Player Matchup

Surtr
Surtr
Blade king 192
Surtr
Level 199
God Stats
18W - 0L
2,019 SR
Queue Stats
1,083W - 72L
1,966 Elo+
Party 1
Ganesha
Ganesha
Cinder2486545
Ganesha
Level 67
God Stats
34W - 0L
2,081 SR
Queue Stats
475W - 32L
1,953 Elo+
Party 1
Sylvanus
Sylvanus
NavyDegree
Sylvanus
Level 161
God Stats
117W - 4L
2,254 SR
Queue Stats
1,266W - 32L
2,104 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Noctis Kirito
Tsukuyomi
Level 178
God Stats
234W - 6L
2,010 SR
Queue Stats
976W - 42L
2,098 Elo+
Party 1
Thanatos
Thanatos
RevanHelloNoob
Thanatos
Level 158
God Stats
358W - 13L
2,164 SR
Queue Stats
1,829W - 80L
2,002 Elo+
Party 1
Team Averages
Level 153
2,106 SR
2,025 Elo+

VS

Team Averages
Level 94
1,510 SR
1,539 Elo+
Discordia
Discordia
 
Discordia
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Thor
Thor
Canadian117
Thor
Level 98
God Stats
0W - 2L
1,500 SR
Queue Stats
17W - 24L
1,617 Elo+
Party 2
Bacchus
Bacchus
Instructors
Bacchus
Level 81
God Stats
3W - 3L
1,549 SR
Queue Stats
69W - 81L
1,482 Elo+
Party 3
Scylla
Scylla
VANDERKILLS2
Scylla
Level 121
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 7L
1,478 Elo+
Solo
Chiron
Chiron
Whatevenisthatt
Chiron
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 22L
1,617 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 2 / 12
7,396
1,479
8,648
8,994
7,760
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ganesha
13
0 / 1 / 17
6,644
1,329
4,892
6,100
3,587
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
NavyDegree
Sylvanus
12
0 / 0 / 15
7,075
1,415
3,341
4,078
3,398
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Tsukuyomi
Noctis Kirito
Tsukuyomi
12
6 / 0 / 6
7,436
1,487
5,307
3,855
1,724
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Thanatos
13
8 / 0 / 10
8,703
1,741
10,941
7,291
4,458
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Team 1 Tickets

390

VS

Team 2 Tickets

265

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
11
0 / 2 / 2
5,898
1,180
3,275
2,798
928
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

11
1 / 3 / 2
6,333
1,267
5,465
8,650
2,895
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Bacchus
Instructors
Bacchus
11
0 / 4 / 2
6,349
1,270
3,264
7,051
7,069
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Scylla
11
1 / 5 / 1
6,072
1,214
5,307
8,164
2,395
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

11
1 / 4 / 0
5,997
1,199
6,466
8,050
2,844
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
10
18
Kills
3
3
Deaths
18
60
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Discordia
 
Discordia
0
2
2
0.5
W
4
2
12
5
L
1
3
2
0.67
W
Ganesha
0
1
17
8.5
L
Bacchus
Instructors
Bacchus
0
4
2
0.25
W
Sylvanus
NavyDegree
Sylvanus
0
0
15
7.5
W
Tsukuyomi
Noctis Kirito
Tsukuyomi
6
0
6
9
W
Thanatos
8
0
10
13
L
Scylla
1
5
1
0.3
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,129
Damage
23,777
30,318
Taken
34,713
20,927
Mitigated
16,131
9,319
Healing
1,432
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
 
Discordia
3,275
101
0
0
2,798
928
0
1,062
1,687
11,606
0
W
8,648
2,944
0
571
8,994
7,760
0
2,794
6,200
4,766
17,254
L
5,465
819
0
0
8,650
2,895
0
2,100
6,410
0
14,493
W
Ganesha
4,892
234
0
0
6,100
3,587
0
2,861
3,239
14,860
0
L
Bacchus
Instructors
Bacchus
3,264
554
0
700
7,051
7,069
0
1,984
4,893
10,092
457
W
Sylvanus
NavyDegree
Sylvanus
3,341
759
1,508
1,485
4,078
3,398
0
2,123
1,955
5,702
0
W
Tsukuyomi
Noctis Kirito
Tsukuyomi
5,307
665
0
344
3,855
1,724
0
1,686
2,169
0
12,907
W
Thanatos
10,941
3,427
0
5,411
7,291
4,458
0
2,062
5,229
0
16,717
L
Scylla
5,307
277
113
127
8,164
2,395
0
2,250
5,738
13,705
200
L
6,466
2,434
173
319
8,050
2,844
0
1,771
6,233
0
12,997

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,254
Gold Earned
30,649
90
Minions Killed
101
3
Camps Cleared
3
591,483
Distance Traveled
415,748
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
5,898
1,180
23
5
2
64,923
0
W
Surtr
7,396
1,479
28
6
1
112,255
0
L
Thor
6,333
1,267
25
5
0
102,132
0
W
Ganesha
6,644
1,329
0
0
0
118,754
0
L
Bacchus
6,349
1,270
14
3
0
75,211
0
W
Sylvanus
7,075
1,415
15
3
1
107,719
0
W
Tsukuyomi
7,436
1,487
16
3
0
118,818
0
W
Thanatos
8,703
1,741
31
6
1
133,937
0
L
Scylla
6,072
1,214
25
5
1
78,679
0
L
Chiron
5,997
1,199
14
3
0
94,803
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role