Player Matchup

Cthulhu
Cthulhu
MrAmazing2022
Cthulhu
Level 159
God Stats
2W - 1L
1,756 SR
Queue Stats
7W - 7L
1,483 Elo+
Party 1
Janus
Janus
QuickSilver140
Janus
Level 86
God Stats
1W - 1L
1,746 SR
Queue Stats
1W - 1L
1,681 Elo+
Party 1
Medusa
Medusa
TitaniumTitan0
Medusa
Level 119
God Stats
3W - 1L
1,816 SR
Queue Stats
7W - 11L
1,408 Elo+
Party 1
Team Averages
Level 121
1,773 SR
1,524 Elo+

VS

Team Averages
Level 91
1,565 SR
1,471 Elo+
Ah Muzen Cab
Ah Muzen Cab
LeijaGames
Ah Muzen Cab
Level 66
God Stats
26W - 14L
1,758 SR
Queue Stats
360W - 351L
1,495 Elo+
Solo
Atlas
Atlas
XXSANTIXX4
Atlas
Level 56
God Stats
27W - 12L
1,652 SR
Queue Stats
195W - 172L
1,468 Elo+
Solo
Baron Samedi
Baron Samedi
von420
Baron Samedi
Level 152
God Stats
2W - 1L
1,285 SR
Queue Stats
243W - 275L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
12
0 / 2 / 2
7,606
585
11,588
16,159
13,450
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
0 / 3 / 3
8,175
629
3,220
8,742
3,740
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

14
3 / 4 / 0
9,002
692
8,837
14,834
5,740
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
LeijaGames
Ah Muzen Cab
16
3 / 1 / 6
9,530
733
13,819
13,339
5,881
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Atlas
15
2 / 1 / 7
8,853
681
10,711
8,274
7,659
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Baron Samedi
von420
Baron Samedi
14
4 / 1 / 2
9,269
713
8,807
10,744
6,254
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
24
3
Kills
9
9
Deaths
3
5
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
LeijaGames
Ah Muzen Cab
3
1
6
6
L
Cthulhu
0
2
2
0.5
L
0
3
3
0.5
L
3
4
0
0.75
W
Atlas
2
1
7
5.5
W
Baron Samedi
von420
Baron Samedi
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,645
Damage
33,337
39,735
Taken
32,357
22,930
Mitigated
19,794
2,726
Healing
7,025
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
LeijaGames
Ah Muzen Cab
13,819
4,556
0
2,731
13,339
5,881
1,375
4,847
8,085
0
55,779
L
Cthulhu
11,588
722
42
2,078
16,159
13,450
0
7,625
7,871
18,746
1,223
L
3,220
43
65
541
8,742
3,740
0
4,027
4,601
29,348
137
L
8,837
3,474
0
0
14,834
5,740
172
6,746
7,701
0
38,648
W
Atlas
10,711
3,780
0
341
8,274
7,659
0
3,723
4,152
22,271
0
W
Baron Samedi
von420
Baron Samedi
8,807
1,011
513
3,440
10,744
6,254
270
3,964
6,251
33,738
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,783
Gold Earned
27,652
167
Minions Killed
157
0
Camps Cleared
0
674,608
Distance Traveled
722,331
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
9,530
733
98
8
0
257,806
0
L
Cthulhu
7,606
585
33
3
0
239,522
0
L
Janus
8,175
629
62
5
0
203,038
0
L
Medusa
9,002
692
72
6
0
232,048
1
W
Atlas
8,853
681
17
1
0
246,218
0
W
Baron Samedi
9,269
713
42
3
0
218,307
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role