Player Matchup

Charon
Charon
Bronze III
TS4 SOLDIER
Charon
Bronze III
Level 32
God Stats
0W - 2L
1,112 SR
Queue Stats
0W - 3L
1,330 MMR
Party 2
Neith
Neith
Bronze III
Ttk Penguin
Neith
Bronze III
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,330 MMR
Party 2
Merlin
Merlin
Bronze III
Ttv Mrpatato
Merlin
Bronze III
Level 34
God Stats
0W - 1L
1,088 SR
Queue Stats
0W - 3L
1,330 MMR
Party 2
Team Averages
Bronze III
Bronze III
Average Tier
Level 34
1,233 SR
1,330 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 118
1,635 SR
1,271 MMR
Hera
Hera
Gold III
Crouser000
Hera
Gold III
Level 127
God Stats
13W - 12L
1,703 SR
Queue Stats
147W - 141L
1,382 MMR
Party 1
Erlang Shen
Erlang Shen
Silver I
JackWaldon
Erlang Shen
Silver I
Level 100
God Stats
76W - 76L
1,523 SR
Queue Stats
158W - 182L
1,269 MMR
Solo
Skadi
Skadi
Gold V
Warrior0001
Skadi
Gold V
Level 128
God Stats
76W - 39L
1,679 SR
Queue Stats
211W - 212L
1,163 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
9
0 / 1 / 0
6,053
605
3,453
9,893
7,469
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

11
0 / 2 / 0
6,253
625
3,273
7,059
2,851
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Merlin
11
0 / 1 / 0
6,552
655
4,238
4,992
1,794
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
Bake KujiraKuzenboNutAchillesKukulkan

VS

Bans
MulanSurtrBastetBacchusChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 0 / 1
8,138
814
6,261
2,681
860
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Erlang Shen
JackWaldon
Erlang Shen
12
0 / 0 / 3
7,142
714
4,540
7,477
5,808
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
1 / 0 / 3
7,440
744
8,111
5,662
1,928
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
11
0
Kills
4
4
Deaths
0
0
Assists
7
Player
Kills
Deaths
Assists
KDA
W
3
0
1
3.5
W
Erlang Shen
JackWaldon
Erlang Shen
0
0
3
1.5
L
Charon
0
1
0
0
L
0
2
0
0
L
Merlin
0
1
0
0
W
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,964
Damage
18,912
21,944
Taken
15,820
12,114
Mitigated
8,596
3,676
Healing
3,650
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,261
1,619
0
127
2,681
860
252
1,249
1,160
38,374
1,321
W
Erlang Shen
JackWaldon
Erlang Shen
4,540
1,545
0
2,989
7,477
5,808
466
3,019
3,909
0
19,366
L
Charon
3,453
649
0
1,420
9,893
7,469
25
2,657
7,191
7,446
0
L
3,273
1,148
0
2,256
7,059
2,851
0
1,894
5,117
0
23,037
L
Merlin
4,238
508
0
0
4,992
1,794
86
1,558
3,402
22,175
0
W
8,111
2,931
0
534
5,662
1,928
997
2,517
2,693
0
40,108

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,858
Gold Earned
22,720
106
Minions Killed
159
0
Camps Cleared
0
542,250
Distance Traveled
610,693
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
8,138
814
78
8
0
198,006
4
W
Erlang Shen
7,142
714
34
3
0
213,624
0
L
Charon
6,053
605
15
2
0
185,572
0
L
Neith
6,253
625
43
4
0
188,965
0
L
Merlin
6,552
655
48
5
0
167,713
0
W
Skadi
7,440
744
47
5
0
199,063
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role