Player Matchup

Vulcan
Vulcan
Gold III
JAKTNTonYT
Vulcan
Gold III
Level 120
God Stats
28W - 16L
1,738 SR
Queue Stats
53W - 43L
1,630 MMR
Party 1
Chiron
Chiron
Gold II
LactoseCat
Chiron
Gold II
Level 101
God Stats
0W - 1L
1,870 SR
Queue Stats
13W - 7L
1,812 MMR
Party 1
Cthulhu
Cthulhu
Gold I
Stealthier
Cthulhu
Gold I
Level 128
God Stats
9W - 11L
1,636 SR
Queue Stats
108W - 80L
1,824 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 116
1,748 SR
1,755 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 173
1,655 SR
1,677 MMR
Agni
Agni
Gold V
ElDeivih
Agni
Gold V
Level 192
God Stats
6W - 3L
1,893 SR
Queue Stats
54W - 42L
1,721 MMR
Solo
Chaac
Chaac
Gold II
KingEzra420
Chaac
Gold II
Level 205
God Stats
90W - 66L
1,572 SR
Queue Stats
456W - 454L
1,687 MMR
Solo
Medusa
Medusa
Gold V
PhatP3ssy
Medusa
Gold V
Level 122
God Stats
1W - 2L
1,500 SR
Queue Stats
102W - 117L
1,622 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
JAKTNTonYT
Vulcan
10
0 / 0 / 3
8,120
580
2,467
1,282
516
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chiron
LactoseCat
Chiron
17
2 / 1 / 1
10,071
719
10,570
9,551
4,870
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Cthulhu
Stealthier
Cthulhu
17
1 / 0 / 2
10,289
735
12,283
13,671
13,313
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
BacchusNe ZhaOdinKuzenboThoth

VS

Bans
AchillesAh Muzen CabMorgan Le FayBake KujiraPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
16
0 / 1 / 1
9,711
694
10,518
9,831
4,249
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
0 / 1 / 1
9,349
668
7,207
13,350
14,104
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Medusa
PhatP3ssy
Medusa
15
1 / 1 / 0
9,996
714
3,889
9,618
3,960
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
3
3
Kills
1
1
Deaths
3
6
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Agni
0
1
1
0.5
L
Vulcan
JAKTNTonYT
Vulcan
0
0
3
1.5
W
0
1
1
0.5
L
Chiron
LactoseCat
Chiron
2
1
1
2.5
W
Medusa
PhatP3ssy
Medusa
1
1
0
1
L
Cthulhu
Stealthier
Cthulhu
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,320
Damage
21,614
24,504
Taken
32,799
18,699
Mitigated
22,313
3,972
Healing
9,939
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
10,518
930
0
3,580
9,831
4,249
649
5,102
4,209
54,270
1,079
L
Vulcan
JAKTNTonYT
Vulcan
2,467
1,476
0
0
1,282
516
440
876
341
10,943
0
W
7,207
340
0
4,617
13,350
14,104
743
3,671
9,089
0
31,524
L
Chiron
LactoseCat
Chiron
10,570
3,812
493
2,915
9,551
4,870
992
3,273
5,635
0
41,567
W
Medusa
PhatP3ssy
Medusa
3,889
1,053
0
1,742
9,618
3,960
1,642
4,417
4,851
0
42,098
L
Cthulhu
Stealthier
Cthulhu
12,283
377
117
447
13,671
13,313
0
5,658
7,163
53,065
529

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,480
Gold Earned
29,056
198
Minions Killed
216
0
Camps Cleared
0
710,675
Distance Traveled
837,100
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
9,711
694
92
7
0
264,090
0
L
Vulcan
8,120
580
18
1
0
133,433
0
W
Chaac
9,349
668
56
4
0
300,245
7
L
Chiron
10,071
719
91
7
0
273,408
0
W
Medusa
9,996
714
68
5
0
272,765
0
L
Cthulhu
10,289
735
89
6
0
303,834
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role