Player Matchup

Cthulhu
Cthulhu
Badua
Cthulhu
Level 26
God Stats
17W - 12L
1,243 SR
Queue Stats
126W - 112L
1,460 Elo+
Party 1
Heimdallr
Heimdallr
JSthebeast25
Heimdallr
Level 128
God Stats
2W - 1L
1,990 SR
Queue Stats
91W - 69L
1,500 Elo+
Solo
Bastet
Bastet
Matthodical
Bastet
Level 129
God Stats
7W - 8L
1,500 SR
Queue Stats
176W - 127L
1,567 Elo+
Party 1
Bellona
Bellona
TheRealFroShady
Bellona
Level 116
God Stats
3W - 3L
1,407 SR
Queue Stats
57W - 45L
1,570 Elo+
Solo
Nu Wa
Nu Wa
Unvincibleshadow
Nu Wa
Level 43
God Stats
16W - 9L
1,711 SR
Queue Stats
139W - 111L
1,560 Elo+
Solo
Team Averages
Level 88
1,570 SR
1,531 Elo+

VS

Team Averages
Level 116
1,630 SR
1,492 Elo+
King Arthur
King Arthur
Blackxter
King Arthur
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
116W - 104L
1,557 Elo+
Solo
Cernunnos
Cernunnos
DinoChef2209
Cernunnos
Level 155
God Stats
6W - 5L
1,442 SR
Queue Stats
189W - 187L
1,525 Elo+
Party 2
Odin
Odin
ELkaB3zaZ666
Odin
Level 69
God Stats
6W - 3L
1,790 SR
Queue Stats
215W - 220L
1,427 Elo+
Solo
Awilix
Awilix
SadAndSweaty
Awilix
Level 64
God Stats
6W - 0L
1,902 SR
Queue Stats
295W - 260L
1,481 Elo+
Solo
Chronos
Chronos
tobi12otaku12
Chronos
Level 145
God Stats
8W - 5L
1,517 SR
Queue Stats
281W - 284L
1,471 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Badua
Cthulhu
9
0 / 1 / 0
5,302
530
2,005
5,241
3,835
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Heimdallr
JSthebeast25
Heimdallr
10
0 / 1 / 0
5,288
529
3,754
4,191
1,898
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Bastet
10
4 / 2 / 0
5,584
558
6,141
9,557
3,051
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

7
1 / 1 / 0
4,864
486
1,280
4,572
3,344
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
0 / 3 / 1
5,377
538
7,495
5,588
1,874
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Blackxter
King Arthur
8
0 / 0 / 2
4,513
451
2,236
7,408
3,523
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cernunnos
DinoChef2209
Cernunnos
10
1 / 0 / 1
5,276
528
2,828
4,182
1,457
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
2 / 1 / 0
6,183
618
3,957
8,436
5,477
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Awilix
9
3 / 2 / 1
5,616
562
4,891
8,954
3,023
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chronos
11
2 / 2 / 3
6,640
664
2,735
6,764
2,065
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
15
5
Kills
8
8
Deaths
5
1
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Badua
Cthulhu
0
1
0
0
W
King Arthur
Blackxter
King Arthur
0
0
2
1
W
Cernunnos
DinoChef2209
Cernunnos
1
0
1
1.5
W
2
1
0
2
L
Heimdallr
JSthebeast25
Heimdallr
0
1
0
0
L
Bastet
4
2
0
2
W
Awilix
3
2
1
1.75
L
1
1
0
1
L
0
3
1
0.17
W
Chronos
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,675
Damage
16,647
29,149
Taken
35,744
14,002
Mitigated
15,545
10,104
Healing
9,279
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Badua
Cthulhu
2,005
477
0
1,676
5,241
3,835
52
0
5,241
20,531
0
W
King Arthur
Blackxter
King Arthur
2,236
244
0
2,725
7,408
3,523
0
2,119
5,168
0
15,759
W
Cernunnos
DinoChef2209
Cernunnos
2,828
1,282
0
1,871
4,182
1,457
0
1,189
2,915
0
37,716
W
3,957
771
0
1,702
8,436
5,477
0
1,607
6,691
0
41,545
L
Heimdallr
JSthebeast25
Heimdallr
3,754
1,614
0
2,160
4,191
1,898
0
0
4,191
0
45,684
L
Bastet
6,141
1,927
0
3,410
9,557
3,051
5
811
8,746
0
30,343
W
Awilix
4,891
2,140
0
2,573
8,954
3,023
0
838
7,926
0
29,211
L
1,280
579
0
1,658
4,572
3,344
0
0
4,572
0
18,145
L
7,495
1,374
0
1,200
5,588
1,874
0
1,885
3,703
36,050
78
W
Chronos
2,735
576
0
408
6,764
2,065
0
2,810
3,544
47,936
711

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,415
Gold Earned
28,228
260
Minions Killed
286
0
Camps Cleared
0
920,012
Distance Traveled
1,017,451
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,302
530
30
3
0
186,666
0
W
King Arthur
4,513
451
29
3
0
191,752
0
W
Cernunnos
5,276
528
59
6
0
194,220
2
W
Odin
6,183
618
66
7
0
180,181
0
L
Heimdallr
5,288
529
78
8
0
176,980
1
L
Bastet
5,584
558
49
5
0
219,306
0
W
Awilix
5,616
562
45
5
0
258,651
0
L
Bellona
4,864
486
41
4
0
155,817
0
L
Nu Wa
5,377
538
62
6
0
181,243
1
W
Chronos
6,640
664
87
9
0
192,647
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role