Player Matchup

Thanatos
Thanatos
NavyBlues999
Thanatos
Level 114
God Stats
0W - 2L
1,255 SR
Queue Stats
25W - 20L
1,478 Elo+
Party 1
King Arthur
King Arthur
SpedUnicorn2892
King Arthur
Level 28
God Stats
4W - 3L
1,593 SR
Queue Stats
22W - 19L
1,446 Elo+
Party 1
Chang'e
Chang'e
l____20____l
Chang'e
Level 108
God Stats
21W - 34L
1,341 SR
Queue Stats
134W - 140L
1,414 Elo+
Solo
Team Averages
Level 83
1,396 SR
1,446 Elo+

VS

Team Averages
Level 69
1,485 SR
1,451 Elo+
Cernunnos
Cernunnos
 
Cernunnos
Level 76
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
luuoffyerks
Sun Wukong
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,323 Elo+
Party 2
Janus
Janus
zKalipso
Janus
Level 86
God Stats
4W - 2L
1,454 SR
Queue Stats
42W - 30L
1,531 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
NavyBlues999
Thanatos
12
4 / 6 / 1
7,931
793
9,987
10,790
4,816
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

King Arthur
SpedUnicorn2892
King Arthur
11
0 / 4 / 2
6,761
676
2,898
13,697
9,019
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Chang'e
l____20____l
Chang'e
10
1 / 4 / 1
6,744
674
7,503
10,378
3,511
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
12
5 / 4 / 4
8,208
821
8,474
9,146
3,177
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Sun Wukong
luuoffyerks
Sun Wukong
14
8 / 0 / 6
8,864
886
8,956
8,754
8,030
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Janus
zKalipso
Janus
14
1 / 1 / 11
8,139
814
9,430
7,067
2,284
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
35
5
Kills
14
14
Deaths
5
4
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
 
Cernunnos
5
4
4
1.75
L
Thanatos
NavyBlues999
Thanatos
4
6
1
0.75
L
King Arthur
SpedUnicorn2892
King Arthur
0
4
2
0.25
L
Chang'e
l____20____l
Chang'e
1
4
1
0.38
W
Sun Wukong
luuoffyerks
Sun Wukong
8
0
6
11
W
Janus
zKalipso
Janus
1
1
11
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,388
Damage
26,860
34,865
Taken
24,967
17,346
Mitigated
13,491
9,229
Healing
4,648
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
 
Cernunnos
8,474
3,835
0
2,177
9,146
3,177
790
1,814
6,656
0
29,010
L
Thanatos
NavyBlues999
Thanatos
9,987
1,602
0
4,827
10,790
4,816
0
1,962
8,269
0
18,187
L
King Arthur
SpedUnicorn2892
King Arthur
2,898
403
221
1,410
13,697
9,019
0
4,851
8,016
0
15,913
L
Chang'e
l____20____l
Chang'e
7,503
568
1,048
1,723
10,378
3,511
0
2,127
7,747
26,613
0
W
Sun Wukong
luuoffyerks
Sun Wukong
8,956
1,288
0
1,721
8,754
8,030
0
3,020
4,952
719
22,945
W
Janus
zKalipso
Janus
9,430
525
0
750
7,067
2,284
423
2,074
4,473
32,827
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,436
Gold Earned
25,211
97
Minions Killed
131
0
Camps Cleared
0
537,209
Distance Traveled
573,319
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
8,208
821
42
4
0
161,514
0
L
Thanatos
7,931
793
32
3
0
189,653
0
L
King Arthur
6,761
676
23
2
0
172,980
0
L
Chang'e
6,744
674
42
4
0
174,576
6
W
Sun Wukong
8,864
886
29
3
0
205,493
1
W
Janus
8,139
814
60
6
0
206,312
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role