Player Matchup

Ne Zha
Ne Zha
Gold IV
 
Ne Zha
Gold IV
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hercules
Hercules
Bronze III
Maik555
Hercules
Bronze III
Level 122
God Stats
0W - 1L
1,625 SR
Queue Stats
0W - 1L
1,500 MMR
Party 1
Merlin
Merlin
Bronze IV
gucci223
Merlin
Bronze IV
Level 149
God Stats
0W - 3L
1,500 SR
Queue Stats
44W - 40L
1,448 MMR
Party 1
Team Averages
Silver V
Silver V
Average Tier
Level 142
1,542 SR
1,483 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 97
1,559 SR
1,482 MMR
Xing Tian
Xing Tian
Gold I
Farrxra
Xing Tian
Gold I
Level 117
God Stats
14W - 18L
1,625 SR
Queue Stats
142W - 164L
1,485 MMR
Solo
Thoth
Thoth
Bronze III
Shawnnnnnnnnn
Thoth
Bronze III
Level 56
God Stats
3W - 1L
1,500 SR
Queue Stats
19W - 20L
1,500 MMR
Solo
Guan Yu
Guan Yu
Gold IV
killlaKAIL
Guan Yu
Gold IV
Level 117
God Stats
97W - 101L
1,553 SR
Queue Stats
129W - 162L
1,463 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
10
0 / 5 / 3
6,954
632
5,149
10,324
3,874
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hercules
Maik555
Hercules
12
3 / 3 / 0
7,498
682
6,703
13,392
9,757
Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Merlin
gucci223
Merlin
13
0 / 3 / 2
7,575
689
7,638
7,136
1,802
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
TiamatZeusAresBacchusMorgan Le Fay

VS

Bans
AchillesArtemisJanusAgniNox
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Farrxra
Xing Tian
14
4 / 0 / 5
8,509
774
8,809
12,951
11,620
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

15
5 / 1 / 6
9,674
879
11,100
7,357
2,959
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Guan Yu
killlaKAIL
Guan Yu
13
2 / 2 / 7
8,175
743
7,187
12,881
13,536
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
29
3
Kills
11
11
Deaths
3
5
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
0
5
3
0.3
W
Xing Tian
Farrxra
Xing Tian
4
0
5
6.5
L
Hercules
Maik555
Hercules
3
3
0
1
W
5
1
6
8
L
Merlin
gucci223
Merlin
0
3
2
0.33
W
Guan Yu
killlaKAIL
Guan Yu
2
2
7
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,490
Damage
27,096
30,852
Taken
33,189
15,433
Mitigated
28,115
7,807
Healing
9,956
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
5,149
1,186
0
2,325
10,324
3,874
0
5,661
3,713
0
19,445
W
Xing Tian
Farrxra
Xing Tian
8,809
312
0
1,586
12,951
11,620
135
2,505
10,298
16,018
4,055
L
Hercules
Maik555
Hercules
6,703
761
0
4,772
13,392
9,757
0
6,939
4,982
89
17,116
W
11,100
488
0
2,830
7,357
2,959
268
1,702
5,371
45,596
0
L
Merlin
gucci223
Merlin
7,638
455
0
710
7,136
1,802
0
3,757
2,835
35,546
0
W
Guan Yu
killlaKAIL
Guan Yu
7,187
821
2,140
3,400
12,881
13,536
110
3,612
9,019
0
26,913

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,027
Gold Earned
26,358
118
Minions Killed
166
0
Camps Cleared
0
572,588
Distance Traveled
727,712
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
6,954
632
25
2
0
180,054
0
W
Xing Tian
8,509
774
30
3
0
239,806
0
L
Hercules
7,498
682
29
3
0
206,254
0
W
Thoth
9,674
879
105
10
0
245,670
0
L
Merlin
7,575
689
64
6
0
186,280
0
W
Guan Yu
8,175
743
31
3
0
242,236
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role