Player Matchup

Ymir
Ymir
Infantiam
Ymir
Level 64
God Stats
4W - 4L
1,930 SR
Queue Stats
16W - 24L
1,558 Elo+
Party 2
Vulcan
Vulcan
JFree III
Vulcan
Level 158
God Stats
12W - 8L
1,726 SR
Queue Stats
113W - 123L
1,554 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Southparkmex883
Cu Chulainn
Level 123
God Stats
6W - 8L
1,725 SR
Queue Stats
136W - 195L
1,445 Elo+
Party 2
Mercury
Mercury
Tactix007
Mercury
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 63L
1,538 Elo+
Party 2
Heimdallr
Heimdallr
lm 2 FAT 2 LOVE
Heimdallr
Level 62
God Stats
38W - 38L
1,608 SR
Queue Stats
174W - 196L
1,578 Elo+
Party 2
Team Averages
Level 113
1,698 SR
1,535 Elo+

VS

Team Averages
Level 133
1,597 SR
1,578 Elo+
Chaac
Chaac
Mendozan
Chaac
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 7L
1,371 Elo+
Party 1
Loki
Loki
Sarahandcompany
Loki
Level 81
God Stats
1W - 0L
1,881 SR
Queue Stats
212W - 181L
1,634 Elo+
Solo
Ymir
Ymir
SirKraxo
Ymir
Level 132
God Stats
2W - 3L
1,225 SR
Queue Stats
120W - 112L
1,561 Elo+
Party 1
Danzaburou
Danzaburou
Varastade
Danzaburou
Level 158
God Stats
5W - 4L
1,750 SR
Queue Stats
79W - 68L
1,692 Elo+
Party 1
Ra
Ra
pettermg321
Ra
Level 145
God Stats
13W - 7L
1,631 SR
Queue Stats
237W - 193L
1,634 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
11
0 / 2 / 0
7,064
442
4,810
13,526
10,401
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Vulcan
JFree III
Vulcan
13
1 / 5 / 0
7,247
453
6,415
10,369
3,794
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cu Chulainn
Southparkmex883
Cu Chulainn
13
0 / 2 / 1
8,072
505
7,072
14,938
10,495
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mercury
Tactix007
Mercury
14
1 / 2 / 0
7,512
470
7,470
13,515
5,720
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Heimdallr
lm 2 FAT 2 LOVE
Heimdallr
14
0 / 8 / 1
7,587
474
3,776
15,026
6,055
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Mendozan
Chaac
14
3 / 1 / 1
8,264
517
9,852
10,614
9,689
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

16
1 / 1 / 5
8,566
535
5,869
13,401
5,478
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ymir
10
1 / 0 / 7
7,242
453
6,513
10,292
9,201
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Danzaburou
Varastade
Danzaburou
15
9 / 0 / 3
10,192
637
15,653
11,854
5,635
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
5 / 0 / 2
9,210
576
11,210
6,627
3,179
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
37
2
Kills
19
19
Deaths
2
2
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Ymir
0
2
0
0
L
Vulcan
JFree III
Vulcan
1
5
0
0.2
W
Chaac
Mendozan
Chaac
3
1
1
3.5
W
1
1
5
3.5
W
Ymir
1
0
7
4.5
L
Cu Chulainn
Southparkmex883
Cu Chulainn
0
2
1
0.25
L
Mercury
Tactix007
Mercury
1
2
0
0.5
W
Danzaburou
Varastade
Danzaburou
9
0
3
10.5
L
Heimdallr
lm 2 FAT 2 LOVE
Heimdallr
0
8
1
0.06
W
5
0
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,543
Damage
49,097
67,374
Taken
52,788
36,465
Mitigated
33,182
8,841
Healing
20,845
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
4,810
887
0
1,992
13,526
10,401
0
4,832
8,266
15,942
0
L
Vulcan
JFree III
Vulcan
6,415
1,377
0
491
10,369
3,794
0
4,021
5,933
58,948
0
W
Chaac
Mendozan
Chaac
9,852
2,180
0
3,513
10,614
9,689
0
901
9,675
0
59,609
W
5,869
1,196
0
6,501
13,401
5,478
0
1,936
11,349
0
93,172
W
Ymir
6,513
1,962
0
2,596
10,292
9,201
0
3,921
6,294
18,248
2,060
L
Cu Chulainn
Southparkmex883
Cu Chulainn
7,072
1,176
0
3,182
14,938
10,495
0
2,733
11,983
3,530
54,756
L
Mercury
Tactix007
Mercury
7,470
2,773
0
850
13,515
5,720
0
2,157
11,108
0
76,063
W
Danzaburou
Varastade
Danzaburou
15,653
9,546
0
5,624
11,854
5,635
2,185
1,949
9,865
0
76,990
L
Heimdallr
lm 2 FAT 2 LOVE
Heimdallr
3,776
1,660
0
2,326
15,026
6,055
0
2,194
12,832
0
58,268
W
11,210
626
1,080
1,531
6,627
3,179
91
3,471
2,915
70,114
2,738

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,482
Gold Earned
43,474
458
Minions Killed
511
0
Camps Cleared
0
1,663,377
Distance Traveled
1,701,937
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,064
442
25
2
0
318,451
2
L
Vulcan
7,247
453
134
8
0
324,776
3
W
Chaac
8,264
517
99
6
0
316,612
0
W
Loki
8,566
535
142
9
0
336,314
0
W
Ymir
7,242
453
31
2
0
340,702
0
L
Cu Chulainn
8,072
505
98
6
0
327,835
4
L
Mercury
7,512
470
106
7
0
395,298
0
W
Danzaburou
10,192
637
100
6
0
331,681
2
L
Heimdallr
7,587
474
95
6
0
297,017
0
W
Ra
9,210
576
139
9
0
376,628
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role