Player Matchup

Nut
Nut
 
Nut
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
BigHatAsh
Cthulhu
Level 109
God Stats
0W - 2L
1,266 SR
Queue Stats
6W - 20L
1,153 Elo+
Solo
Baron Samedi
Baron Samedi
DemonSkullBasher
Baron Samedi
Level 99
God Stats
1W - 3L
1,500 SR
Queue Stats
308W - 336L
1,448 Elo+
Solo
Bellona
Bellona
ECHO 421
Bellona
Level 69
God Stats
31W - 37L
1,450 SR
Queue Stats
73W - 69L
1,394 Elo+
Solo
Olorun
Olorun
SHoRTi1FoRTi
Olorun
Level 98
God Stats
1W - 8L
1,097 SR
Queue Stats
252W - 296L
1,394 Elo+
Solo
Team Averages
Level 106
1,363 SR
1,378 Elo+

VS

Team Averages
Level 104
1,520 SR
1,424 Elo+
Nut
Nut
AnVeryNiceGuy
Nut
Level 151
God Stats
4W - 6L
1,409 SR
Queue Stats
32W - 36L
1,424 Elo+
Solo
Ravana
Ravana
Faded_Native420
Ravana
Level 88
God Stats
1W - 1L
1,603 SR
Queue Stats
174W - 165L
1,428 Elo+
Solo
Ix Chel
Ix Chel
GodoyAkira
Ix Chel
Level 81
God Stats
7W - 9L
1,472 SR
Queue Stats
248W - 278L
1,447 Elo+
Solo
Ao Kuang
Ao Kuang
XxPSYLOCIBINOxX
Ao Kuang
Level 83
God Stats
136W - 89L
1,615 SR
Queue Stats
410W - 399L
1,445 Elo+
Solo
Kumbhakarna
Kumbhakarna
oreilyautoparts
Kumbhakarna
Level 119
God Stats
3W - 0L
1,500 SR
Queue Stats
69W - 72L
1,376 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
 
Nut
15
1 / 1 / 7
9,543
954
7,184
5,869
3,121
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cthulhu
BigHatAsh
Cthulhu
15
3 / 0 / 4
11,179
1,118
8,695
8,231
10,101
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Baron Samedi
DemonSkullBasher
Baron Samedi
15
3 / 2 / 4
10,466
1,047
15,701
10,458
6,815
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bellona
ECHO 421
Bellona
15
1 / 1 / 6
9,394
939
9,206
10,143
13,730
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Olorun
15
0 / 4 / 6
9,354
935
6,623
11,283
6,410
Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Team 1 Tickets

242

VS

Team 2 Tickets

255

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 0 / 7
10,348
1,035
12,710
7,143
3,253
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
2 / 0 / 4
9,653
965
9,723
6,394
5,176
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Ix Chel
GodoyAkira
Ix Chel
15
0 / 2 / 6
9,552
955
8,122
7,661
3,181
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ao Kuang
15
4 / 5 / 3
10,249
1,025
6,564
13,645
7,326
Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Kumbhakarna
oreilyautoparts
Kumbhakarna
15
1 / 1 / 6
10,566
1,057
4,847
17,908
22,222
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
34
8
Kills
8
8
Deaths
8
27
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Nut
 
Nut
1
1
7
4.5
W
1
0
7
4.5
L
Cthulhu
BigHatAsh
Cthulhu
3
0
4
5
L
Baron Samedi
DemonSkullBasher
Baron Samedi
3
2
4
2.5
L
Bellona
ECHO 421
Bellona
1
1
6
4
W
2
0
4
4
W
Ix Chel
GodoyAkira
Ix Chel
0
2
6
1.5
L
Olorun
0
4
6
0.75
W
Ao Kuang
4
5
3
1.1
W
Kumbhakarna
oreilyautoparts
Kumbhakarna
1
1
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,409
Damage
41,966
45,984
Taken
52,751
40,177
Mitigated
41,158
10,913
Healing
10,816
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nut
 
Nut
7,184
3,851
0
466
5,869
3,121
0
1,659
4,210
0
14,230
W
12,710
7,833
0
3,139
7,143
3,253
0
5,099
1,996
0
37,709
L
Cthulhu
BigHatAsh
Cthulhu
8,695
538
77
1,303
8,231
10,101
0
2,844
5,387
23,098
0
L
Baron Samedi
DemonSkullBasher
Baron Samedi
15,701
1,313
1,326
2,116
10,458
6,815
0
3,905
6,553
45,102
702
L
Bellona
ECHO 421
Bellona
9,206
1,142
145
1,438
10,143
13,730
0
4,944
5,199
0
12,670
W
9,723
2,222
0
592
6,394
5,176
0
3,411
2,730
0
15,394
W
Ix Chel
GodoyAkira
Ix Chel
8,122
939
1,383
500
7,661
3,181
0
5,590
2,071
38,005
391
L
Olorun
6,623
2,042
1,004
3,038
11,283
6,410
0
6,034
5,249
24,612
193
W
Ao Kuang
6,564
1,643
0
3,884
13,645
7,326
0
5,559
7,693
14,627
0
W
Kumbhakarna
oreilyautoparts
Kumbhakarna
4,847
427
0
1,318
17,908
22,222
0
11,036
6,430
18,687
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,936
Gold Earned
50,368
196
Minions Killed
192
4
Camps Cleared
9
875,585
Distance Traveled
898,286
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nut
9,543
954
11
1
1
175,633
5
W
Nut
10,348
1,035
58
6
5
182,971
0
L
Cthulhu
11,179
1,118
41
4
0
175,047
2
L
Baron Samedi
10,466
1,047
81
8
2
166,865
0
L
Bellona
9,394
939
13
1
1
190,576
0
W
Ravana
9,653
965
10
1
2
206,560
0
W
Ix Chel
9,552
955
73
7
0
136,780
0
L
Olorun
9,354
935
50
5
0
167,464
1
W
Ao Kuang
10,249
1,025
13
1
2
182,607
0
W
Kumbhakarna
10,566
1,057
38
4
0
189,368
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role