Player Matchup

Lancelot
Lancelot
Megaman718
Lancelot
Level 145
God Stats
7W - 8L
1,364 SR
Queue Stats
420W - 368L
1,565 Elo+
Party 1
Odin
Odin
Nekogeneral
Odin
Level 154
God Stats
10W - 6L
1,522 SR
Queue Stats
198W - 167L
1,608 Elo+
Party 2
Nut
Nut
Rosellia
Nut
Level 137
God Stats
14W - 9L
1,689 SR
Queue Stats
105W - 78L
1,603 Elo+
Party 2
Atlas
Atlas
Shinya12
Atlas
Level 157
God Stats
8W - 8L
1,868 SR
Queue Stats
175W - 144L
1,602 Elo+
Party 2
Nu Wa
Nu Wa
xmeidox
Nu Wa
Level 143
God Stats
4W - 1L
1,775 SR
Queue Stats
209W - 188L
1,581 Elo+
Party 1
Team Averages
Level 147
1,644 SR
1,592 Elo+

VS

Team Averages
Level 151
1,444 SR
1,625 Elo+
Pele
Pele
AIexithymia
Pele
Level 171
God Stats
2W - 2L
1,237 SR
Queue Stats
38W - 32L
1,476 Elo+
Party 4
Achilles
Achilles
Bxnnett
Achilles
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 18L
1,546 Elo+
Party 4
Anhur
Anhur
CrownedVolca
Anhur
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 39L
1,718 Elo+
Party 3
Eset
Eset
Kyokaen
Eset
Level 148
God Stats
4W - 2L
1,664 SR
Queue Stats
98W - 61L
1,689 Elo+
Party 3
Maman Brigitte
Maman Brigitte
Tyltalis
Maman Brigitte
Level 159
God Stats
1W - 5L
1,319 SR
Queue Stats
47W - 38L
1,696 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Megaman718
Lancelot
19
7 / 2 / 5
11,642
647
17,105
19,146
16,169
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

18
6 / 2 / 7
10,306
573
9,434
11,615
5,858
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

18
1 / 0 / 3
10,272
571
6,612
11,342
4,946
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Atlas
Shinya12
Atlas
15
3 / 2 / 4
9,633
535
8,478
12,865
11,098
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Nu Wa
xmeidox
Nu Wa
18
5 / 2 / 9
10,715
595
14,864
8,500
3,696
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 6 / 0
8,813
490
11,094
20,346
9,822
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Achilles
Bxnnett
Achilles
15
1 / 4 / 0
8,885
494
7,503
18,158
24,582
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
0 / 3 / 1
9,064
504
7,080
13,404
5,558
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Eset
Kyokaen
Eset
14
1 / 2 / 4
8,496
472
5,962
15,177
13,902
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Maman Brigitte
Tyltalis
Maman Brigitte
15
2 / 7 / 2
8,871
493
9,561
14,978
6,070
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
15
22
Kills
8
8
Deaths
22
28
Assists
7
Player
Kills
Deaths
Assists
KDA
L
4
6
0
0.67
L
Achilles
Bxnnett
Achilles
1
4
0
0.25
L
0
3
1
0.17
L
Eset
Kyokaen
Eset
1
2
4
1.5
W
Lancelot
Megaman718
Lancelot
7
2
5
4.75
W
6
2
7
4.75
W
1
0
3
2.5
W
Atlas
Shinya12
Atlas
3
2
4
2.5
L
Maman Brigitte
Tyltalis
Maman Brigitte
2
7
2
0.43
W
Nu Wa
xmeidox
Nu Wa
5
2
9
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,493
Damage
41,200
63,468
Taken
82,063
41,767
Mitigated
59,934
11,386
Healing
17,286
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,094
2,676
0
2,888
20,346
9,822
22
3,537
16,809
0
83,398
L
Achilles
Bxnnett
Achilles
7,503
1,537
0
4,167
18,158
24,582
0
1,510
16,648
0
67,539
L
7,080
4,094
0
5,982
13,404
5,558
0
5,166
8,238
0
90,460
L
Eset
Kyokaen
Eset
5,962
1,517
226
3,023
15,177
13,902
0
6,844
8,333
37,011
0
W
Lancelot
Megaman718
Lancelot
17,105
4,368
0
1,380
19,146
16,169
0
1,146
17,964
0
96,513
W
9,434
2,081
0
4,042
11,615
5,858
0
3,570
7,801
0
89,424
W
6,612
3,332
0
2,288
11,342
4,946
0
1,068
10,274
0
99,725
W
Atlas
Shinya12
Atlas
8,478
2,700
0
2,186
12,865
11,098
0
3,596
9,160
26,824
1,335
L
Maman Brigitte
Tyltalis
Maman Brigitte
9,561
274
0
1,000
14,978
6,070
0
6,174
8,804
76,012
3,129
W
Nu Wa
xmeidox
Nu Wa
14,864
5,617
0
1,490
8,500
3,696
0
5,146
3,072
83,879
1,093

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,568
Gold Earned
44,129
623
Minions Killed
572
0
Camps Cleared
0
1,902,399
Distance Traveled
1,773,321
19
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
8,813
490
113
6
0
389,762
2
L
Achilles
8,885
494
112
6
0
336,448
3
L
Anhur
9,064
504
147
8
0
337,319
2
L
Eset
8,496
472
50
3
0
341,674
5
W
Lancelot
11,642
647
150
8
0
403,957
3
W
Odin
10,306
573
118
7
0
419,403
0
W
Nut
10,272
571
197
11
0
349,977
7
W
Atlas
9,633
535
25
1
0
383,188
1
L
Maman Brigitte
8,871
493
150
8
0
368,118
2
W
Nu Wa
10,715
595
133
7
0
345,874
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role