Player Matchup

Cerberus
Cerberus
ADarkSamurai
Cerberus
Level 146
God Stats
6W - 0L
1,852 SR
Queue Stats
414W - 38L
1,873 Elo+
Party 1
Skadi
Skadi
MrLilPenguin
Skadi
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
465W - 73L
1,799 Elo+
Party 1
Sun Wukong
Sun Wukong
ShadowQcu
Sun Wukong
Level 137
God Stats
2W - 0L
1,553 SR
Queue Stats
44W - 46L
1,480 Elo+
Party 2
Fenrir
Fenrir
boo_400751
Fenrir
Level 145
God Stats
1W - 4L
1,179 SR
Queue Stats
206W - 216L
1,482 Elo+
Solo
Anubis
Anubis
raphybaby
Anubis
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 11L
1,537 Elo+
Party 2
Team Averages
Level 138
1,517 SR
1,634 Elo+

VS

Team Averages
Level 141
1,638 SR
1,539 Elo+
Ao Kuang
Ao Kuang
AFD4
Ao Kuang
Level 49
God Stats
5W - 2L
1,602 SR
Queue Stats
245W - 201L
1,580 Elo+
Party 4
Nut
Nut
DeMoN Streaker
Nut
Level 158
God Stats
4W - 2L
1,534 SR
Queue Stats
253W - 202L
1,547 Elo+
Party 4
He Bo
He Bo
ItsTragicGuy
He Bo
Level 167
God Stats
1W - 1L
1,717 SR
Queue Stats
316W - 277L
1,626 Elo+
Party 4
Maui
Maui
Kushh_Cloudss
Maui
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
120W - 117L
1,466 Elo+
Party 3
Arachne
Arachne
Take-ABigWhiff
Arachne
Level 179
God Stats
3W - 2L
1,839 SR
Queue Stats
132W - 129L
1,477 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
ADarkSamurai
Cerberus
14
3 / 1 / 20
8,669
867
10,686
14,347
8,120
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
9 / 1 / 16
9,462
946
16,318
5,883
2,692
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sun Wukong
ShadowQcu
Sun Wukong
13
3 / 1 / 17
8,304
830
8,528
9,264
7,296
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fenrir
boo_400751
Fenrir
14
5 / 1 / 17
8,592
859
4,299
5,944
3,597
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anubis
raphybaby
Anubis
16
8 / 3 / 10
9,318
932
6,196
5,051
2,445
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
AFD4
Ao Kuang
12
1 / 7 / 2
6,951
695
2,641
9,950
4,541
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

14
0 / 4 / 1
6,806
681
6,230
8,238
3,949
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
2 / 7 / 0
7,462
746
6,447
10,184
3,917
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
3 / 5 / 2
8,260
826
6,615
12,298
14,102
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

11
1 / 5 / 4
6,901
690
4,725
9,926
9,035
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

108
Kill Participation
16
28
Kills
7
7
Deaths
28
80
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Cerberus
ADarkSamurai
Cerberus
3
1
20
13
L
Ao Kuang
AFD4
Ao Kuang
1
7
2
0.29
L
0
4
1
0.13
L
2
7
0
0.29
L
3
5
2
0.8
W
9
1
16
17
W
Sun Wukong
ShadowQcu
Sun Wukong
3
1
17
11.5
L
1
5
4
0.6
W
Fenrir
boo_400751
Fenrir
5
1
17
13.5
W
Anubis
raphybaby
Anubis
8
3
10
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,027
Damage
26,658
40,489
Taken
50,596
24,150
Mitigated
35,544
16,095
Healing
5,654
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
ADarkSamurai
Cerberus
10,686
890
1,661
7,180
14,347
8,120
186
4,241
9,886
15,723
2,549
L
Ao Kuang
AFD4
Ao Kuang
2,641
869
0
751
9,950
4,541
0
3,147
6,803
6,387
302
L
6,230
3,053
687
1,527
8,238
3,949
0
1,462
6,776
0
17,156
L
6,447
301
0
0
10,184
3,917
0
2,474
7,710
16,753
196
L
6,615
1,688
132
779
12,298
14,102
0
5,397
6,901
10,577
149
W
16,318
6,239
1,056
956
5,883
2,692
1,336
2,619
3,264
0
33,162
W
Sun Wukong
ShadowQcu
Sun Wukong
8,528
1,540
1,317
1,415
9,264
7,296
324
4,807
4,410
0
14,663
L
4,725
2,658
0
1,778
9,926
9,035
0
3,745
6,181
0
6,960
W
Fenrir
boo_400751
Fenrir
4,299
979
562
1,268
5,944
3,597
2,093
2,373
3,488
0
9,039
W
Anubis
raphybaby
Anubis
6,196
298
204
476
5,051
2,445
621
1,375
3,592
15,412
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,345
Gold Earned
36,380
131
Minions Killed
67
0
Camps Cleared
0
965,837
Distance Traveled
762,335
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
8,669
867
23
2
0
208,526
0
L
Ao Kuang
6,951
695
10
1
0
159,767
0
L
Nut
6,806
681
26
3
0
155,497
0
L
He Bo
7,462
746
24
2
0
135,923
0
L
Maui
8,260
826
4
0
0
157,978
0
W
Skadi
9,462
946
44
4
0
192,339
0
W
Sun Wukong
8,304
830
19
2
0
216,721
0
L
Arachne
6,901
690
3
0
0
153,170
0
W
Fenrir
8,592
859
19
2
0
188,633
0
W
Anubis
9,318
932
26
3
0
159,618
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role