Player Matchup

Bellona
Bellona
DrPrânkenstein
Bellona
Level 86
God Stats
3W - 1L
1,879 SR
Queue Stats
21W - 15L
1,631 Elo+
Party 2
Thoth
Thoth
Kyorigamer28
Thoth
Level 146
God Stats
2W - 5L
1,488 SR
Queue Stats
270W - 238L
1,574 Elo+
Solo
Cupid
Cupid
Yoglit
Cupid
Level 108
God Stats
0W - 1L
1,900 SR
Queue Stats
25W - 18L
1,621 Elo+
Party 2
Lancelot
Lancelot
Zülioüs
Lancelot
Level 65
God Stats
17W - 11L
1,678 SR
Queue Stats
22W - 17L
1,616 Elo+
Party 2
Bacchus
Bacchus
gorbgorbgorb
Bacchus
Level 106
God Stats
0W - 2L
1,922 SR
Queue Stats
25W - 18L
1,621 Elo+
Party 2
Team Averages
Level 102
1,773 SR
1,613 Elo+

VS

Team Averages
Level 152
1,496 SR
1,526 Elo+
Fenrir
Fenrir
CaptCardonut
Fenrir
Level 157
God Stats
4W - 9L
1,504 SR
Queue Stats
58W - 82L
1,492 Elo+
Party 1
Ymir
Ymir
DatGib
Ymir
Level 154
God Stats
2W - 2L
1,216 SR
Queue Stats
40W - 50L
1,549 Elo+
Party 1
Apollo
Apollo
IAmGhostNinja
Apollo
Level 159
God Stats
7W - 2L
1,662 SR
Queue Stats
147W - 148L
1,609 Elo+
Party 1
Agni
Agni
Slimjim175
Agni
Level 142
God Stats
3W - 0L
1,625 SR
Queue Stats
34W - 27L
1,529 Elo+
Solo
Da Ji
Da Ji
SpaceLookover
Da Ji
Level 149
God Stats
10W - 10L
1,475 SR
Queue Stats
36W - 65L
1,451 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 6 / 3
7,557
445
10,880
20,639
22,628
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
6 / 6 / 1
8,898
523
11,047
10,938
3,932
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Cupid
Yoglit
Cupid
15
3 / 3 / 0
8,311
489
4,612
11,703
4,599
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Lancelot
Zülioüs
Lancelot
14
2 / 6 / 5
7,955
468
9,548
16,577
8,897
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
gorbgorbgorb
Bacchus
13
1 / 5 / 6
8,302
488
10,813
17,532
20,703
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
13
2 / 4 / 4
8,597
506
12,699
18,799
16,280
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ymir
DatGib
Ymir
14
5 / 4 / 12
8,558
503
10,641
17,026
13,502
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

19
8 / 0 / 6
11,577
681
12,505
12,314
6,395
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
4 / 4 / 8
9,451
556
11,611
12,654
3,392
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
7 / 2 / 8
9,443
555
8,001
17,027
8,423
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
64
14
Kills
26
26
Deaths
14
15
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Fenrir
2
4
4
1
W
Ymir
DatGib
Ymir
5
4
12
2.75
L
2
6
3
0.58
W
8
0
6
11
L
6
6
1
1.08
W
4
4
8
2
W
7
2
8
5.5
L
Cupid
Yoglit
Cupid
3
3
0
1
L
Lancelot
Zülioüs
Lancelot
2
6
5
0.75
L
Bacchus
gorbgorbgorb
Bacchus
1
5
6
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,900
Damage
55,457
77,389
Taken
77,820
60,759
Mitigated
47,992
11,218
Healing
20,826
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
12,699
2,637
0
3,860
18,799
16,280
0
1,885
16,914
0
48,539
W
Ymir
DatGib
Ymir
10,641
2,556
0
1,212
17,026
13,502
10
5,184
11,842
29,873
0
L
10,880
2,737
0
1,968
20,639
22,628
0
2,556
17,006
0
39,655
W
12,505
9,015
0
6,207
12,314
6,395
1,585
3,391
8,923
0
104,375
L
11,047
404
0
546
10,938
3,932
341
7,221
3,033
68,216
1,048
W
11,611
789
0
1,406
12,654
3,392
0
8,229
4,425
67,111
1,660
W
8,001
2,219
0
8,141
17,027
8,423
0
2,481
14,546
0
70,328
L
Cupid
Yoglit
Cupid
4,612
3,503
121
3,976
11,703
4,599
0
1,871
9,477
0
59,797
L
Lancelot
Zülioüs
Lancelot
9,548
2,013
0
2,382
16,577
8,897
0
2,372
13,760
0
69,102
L
Bacchus
gorbgorbgorb
Bacchus
10,813
748
0
2,225
17,532
20,703
0
5,856
10,855
38,285
863

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,023
Gold Earned
47,626
405
Minions Killed
492
0
Camps Cleared
0
1,688,354
Distance Traveled
1,715,356
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,597
506
71
4
0
301,595
0
W
Ymir
8,558
503
51
3
0
317,243
0
L
Bellona
7,557
445
50
3
0
303,383
0
W
Apollo
11,577
681
165
10
0
369,481
0
L
Thoth
8,898
523
121
7
0
300,627
2
W
Agni
9,451
556
105
6
0
343,553
4
W
Da Ji
9,443
555
100
6
0
383,484
1
L
Cupid
8,311
489
112
7
0
324,609
5
L
Lancelot
7,955
468
82
5
0
382,254
0
L
Bacchus
8,302
488
40
2
0
377,481
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role