue Stats
1W - 4L
1,309 Elo+
Solo
Pele
Pele
TheRafff
Pele
Level 27
God Stats
1W - 1L
1,267 SR
Queue Stats
2W - 2L
1,357 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
BBXgang
Erlang Shen
12
0 / 0 / 1
6,563
505
4,986
13,340
9,873
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

11
1 / 3 / 0
6,078
468
4,837
8,748
2,946
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
Lavisalt
Arachne
10
0 / 2 / 1
5,479
421
1,987
10,148
3,833
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Kukulkan
Nelly2193
Kukulkan
14
2 / 1 / 0
7,433
572
3,122
6,031
2,696
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
1 / 0 / 1
6,337
487
5,400
9,821
7,460
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
BenoESP
Bellona
12
0 / 0 / 3
6,882
529
6,167
8,730
9,679
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
GameBeave3r
Cthulhu
10
2 / 1 / 1
6,729
518
6,434
9,246
7,747
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Baron Samedi
Guttaboyswag
Baron Samedi
13
2 / 1 / 1
7,040
542
9,137
7,158
3,457
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Anhur
RNG1
Anhur
11
1 / 2 / 1
6,208
478
5,415
8,951
3,437
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Pele
11
1 / 0 / 1
5,921
455
3,360
7,730
3,251
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
13
4
Kills
6
6
Deaths
4
3
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
BBXgang
Erlang Shen
0
0
1
0.5
W
Bellona
BenoESP
Bellona
0
0
3
1.5
L
1
3
0
0.33
W
Cthulhu
GameBeave3r
Cthulhu
2
1
1
2.5
W
Baron Samedi
Guttaboyswag
Baron Samedi
2
1
1
2.5
L
Arachne
Lavisalt
Arachne
0
2
1
0.25
L
Kukulkan
Nelly2193
Kukulkan
2
1
0
2
W
Anhur
RNG1
Anhur
1
2
1
0.75
W
Pele
1
0
1
1.5
L
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,332
Damage
30,513
48,088
Taken
41,815
26,808
Mitigated
27,571
15,126
Healing
16,219
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
BBXgang
Erlang Shen
4,986
2,792
0
5,658
13,340
9,873
0
3,499
9,841
0
44,007
W
Bellona
BenoESP
Bellona
6,167
2,375
0
3,515
8,730
9,679
564
216
8,514
0
50,990
L
4,837
2,709
0
2,908
8,748
2,946
0
3,549
5,199
0
39,296
W
Cthulhu
GameBeave3r
Cthulhu
6,434
380
141
4,140
9,246
7,747
0
2,424
6,822
33,961
0
W
Baron Samedi
Guttaboyswag
Baron Samedi
9,137
367
361
3,971
7,158
3,457
115
1,388
5,770
62,711
0
L
Arachne
Lavisalt
Arachne
1,987
1,385
0
3,881
10,148
3,833
0
2,244
7,904
0
31,982
L
Kukulkan
Nelly2193
Kukulkan
3,122
253
0
500
6,031
2,696
0
3,493
2,538
57,622
1,130
W
Anhur
RNG1
Anhur
5,415
3,169
0
2,737
8,951
3,437
0
3,889
5,062
0
37,739
W
Pele
3,360
527
0
1,354
7,730
3,251
78
205
7,525
0
44,677
L
5,400
1,562
0
2,179
9,821
7,460
0
2,786
7,035
26,132
1,403

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,890
Gold Earned
32,780
372
Minions Killed
374
0
Camps Cleared
0
1,253,690
Distance Traveled
1,301,392
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
6,563
505
73
6
0
250,581
0
W
Bellona
6,882
529
81
6
0
255,422
1
L
Nut
6,078
468
72
6
0
253,669
0
W
Cthulhu
6,729
518
40
3
0
273,390
0
W
Baron Samedi
7,040
542
101
8
0
245,403
0
L
Arachne
5,479
421
55
4
0
253,713
0
L
Kukulkan
7,433
572
127
10
0
247,259
1
W
Anhur
6,208
478
67
5
0
230,911
2
W
Pele
5,921
455
85
7
0
296,266
0
L
Ymir
6,337
487
45
3
0
248,468
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role