Player Matchup

Loki
Loki
GarbanzoJim
Loki
Level 109
God Stats
0W - 1L
1,393 SR
Queue Stats
66W - 63L
1,598 Elo+
Party 1
Baron Samedi
Baron Samedi
Leon S 22
Baron Samedi
Level 83
God Stats
1W - 2L
1,636 SR
Queue Stats
6W - 17L
1,439 Elo+
Solo
Achilles
Achilles
RudyTheThird
Achilles
Level 60
God Stats
0W - 1L
1,259 SR
Queue Stats
21W - 12L
1,661 Elo+
Party 1
Team Averages
Level 84
1,429 SR
1,566 Elo+

VS

Team Averages
Level 75
1,629 SR
1,474 Elo+
Cthulhu
Cthulhu
dekijou
Cthulhu
Level 29
God Stats
9W - 4L
1,685 SR
Queue Stats
44W - 38L
1,566 Elo+
Party 2
Aphrodite
Aphrodite
mamiaphrodite
Aphrodite
Level 118
God Stats
8W - 3L
1,701 SR
Queue Stats
47W - 42L
1,560 Elo+
Party 2
Shiva
Shiva
nomil22
Shiva
Level 79
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 61L
1,297 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 3 / 2
8,444
704
10,221
11,863
4,656
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Baron Samedi
Leon S 22
Baron Samedi
13
1 / 3 / 2
7,805
650
10,556
9,936
5,064
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
RudyTheThird
Achilles
12
1 / 3 / 2
7,622
635
4,807
11,646
6,659
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
dekijou
Cthulhu
15
3 / 1 / 4
9,290
774
10,163
10,283
7,240
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Aphrodite
mamiaphrodite
Aphrodite
16
6 / 0 / 2
10,344
862
7,512
10,059
4,686
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Shiva
nomil22
Shiva
13
0 / 2 / 5
8,311
693
10,260
11,803
10,526
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
20
3
Kills
9
9
Deaths
3
6
Assists
11
Player
Kills
Deaths
Assists
KDA
L
1
3
2
0.67
L
Baron Samedi
Leon S 22
Baron Samedi
1
3
2
0.67
L
Achilles
RudyTheThird
Achilles
1
3
2
0.67
W
Cthulhu
dekijou
Cthulhu
3
1
4
5
W
Aphrodite
mamiaphrodite
Aphrodite
6
0
2
7
W
Shiva
nomil22
Shiva
0
2
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,584
Damage
27,935
33,445
Taken
32,145
16,379
Mitigated
22,452
6,809
Healing
13,486
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,221
759
0
1,820
11,863
4,656
0
6,679
4,486
0
40,012
L
Baron Samedi
Leon S 22
Baron Samedi
10,556
73
638
2,773
9,936
5,064
0
4,653
4,500
29,263
0
L
Achilles
RudyTheThird
Achilles
4,807
1,559
0
1,578
11,646
6,659
0
5,289
5,454
0
20,650
W
Cthulhu
dekijou
Cthulhu
10,163
389
454
1,250
10,283
7,240
113
3,069
7,183
39,933
1,062
W
Aphrodite
mamiaphrodite
Aphrodite
7,512
730
3,109
6,147
10,059
4,686
538
3,132
6,854
33,875
848
W
Shiva
nomil22
Shiva
10,260
670
663
1,863
11,803
10,526
0
4,420
7,352
677
27,660

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,871
Gold Earned
27,945
138
Minions Killed
196
0
Camps Cleared
0
727,458
Distance Traveled
743,586
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
8,444
704
70
6
0
257,861
0
L
Baron Samedi
7,805
650
31
3
0
215,013
0
L
Achilles
7,622
635
37
3
0
254,584
0
W
Cthulhu
9,290
774
72
6
0
260,640
0
W
Aphrodite
10,344
862
86
7
0
243,194
0
W
Shiva
8,311
693
38
3
0
239,752
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role