Player Matchup

Thanatos
Thanatos
GargantuanLykon
Thanatos
Level 29
God Stats
5W - 6L
1,426 SR
Queue Stats
292W - 275L
1,497 Elo+
Party 4
Chiron
Chiron
Nokorigu
Chiron
Level 107
God Stats
8W - 4L
1,935 SR
Queue Stats
222W - 208L
1,520 Elo+
Party 4
Cthulhu
Cthulhu
Trxpchicken
Cthulhu
Level 127
God Stats
1W - 2L
1,230 SR
Queue Stats
34W - 30L
1,437 Elo+
Party 3
Zeus
Zeus
bloosiy
Zeus
Level 41
God Stats
1W - 2L
1,500 SR
Queue Stats
163W - 129L
1,526 Elo+
Party 3
Fafnir
Fafnir
marblewillow
Fafnir
Level 126
God Stats
4W - 4L
1,715 SR
Queue Stats
159W - 157L
1,461 Elo+
Party 4
Team Averages
Level 86
1,561 SR
1,488 Elo+

VS

Team Averages
Level 81
1,532 SR
1,552 Elo+
Neith
Neith
Angel DKO
Neith
Level 63
God Stats
306W - 234L
1,572 SR
Queue Stats
444W - 408L
1,536 Elo+
Party 1
Bacchus
Bacchus
AudacityHD
Bacchus
Level 127
God Stats
7W - 6L
1,497 SR
Queue Stats
160W - 131L
1,577 Elo+
Party 2
Bellona
Bellona
ImoSenpapi9986
Bellona
Level 85
God Stats
4W - 2L
1,598 SR
Queue Stats
495W - 458L
1,498 Elo+
Party 1
Janus
Janus
drateRA
Janus
Level 44
God Stats
5W - 2L
1,288 SR
Queue Stats
156W - 130L
1,538 Elo+
Party 2
Thanatos
Thanatos
Тanner
Thanatos
Level 88
God Stats
17W - 17L
1,704 SR
Queue Stats
43W - 40L
1,612 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
13
2 / 4 / 1
7,240
483
3,447
15,677
6,414
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chiron
Nokorigu
Chiron
12
0 / 0 / 1
6,417
428
6,576
9,018
3,264
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cthulhu
Trxpchicken
Cthulhu
13
3 / 2 / 0
7,951
530
10,801
10,974
10,944
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Zeus
bloosiy
Zeus
12
1 / 3 / 0
7,077
472
9,846
9,023
3,325
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fafnir
11
0 / 2 / 2
7,271
485
3,552
13,413
15,272
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Angel DKO
Neith
15
1 / 1 / 3
7,907
527
9,784
11,288
4,876
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bacchus
AudacityHD
Bacchus
11
0 / 1 / 5
7,353
490
4,223
11,670
11,054
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

12
0 / 2 / 2
7,495
500
6,298
15,712
14,853
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Janus
drateRA
Janus
14
5 / 0 / 4
8,905
594
10,075
6,472
2,603
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Thanatos
Тanner
Thanatos
14
5 / 2 / 3
7,899
527
6,458
15,418
6,027
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
28
6
Kills
11
11
Deaths
6
4
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Neith
Angel DKO
Neith
1
1
3
2.5
W
Bacchus
AudacityHD
Bacchus
0
1
5
2.5
L
Thanatos
2
4
1
0.63
W
0
2
2
0.5
L
Chiron
Nokorigu
Chiron
0
0
1
0.5
L
Cthulhu
Trxpchicken
Cthulhu
3
2
0
1.5
L
Zeus
bloosiy
Zeus
1
3
0
0.33
W
Janus
drateRA
Janus
5
0
4
7
L
Fafnir
0
2
2
0.5
W
Thanatos
Тanner
Thanatos
5
2
3
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,222
Damage
36,838
58,105
Taken
60,560
39,219
Mitigated
39,413
25,372
Healing
28,417
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Angel DKO
Neith
9,784
4,995
0
6,313
11,288
4,876
1,781
1,267
10,021
0
76,236
W
Bacchus
AudacityHD
Bacchus
4,223
706
0
2,933
11,670
11,054
367
4,350
7,306
26,707
0
L
Thanatos
3,447
615
0
12,587
15,677
6,414
0
3,403
12,140
0
60,690
W
6,298
1,785
0
6,096
15,712
14,853
0
7,742
6,955
3,094
49,426
L
Chiron
Nokorigu
Chiron
6,576
2,047
742
3,470
9,018
3,264
0
1,649
7,295
0
56,113
L
Cthulhu
Trxpchicken
Cthulhu
10,801
1,126
0
3,112
10,974
10,944
0
926
10,017
43,753
0
L
Zeus
bloosiy
Zeus
9,846
1,830
0
1,610
9,023
3,325
312
4,797
3,966
55,260
0
W
Janus
drateRA
Janus
10,075
220
0
807
6,472
2,603
0
4,407
1,985
67,277
1,263
L
Fafnir
3,552
1,151
0
3,851
13,413
15,272
156
3,358
9,825
18,071
0
W
Thanatos
Тanner
Thanatos
6,458
1,553
0
12,268
15,418
6,027
0
5,108
10,094
0
53,142

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,956
Gold Earned
39,559
411
Minions Killed
454
0
Camps Cleared
0
1,384,440
Distance Traveled
1,509,249
17
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,907
527
117
8
0
261,204
0
W
Bacchus
7,353
490
47
3
0
307,336
4
L
Thanatos
7,240
483
103
7
0
314,189
6
W
Bellona
7,495
500
89
6
0
298,929
0
L
Chiron
6,417
428
88
6
0
283,448
2
L
Cthulhu
7,951
530
92
6
0
238,528
2
L
Zeus
7,077
472
96
6
0
273,685
4
W
Janus
8,905
594
129
9
0
334,533
2
L
Fafnir
7,271
485
32
2
0
274,590
3
W
Thanatos
7,899
527
72
5
0
307,247
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role