Player Matchup

Skadi
Skadi
BUBBLE0BUDDY
Skadi
Level 137
God Stats
5W - 4L
1,500 SR
Queue Stats
223W - 231L
1,576 Elo+
Solo
Sobek
Sobek
Don Brennen
Sobek
Level 134
God Stats
0W - 3L
1,500 SR
Queue Stats
150W - 142L
1,532 Elo+
Party 2
Aphrodite
Aphrodite
Mr Cartoon8
Aphrodite
Level 125
God Stats
2W - 3L
1,370 SR
Queue Stats
78W - 84L
1,525 Elo+
Party 2
Hachiman
Hachiman
XxTheBlackFenixX
Hachiman
Level 140
God Stats
3W - 2L
1,500 SR
Queue Stats
231W - 239L
1,474 Elo+
Solo
Izanami
Izanami
rRlCH
Izanami
Level 120
God Stats
2W - 2L
1,634 SR
Queue Stats
47W - 48L
1,565 Elo+
Party 2
Team Averages
Level 131
1,501 SR
1,534 Elo+

VS

Team Averages
Level 166
1,530 SR
1,496 Elo+
Baba Yaga
Baba Yaga
 
Baba Yaga
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
 
Jing Wei
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ishtar
Ishtar
 
Ishtar
Level 231
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
MonstaDVice
Medusa
Level 155
God Stats
3W - 0L
1,717 SR
Queue Stats
82W - 77L
1,539 Elo+
Solo
Yemoja
Yemoja
Sylocate
Yemoja
Level 134
God Stats
1W - 0L
1,435 SR
Queue Stats
97W - 101L
1,442 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 2 / 6
7,204
655
6,808
9,434
4,273
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

13
0 / 2 / 7
7,867
715
4,674
24,340
22,343
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Aphrodite
Mr Cartoon8
Aphrodite
15
2 / 1 / 4
8,001
727
4,277
9,525
5,976
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

11
0 / 7 / 4
6,745
613
12,895
14,309
5,719
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Izanami
rRlCH
Izanami
14
4 / 2 / 3
8,186
744
5,937
9,264
4,411
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
 
Baba Yaga
15
5 / 2 / 5
8,587
781
14,615
12,671
6,231
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Jing Wei
 
Jing Wei
15
3 / 0 / 8
8,349
759
12,234
9,706
5,930
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ishtar
 
Ishtar
13
1 / 2 / 8
7,942
722
7,913
10,485
4,708
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Medusa
16
5 / 3 / 7
9,392
854
26,066
11,849
6,212
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

Yemoja
Sylocate
Yemoja
12
0 / 1 / 9
7,880
716
4,186
13,551
8,800
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
51
6
Kills
14
14
Deaths
8
24
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Baba Yaga
 
Baba Yaga
5
2
5
3.75
W
Jing Wei
 
Jing Wei
3
0
8
7
W
Ishtar
 
Ishtar
1
2
8
2.5
L
0
2
6
1.5
L
0
2
7
1.75
W
Medusa
5
3
7
2.83
L
Aphrodite
Mr Cartoon8
Aphrodite
2
1
4
4
W
Yemoja
Sylocate
Yemoja
0
1
9
4.5
L
0
7
4
0.29
L
Izanami
rRlCH
Izanami
4
2
3
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,591
Damage
65,014
66,872
Taken
58,262
42,722
Mitigated
31,881
28,907
Healing
29,552
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baba Yaga
 
Baba Yaga
14,615
291
515
2,535
12,671
6,231
70
940
11,731
26,405
0
W
Jing Wei
 
Jing Wei
12,234
6,948
2,795
2,575
9,706
5,930
1,562
1,813
7,893
0
19,250
W
Ishtar
 
Ishtar
7,913
3,565
1,780
1,351
10,485
4,708
448
1,456
9,029
0
16,905
L
6,808
1,685
1,314
491
9,434
4,273
0
3,641
5,657
0
18,271
L
4,674
312
0
9,057
24,340
22,343
0
5,739
17,965
9,508
0
W
Medusa
26,066
6,864
1,590
1,513
11,849
6,212
533
2,120
9,729
0
47,151
L
Aphrodite
Mr Cartoon8
Aphrodite
4,277
113
9,454
6,007
9,525
5,976
0
4,067
5,411
14,194
45
W
Yemoja
Sylocate
Yemoja
4,186
350
10,527
4,371
13,551
8,800
323
2,602
10,949
6,132
0
L
12,895
3,695
662
1,485
14,309
5,719
0
2,937
10,731
0
18,768
L
Izanami
rRlCH
Izanami
5,937
2,556
0
437
9,264
4,411
0
2,417
6,697
0
20,986

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,003
Gold Earned
42,150
109
Minions Killed
126
0
Camps Cleared
0
1,016,353
Distance Traveled
1,080,791
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baba Yaga
8,587
781
28
3
0
244,695
0
W
Jing Wei
8,349
759
20
2
0
203,160
0
W
Ishtar
7,942
722
32
3
0
209,547
0
L
Skadi
7,204
655
26
2
0
211,688
0
L
Sobek
7,867
715
8
1
0
225,561
0
W
Medusa
9,392
854
42
4
0
214,676
0
L
Aphrodite
8,001
727
30
3
0
195,493
0
W
Yemoja
7,880
716
4
0
0
208,713
0
L
Hachiman
6,745
613
12
1
0
180,310
0
L
Izanami
8,186
744
33
3
0
203,301
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role