Player Matchup

Mercury
Mercury
Gold II
Boise2men
Mercury
Gold II
Level 156
God Stats
4W - 4L
1,573 SR
Queue Stats
66W - 58L
1,552 MMR
Party 1
Neith
Neith
Gold I
CptUnderbite
Neith
Gold I
Level 75
God Stats
6W - 13L
1,346 SR
Queue Stats
143W - 141L
1,550 MMR
Solo
Kukulkan
Kukulkan
Silver II
Pakkal
Kukulkan
Silver II
Level 83
God Stats
2W - 0L
1,762 SR
Queue Stats
10W - 9L
1,562 MMR
Solo
Charon
Charon
Platinum IV
xStickLeex
Charon
Platinum IV
Level 152
God Stats
1W - 1L
1,391 SR
Queue Stats
71W - 61L
1,554 MMR
Party 1
Osiris
Osiris
Gold V
zreeqo
Osiris
Gold V
Level 149
God Stats
2W - 1L
1,549 SR
Queue Stats
13W - 13L
1,568 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 123
1,524 SR
1,557 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 119
1,626 SR
1,557 MMR
Chang'e
Chang'e
Gold IV
AgnisTightBussy
Chang'e
Gold IV
Level 154
God Stats
0W - 1L
1,694 SR
Queue Stats
24W - 23L
1,563 MMR
Solo
Rama
Rama
Gold III
Bamdu
Rama
Gold III
Level 168
God Stats
8W - 9L
1,570 SR
Queue Stats
18W - 18L
1,565 MMR
Solo
Atlas
Atlas
Silver III
Serezul
Atlas
Silver III
Level 49
God Stats
6W - 5L
1,604 SR
Queue Stats
35W - 27L
1,559 MMR
Solo
Hel
Hel
Gold I
mislalosytú
Hel
Gold I
Level 87
God Stats
1W - 3L
1,670 SR
Queue Stats
288W - 240L
1,554 MMR
Solo
Arachne
Arachne
Gold II
ファックハイレス
Arachne
Gold II
Level 139
God Stats
10W - 11L
1,592 SR
Queue Stats
735W - 741L
1,544 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Boise2men
Mercury
10
1 / 0 / 4
5,480
548
2,577
9,259
3,601
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
2 / 0 / 2
6,611
661
5,976
6,530
2,564
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Kukulkan
Pakkal
Kukulkan
12
1 / 0 / 1
6,435
644
4,122
4,201
1,686
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charon
xStickLeex
Charon
9
2 / 0 / 1
5,833
583
3,508
5,401
3,688
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Osiris
zreeqo
Osiris
12
1 / 1 / 1
6,852
685
3,258
5,423
4,354
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bans
CthulhuAgniThanatosAo Kuang

VS

Bans
ThorKuzenboSolBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 0
5,176
518
3,592
6,272
2,268
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Rama
Bamdu
Rama
10
0 / 1 / 0
5,379
538
3,329
6,003
2,268
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Atlas
Serezul
Atlas
7
0 / 1 / 0
4,732
473
3,236
9,297
6,947
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

4
0 / 0 / 0
3,466
347
0
1,818
337
10
1 / 3 / 0
5,134
513
3,043
8,341
3,027
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
1
7
Kills
1
1
Deaths
7
9
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
L
Rama
Bamdu
Rama
0
1
0
0
W
Mercury
Boise2men
Mercury
1
0
4
3
W
2
0
2
3
W
Kukulkan
Pakkal
Kukulkan
1
0
1
1.5
L
Atlas
Serezul
Atlas
0
1
0
0
L
0
0
0
0
W
Charon
xStickLeex
Charon
2
0
1
2.5
W
Osiris
zreeqo
Osiris
1
1
1
1.5
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,441
Damage
13,200
30,814
Taken
31,731
15,893
Mitigated
14,847
7,656
Healing
9,061
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,592
241
160
1,816
6,272
2,268
0
3,065
3,207
32,288
0
L
Rama
Bamdu
Rama
3,329
2,958
0
1,745
6,003
2,268
0
592
5,411
0
47,077
W
Mercury
Boise2men
Mercury
2,577
1,203
0
1,389
9,259
3,601
0
1,912
7,215
0
45,454
W
5,976
1,918
0
3,252
6,530
2,564
0
542
5,988
0
55,173
W
Kukulkan
Pakkal
Kukulkan
4,122
593
0
477
4,201
1,686
0
1,924
2,087
56,477
1,276
L
Atlas
Serezul
Atlas
3,236
954
0
1,350
9,297
6,947
0
3,584
5,713
12,305
0
L
0
0
0
334
1,818
337
0
0
1,818
3,172
0
W
Charon
xStickLeex
Charon
3,508
527
0
1,254
5,401
3,688
0
1,968
3,273
18,974
0
W
Osiris
zreeqo
Osiris
3,258
1,386
0
1,284
5,423
4,354
0
0
5,423
0
54,073
L
3,043
1,814
0
3,656
8,341
3,027
0
198
7,860
0
28,959

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,211
Gold Earned
23,887
394
Minions Killed
217
0
Camps Cleared
0
1,053,904
Distance Traveled
850,777
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
5,176
518
69
7
0
194,251
0
L
Rama
5,379
538
84
8
0
188,155
0
W
Mercury
5,480
548
65
7
0
259,812
2
W
Neith
6,611
661
110
11
0
185,864
1
W
Kukulkan
6,435
644
111
11
0
211,341
2
L
Atlas
4,732
473
9
1
0
213,873
4
L
Hel
3,466
347
3
0
0
87,842
0
W
Charon
5,833
583
21
2
0
210,632
3
W
Osiris
6,852
685
87
9
0
186,255
0
L
Arachne
5,134
513
52
5
0
166,656
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role